Posts Tagged ‘Hotline Miami’

Forkstarter: Devolver Digital Just Plain Ask For Your Money

How to make people like you: brazely admit the thing you want.

I think I might be very easy to please. A simple parody, a few jokes, an old music video, some great games made cheap. It’s Forkstarter, in which Devolver Digital CFO Fork Parker pitches to gamers as to why they should “contribute to the phenomenal wealth of Mr. Parker and usher in a new age of extravagant spending and unmitigated opulence the likes of which the video game industry has never seen.”

I am pleased. Also, Hotline Miami is only £1.74.
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Insanity: 30 Games From Hotline, KRZ, More Devs For $15

I have no idea what's going on here, but I really, really want to find out.

This is probably the most exciting game-related anything I’ve seen in months. And yes, as the headline suggests, it’s entirely bonkers. Remember Zineth developer Arcane Kids’ Tribes-meets-Tony-Hawk thing Perfect Stride? Well, it’s just one of 30+ games (23 of which are already finished and playable) that’ll immediately be yours if you hand LA Game Space a pithy 15 of your bacteria-and-filth-ridden Human Dollars. Experimental Game Pack 01 also includes entirely new projects from the likes of Katamari Damacy creator Keita Takahashi, Adventure Time (yes, the TV show) maestro Pendleton Ward, Hotline Miami madman Cactus, Kentucky Route Zero devs Jake Elliott and Tamas Kemenczy, and sooooooooooo many more. I’m not even going to pretend to be impartial on this one. Buy it. Buy it because duh.

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Hotline Miami 2: Multiplayer? No. Map Editor? Hopefully!

Why would you ever want Hotline Miami multiplayer when you can find other ways to have wholesome, life-enriching fun with friends like these two?

BOOM. Stop. BOOM. Stop. BOOM. Stop. That was the entirety of my Hotline Miami fan fiction. Do you like it? Personally, I think it falls apart a bit in the third act, but I suppose I am my own harshest critic. The reason I mention it, though, is that I imagine there’d be quite a few more BOOMs in the mix if multiplayer were part of the equation. And since some kind of divine sequel mandate writ large upon the holiest of Dorito bags demands that it show up in all games with numbers higher than two in their titles, I had to ask Dennaton’s Dennis Wedin if he and Cactus were feeling the pressure with Hotline Miami 2: Wrong Number. His response? Not even a little.

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Goodness: Humble Bundle 8 Has Hotline Miami, Proteus

I wish people took me seriously every time *I* put on a chicken mask.

You know, I never really thought about it before, but I think Proteus and Hotline Miami are videogame inverses. One’s about languidly strolling around a neon-bubblegum dreamscape paradise while the other’s about blink-and-you’ll-be-on-the-receiving-end-of-it murder in an entirely different kind of neon-bubblegum dreamscape “paradise”. They are one anther’s bizarro twin, eternally opposed but forever intertwined. Also, they’re in the latest Humble Indie Bundle together, which is neat. And neater still? Probably the fact that they’re joined by Little Inferno, Awesomenauts, Capsized, Thomas Was Alone, and Dear Esther. Yeah, eight is pretty great. Or something.

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GDC 2013: A Worrisome, Hopeful Contradiction

RPS’s own wayward ronin word master Cara Ellison, during a post-convention victory dinner, put it best: “GDC is where we first hear about all the stuff everyone will be talking about next year.” Maybe it’s a trend-setter, or maybe it’s just a megaphone for gentle tickles of trends that are already in motion, but the point remains: GDC tends to be pretty indicative of where we’re at. People often view E3 in that light, but the fact is, it’s a dinosaur wreathed in fireworks, frilly undergarments, and little else. E3 is a projection. GDC has evolved into its opposite: introspection. We look inward, and then we discuss. And this year – thanks to things like the renewed prominence of PC gaming, a focus on indies, and the #1ReasonToBe talk – I came away quite optimistic. That warm feeling does not, however, come without some rather glaring caveats. Same-y looking “next-gen” games. The IGDA’s insulting use of scantily clad dancers. A worrisome gulf between triple-A and indie. For each positive, there was an ugly negative.

This year’s GDC in one word? Contradiction.

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Behind the sounds: Hotline Miami and FTL

Music man David Valjalo follows-up his exploration of the big-budget orchestral soundtracks in the mainstream games industry with a look at the other end of the scale – the super-low-budget, ultra-catchy, sometimes kitschy scores of indie darlings. He rounds up the men behind Hotline Miami, Sweden-based Dennis Wedin and Jonatan Soderstrom, two of the soundtrack artists they hand-picked, US artists M.O.O.N. and Scattle, and FTL composer Ben Prunty, to get the scoop on making music for small games and, quite often, small change.

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HOTLINE MIAMI 2

And then he decided not to walk through that door, turned around, left, and everyone lived happily ever after. Yes, everyone.

I dove back down Hotline Miami‘s blood-slick Slip ‘n’ Slide of utterly blissful brutality this weekend, and now it’s all I can think about. It’s a testament to the sheer refinement of its systems, I think, that it can so thoroughly hook me time and time again. But nothing is perfect – not even when it’s really, really close. So Cactus and co are charging forward with a full-blown sequel. Will there be more breeds of dog? More types of dudes with cat-like shotgunning-your-face-off reflexes? Cats? Um, well, no one’s really sure yet. Oh, but it will have music! This has been – as we say in nigh-impenetrable videogame parlance – confirmed.

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Controlled Elimination: Hotline Miami Gamepad Support

Hotline Miami now allows players to throttle their flatmates with controller cords. Either that or it’s actually possible to play the game with a controller but that seems unlikely. That’s not the only fix/addition that the update brings and there’s also a native Mac version in the works. Important additions: new environmental graphics, a bonus stage unlocked when the campaign is finished, “more gore with the Jones mask” and “the pot of boiling water has been updated”. We should compile a ‘patch note of the year’ list just so that the pot of boiling water can win some sort of trophy. The update should already be live on Steam.

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The RPS Verdict: HOTLINE MIAMI

HOTLINE MIAMI

ADAM SMITH / ALEC MEER / CARA ELLISON / LEWIE PROCTER

GO

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Hanging On The Telephone: Hotline Miami DLC Planned

BLOOD FOR THE BLOOD GOD

Part of me objects to the very concept of expanding Hotline Miami – “IT IS A PURE AND PERFECT SHINING DIAMOND OF FLOW, CONTROL, MOOD AND BRUTALITY LEAVE IT ALONE” – but most of me just wants to play some more Hotline Miami. Devs Dennaton have quietly revealed that DLC for the game of fluid murder is in the works, as well as ongoing patching for the buggy old dear, proper joypad* support and more “secret” things.
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Hotline Miami Aids Pirates Instead Of Murdering Them

Unfortunately, there aren't any pictures of Hotline Miami's main character aiding someone.

If you can’t beat ‘em, well… that’s not actually a phrase that exists in the world of Hotline Miami. It’s either beat (with a colorful assortment of bats, drills, pipes, and katanas) or be beaten black and blue and red and neon pink. There is, as Yoda says – presumably as a result of some LSD-induced hallucination – no try. Hotline Miami’s creators, however, are nothing like that. They, perhaps better than much of the rest of the gaming industry, understand the art of compromise. So when pirates started peddling a slightly glitchy version of Hotline Miami in the Internet’s seediest alleyways,¬†Jonatan Soderstrom – aka, Cactus – decided to offer them a helping hand.

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Wot I Think: HOTLINE MIAMI

Avengers, assemble

Dennaton’s HOTLINE MIAMI has the style of Drive in a fever dream, the look of GTA 1, the tone of American Psycho, the presentation of 80s video nasties and the combat of a strategy game running at 100x speed. It’s out now. Here are some words about it.
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Hotline Miami Is Hiding Behind A Mask

Hotline Miami sure is a game. A game that’s going to kill you. And in the game. It’s out in only three days, so I grabbed the chance to speak to publisher Devolver Digital’s Chief Financial Officer and all round PR expert – Fork Parker – for a hard-hitting interview.

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