Posts Tagged ‘Hotline Miami 2: Wrong Number’

Hotline Miami 2 Level Editor Coming Soon

By Jem Alexander on May 12th, 2015.

The promised level editor for Hotline Miami 2 [official site] is “pretty close to completion”, developers Dennaton Games have explained in a a recent blog post. The editor looks to be pretty full-featured, allowing you to create anything from a single level to a full campaign with cutscenes.

Folks have been scrappily making their own levels for a while by hacking into the game’s disabled editor, a method which leaves it all a bit glitchy and crashy. Roll on, official tools!

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Jackets Off: Hotline Miami Making-Of Docu Gets Personal

By Emily Gera on May 10th, 2015.

Ah man, this one’s pretty good. A while back the producers at ComplexTV flew out to London to interview the reclusive developers of Hotline Miami [official site]. You can watch the results below: A just-about 30 minute-long documentary telling the tale of how two Swedish hipsters created one of the greatest indie games of all time. One of the guys cries in it, so you know it’s good.

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The RPS Verdict: Hotline Miami 2

By Alec Meer on March 18th, 2015.

Adam’s already run his review of Dennaton’s sequel to neon-hued tactical murder party Hotline Miami, but while he’s a big fan, Hotline Miami 2: Wrong Number hasn’t been met with universal praise. Alec, more cautious about the game, joins Adam to discuss what may and may not be deliberate about its design choices, its bewildering story and its bugs.

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Wot I Think: Hotline Miami 2 – Wrong Number

By Adam Smith on March 10th, 2015.

Live. Die. Repeat.

Live. Kill. Kill. Kill. Kill. Kill. Kill. Kill. Kill. Kill. Die. Repeat.

Hotline Miami 2 [official site] is wonderful.

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Gamer’s Edition Lets Indies Design And Ship CEs

By Ben Barrett on March 10th, 2015.

Better than gamer emissions, believe me.

I’ve been a fan of lovely game-related tat in oversized boxes for some time, so here’s a thing that’s cool to me. RPS allies Gamer Network have announced a service for helping independent developers to create AAA-tier collector’s editions called Gamer’s Edition [official website]. They’re partnering up with Idea Planet Collectibles to allow devs and their fans to set the specifications and then crowdfund a one-off production load through pre-orders. The first games to get the GE treatment will be Papers, Please and a double pack of Hotline Miami and its sequel.

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Murdertime: Hotline Miami 2 Release Date & Payday Bits

By Alice O'Connor on February 26th, 2015.

Imagine if all your favourite murderers in video games got together and did murders together, like a superhero team or a supergroup. The Avengers with no thought for collateral damage, or The Plastic Ono Band with hammers. Hotline Miami 2: Wrong Number [official site] is more a tribute act of murderers, with schlubs inspired by Jacket’s cool murders in the first game. Hotline Miami’s crossover with Payday 2 is coming closer to that supergroup dream, though, bringing Jacket to the heist FPS.

Oh, and did I mention that Hotline Miami 2 now has a release date? It does: March 10th.

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Hotline Miami 2 Gets Into The Sequential Art Business

By Alec Meer on February 18th, 2015.

the cover is my  favourite bit tbh

It’s difficult to accept that Hotline Miami – the sound of the future – was three long years ago. It’s more difficult still to accept that there might not have been anything which put quite such a fire under me since. This foul-mouthed ‘guide‘ is one of my favourite things I’ve ever published here, and I’d love to know how to commune again with the part of me which made it. I can’t see Hotline Miami 2 [official site] doing it, because despite controversial content the surprise factor probably isn’t going to be there. I’m sure it will be an interesting evolution of HLM’s rhythmic brutality, but can it manage OH MY GOD YOU HAVE TO SEE THIS again?

Anyway, there’s a free prequel comic out on Steam. I probably should said that to start with instead of picking fluff from my navel.
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Hotline Miami 2: Rating Board “Incorrectly Portrays” Game

By Philippa Warr on January 15th, 2015.

The publishers and developer of Hotline Miami 2: Wrong Number have responded to the game being refused classification in Australia saying they are “concerned and disappointed” by the Classification Board’s treatment of the game.

In a blog post the publisher Devolver and developer Dennaton contest several of the elements of the board’s report. First up is Midnight Animal – the movie set scene which the board described as a visual depiction of implied violence”. The company isn’t disputing the violence or that the scene exists but is pointing out that it’s not a compulsory part of the game.

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Hotline Miami 2 Refused Classification In Australia

By Philippa Warr on January 15th, 2015.

Hotline Miami 2: Wrong Number has been refused classification in Australia, joining the likes of Left 4 Dead 2 and Saints Row IV. The report by the Australian Classification Board cites a visual depiction of implied sexual violence as part of their decision to refuse the game classification.

Kotaku Australia obtained a copy of the report which contained this segment about the scene (warning: description of violence and sexual violence):

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Payday 2: Hotline Miami Announced, Is Exciting To Imagine

By Graham Smith on September 11th, 2014.

This makes sense. Co-operative bank robbery manshoot Payday 2 is getting a new piece of DLC which is themed around the propulsive, topdown, ultra-violent manbeat Hotline Miami. It’s called Payday 2: Hotline Miami, and there’s a live-action trailer below which contains little detail, followed by some further sentences which contain similarly little detail.

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Sugar And Vice: Hotline Miami 2

By Adam Smith on June 10th, 2014.

GO BIG OR GO HOME. That’s the E3 motto that I just made up but I imagine it’s fairly close to the instructions that studios receive from their lords and masters. A trailer is delivered and returned. “Make it louder. Make it faster. Add hyperbole. Add buzzwords. Make it bigger or go home. Also, please note that your home has been reposessed until such time as you go bigger.”

Hotline Miami 2 could have spewed a hallucinogenic cocktail of violence, music and neon onto screens and into our eyes, but that would be too obvious. Instead, Miami turns up the heat by makings its E3 trailer about something entirely unexpected.

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Hotline Miami 2 Trailer Phones A Friend

By Alice O'Connor on April 9th, 2014.

Best buds

If murder is a merry lark then why, surely it’s even better with a chum! Hotline Miami is mostly a dark journey into the night alone without anyone to hold your hand but hey, shhh shhh shhh, it’s all okay in the sequel Wrong Number. A new trailer shows your murderman sometimes has a little heavily-armed help, though I couldn’t say for certain whether they’re an AI buddy (which they appear to be), a co-op pal, or a figment of your imagination.

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Call Back Later: Hotline Miami 2 Releasing Q3 2014

By Nathan Grayson on January 29th, 2014.

I anticipate an additional 27 games that shamelessly imitate Hotline Miami's style and aesthetic between now and then

When I first learned of Hotline Miami 2: Wrong Number’s existence, it was set to storm into our lives armed with nothing but a pool cue and the steely resolve of someone who’s died in the same room, like, 58 times in a row at the tail end of 2013. It is now the tail beginning of 2014, but still the storied hotline goes straight to the answering machine. So then, when will we finally get to feel deeply uncomfortable about gruesomely killing a whole mess of people again? Try mid-to-late 2014.

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