Posts Tagged ‘horror’

The Phantom Paint & Silent Hills: Layers Of Fear

You may have noticed that Metal Gear Solid V is happening today and, if you’re anything like me, all of this Kojima talk might bring Silent Hills to mind. The cancelled horror game was to combine the talents and imaginations of Kojima and Guillermo Del Toro, and its “playable teaser”, P.T., caused a heck of a stir when it landed on PS4. It’s gone now, cast into the void of unbeing by Konami. but worry not (or ‘worry a great deal’, I guess) because Layers of Fear [official site] is a splendid replacement. It’s an Early Access horror game that feels polished, complete and is so frightening that when I started playing last night, I had to wait until morning to play more.

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Honey, It’s Home: Five Nights At Freddy’s 4 Out Now

It is a truth universally acknowledged that a game in possession of a release date, must be in want of a delay. When Mr Ubi or Miss 2K (no known connection to Mis-Teeq) tell us that their next sequel will be coming out on May 12th, we’re inclined to make like Kyle Reese and ask “WHAT YEAR?” Delays are common but when did a game last release before an announced launch date?

By doing precisely that, Five Nights At Freddy’s 4 [official site] may have pulled off the biggest jumpscare of all. Checking Steam releases last night, I saw the bothersome old bear staring back at me. The game was originally supposed to release on August 4th, the one-year anniversary of the original, but here it is…

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Dark Obelisks Await In Free Horror Walking Sim Sanctuary

Ah, Sanctuary!

Connor Sherlock’s games often remind me of slow, dready horror movies from the ’70s, the sort of oddball thing you might catch at 3am on a Friday night then spend years trying to remember the name of. From ghost stories in the woods to eerie deep space encounters with deserted alien ships, he’s happy to let things unfold slowly and build unease. It’s part pacing, part tone, and part his splendid synth soundtracks.

His latest freebie is Sanctuary [official site], a walking simulator which reminds me of the ominous dreams of lost lands and dark obelisks that’ll surely turn out to be all too real for our protagonist.

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GhostBuskers: Audio Horror Game Sylvio Has a Demo

Sylvio [official site] is my favourite horror game of 2015. It’s a quiet game, set in an abandoned park where the sky runs red, and you’ll spend the majority of the playing time straining to hear voices in the static. Sylvio, you see, is a game about electric voice phenomena and its central scares are based around a tape deck, on which recordings made in the field can be played at various speeds, reversed and analysed. I’ve raved about the game at length and now there’s a demo available for you to try.

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Ghostly Machines: Hands On With SOMA’s Opening Hours

Over the weekend, I played the first third of SOMA [official site], the new game from Frictional, the horror maestros behind Penumbra and Amnesia: The Dark Descent. If the tone and quality of the game remain approximately similar for the remainder of the running time, Frictional will have delivered their most accomplished title to date, but it might also be their least terrifying. That might be a good thing.

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Allison Road Trailer: P.T.-ish First-Person Spooking

Oh. Hello.

Konami may have murdered their first-person spooker P.T., but the Silent Hill promo game will surely inspire dozens of imitators and admirers. Allison Road [Facebook page] is clearly inspired by P.T., though a bit more literal and set inside a British terraced house.

A new 13-minute gameplay trailer shows off their current prototype, and it’s awfully pretty. Plenty of stuff to pick up and fiddle with too, which I always appreciate. Think along the lines of One Late Night on a smaller scale and not pants, or Gone Home‘s secret ghost ending. Come see:

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Sean Bean’s Winter Vacation: Brief Thoughts On Kholat

In Kholat [official site], every day is a snow day. I’ve spent a couple of hours wandering around in the game’s open world and I’ve mostly been looking at drifts, flurries and heaps of the white stuff. Occasionally celebrity narrator Sean Bean says something, sounding weary even for a Yorkshireman, but he’s mostly been quiet since picking his way through the introduction (at one point the subtitles suggest “extraterrestrials” might be involved in the Dyatlov Pass Incident on which the game is based; Sean’s too practical-minded for that sort of nonsense so he goes with “wild animals” instead).

I’m supposed to be using my map and compass to find points of interest, referencing a list of coordinates, but I’m not sure that I care to go on. I’m snowblind.

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Wot I Think: Sylvio

Horror fans are poorly served and many, myself included, are gluttons for punishment. I try so many Slender-likes hoping to find a creepy idea or one good scare. It’s the same in film as in games – I soak up exorcisms and found footage hoping to be spooked or unnerved, and usually walk away disappointed or disgusted.

It makes me very happy to say that recently released indie ghost hunting scare ‘em up Sylvio [official site] is an imaginative, unusual and frightening new horror game. Here’s wot I think.

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Perception: Former Irrational Folks Crowdfunding Horror

You’ll play a blind girl called Cassie who must use echolocation to explore a haunted mansion in Perception, a first-person horror game just launched on Kickstarter by former Irrational members. It looks to be a refreshing take on the scary house trope, with noise ‘illuminating’ areas so that you can ‘see’. Cassie’s ability to detect her surroundings are not dissimilar to those of Marvel’s Daredevil, except it’s unlikely that she will be flipping out and beating people with sticks. Probably.

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Housebond Horror: Abstention

Abstention is a horror game but the trailer looks more like a video interpretation of a glossy real estate brochure. The attractive lake house that the camera pokes around is the game’s setting – one exquisitely crafted location that changes as time passes. Or fails to pass. There’s a twist, you see. A twist in time. The game doesn’t just take place in a single location, it takes place in a single night that loops, resetting and forcing the player to live through the nightmare again, attempting to avoid the same mistakes, to solve the mysteries of the house and to survive.

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