Looking for an incredibly short, but highly effective and beautiful horror game? Well, that’s lovely and you are in luck as one after another is the game for you.
By Konstantinos Dimopoulos on October 22nd, 2014.
The Deepest Sleep is a first person, horror point-and-click adventure; the last installment in a trilogy of adventures involving sleeping rather deeply. Happily, never having played its two prequels didn’t spoil my enjoyment. The Deepest Sleep has you diving deep into your nightmares and fighting to find a way out, while avoiding the scary creatures that want you to never wake up again.
By Adam Smith on October 21st, 2014.
The Last Door is a neat point and click horror game that flirts with Lovecraftian cosmic horror but is in a long-term relationship with the weird fiction of Edgar Allan Poe. Released episodically, it has just entered its second season, following a four chapter debut, and despite a couple of logical leaps in the puzzle department, it’s well worth playing. The price helps with the recommendation – the first season is free. Episode one of season two will be free in the future as well but is currently available to backers, in beta form. Trailer below.
By Konstantinos Dimopoulos on October 20th, 2014.
Very few games attempt to convey the complete and utter terror of war, to avoid any sort of jingoism, and to still create a sense of desperate excitement. Even fewer succeed. Hill 160, rather impressively, is one of the latter. What’s more, as one 2014’s more traditional IFComp entries, it accomplishes that using nothing more than text.
Glorious, evocative text that paints an atmosphere of complete dread.
By Adam Smith on October 16th, 2014.
Over at Frictional Games’ official blog, creative director Thomas Grip has written an extensive and thoughtful analysis of Alien: Isolation. It’s worth reading in full, providing a brief history of the ‘horror simulator’ genre that runs from 3D Monster Maze (1982) to the modern interpretations found in Slender and the like. Isolation gets a post-mortem treatment that begins simply – “Alien: Isolation is an interesting game” – then veers into a wham-bam takedown – “At its core it fails to be a faithful emulation of the original Alien (1979) movie” – and, BOOM – “it really is just a pure horror simulator, like Slender or 3D Monster Maze, just with more sections to play through”.
Grip does have lots of positive things to say about Creative Assembly’s game though and a few thoughts for the future. That’s SOMA talk.
By Adam Smith on October 8th, 2014.
Devil’s Dare is a realistic depiction of what would happen in the event of an invasion of creatures from horror and sci-fi movies at a games convention. Naturally, a group of gamers fight back against the beasties, which range from the expected (zombies) to the rather more unusual (there’s a T-800 in there, if my eyes don’t deceive me). The action takes the form of a Streets of Rage style beat ‘em up and can be played by up to four people, locally, with unique skillsets for each character. Permadeath is in play and it’s the risk/reward scheme surrounding ultimate demise that has me intrigued – run out of coins and you’re gone for good, but don’t spend cash on upgrades and you’ll struggle as the going gets tough.
By Adam Smith on October 7th, 2014.
Are you playing Alien tonight? Now that Isolation has been unleashed, I want to talk about something that I brushed over in my review. It’s an important thing but it’s something that I didn’t feel the need to dwell on because I wanted to leave a small window for everyone to have their own first encounter before I unpacked my own mental baggage. Previously, I’ve written a great deal about the Sevastopol, the setting, and the adaptation of stylistic and thematic delicacies from Ridley Scott’s film – it’s time to talk about the Xenomorph.
By Adam Smith on October 3rd, 2014.
Alien: Isolation is Creative Assembly’s first-person survival horror take on Ridley Scott’s Alien. No predators, no marines, no swarms of xenomorphs. This time it’s not war. Instead, we have one space station, one creature and one Amanda Ripley, locked in an apparent cycle of terror. I was hoping for something that captured the intelligence of the original film’s design rather than simply being Amnesia in space, and Isolation is certainly that thing. Take a deep breath. Relax. We’re in safe hands, and there’s so much to talk about.
By John Walker on September 29th, 2014.
The Vanishing Of Ethan Carter, the first game from The Astronauts, offers a strikingly beautiful haunting journey exploring the mystery of the disappearance of a young boy. From the developers who brought us Bulletstorm (when they were People Can Fly), it couldn’t be a more different game. Here’s wot I think:
By Konstantinos Dimopoulos on September 18th, 2014.
It Moves is a horror game made in RPG Maker and hence comes with some traditionally cute character sprites and a top-down perspective. Yes, I’m quite aware of the fact that this doesn’t sound terribly exciting, but please do trust me when I say that It Moves is one of the few games to understand how atmospheric horror works.
By Adam Smith on September 15th, 2014.
Kraven Manor is a first-person horror adventure, in which the titular building is the central puzzle. I first played it when the prototype was released for free last summer and, peering back at my words, I see that the main thing I complained about was the length. The brevity affected the pacing, not leaving quite enough space for suspense to build to exquisitely dreadful levels. A loud ‘hurrah’ then for the upcoming commercial release, which will be with us on September 26th. The central conceit lies in a scale model of the manor. As the player explores, new parts are located and can be added, causing rooms to appear in the ‘real’ manor. Trailer below.
By John Walker on August 21st, 2014.
I almost don’t want to know what Five Nights At Freddy’s really is. I feel like it can never live up to the bemusing insanity of its in-game trailer. A trailer that made an actual l come ol from my mouth at the end.
Freddy Fazbear’s Pizza is some sort of grotesque cut-price Chuck E Cheese, where the kids are entertained by animatronic life-size puppets of Freddy the bear and his robot friends. And, well, at night time they seem to come to life. You’re hired as an overnight security guard to… do something about it? Prepare to NOPE.