Scary hospitals filled with things that bump unkind in the night? We’ve all been there. Daylight looks like a sequel to Outlast, a game which initially scared the socks off me and then became so cosily familiar and repetitive that it fit me like a pair of slippers. Daylight mixes up the institutional walkthrough horror by introducing randomisation – the corridors and creeps are different on every playthrough. At first watch, I found the new trailer ridiculous. Who holds a camera phone up in their face at all times? And then I remembered that I often stumble into traffic while checking my tweets or looking for the nearest speakeasy on Google Maps.