Posts Tagged ‘how much graphics does it have’

Magical: Trine Conjures Up Online Co-op In Engine Switch

By Alice O'Connor on June 20th, 2014.

The prettier Knight, Wizaaaaard, and Thief.

I remember Trine as being awfully pretty but no, apparently it wasn’t pretty enough for developers Frozenbyte (and, having now returned to the game, it seems my memory’s not quite what it was). They’re porting Trine over to the Trine 2 engine, giving the puzzle-platformer a fairytale makeover and its sequel’s online co-op.

While Frozenbyte may disappearing off on their summer hols soon and don’t know quite when it’ll be finished, they’ve released a beta version so we can all argue with Skypepals over who gets to be the Wizard. (Tip: start this argument then sigh “Fine, I’ll be the Thief” because actually she is the best. Thank the pro-wizard lobbying of Idle Thumbs, I guess.)

Read the rest of this entry »

, , , .

20 Comments »

Photorealism And The Confusing Myths Of Innovation

By Jim Rossignol on August 2nd, 2012.


In an excerpt from a forthcoming Games Industry International interview, we find this statement from 2K boss Christoph Hartmann:

“Recreating a Mission Impossible experience in gaming is easy; recreating emotions in Brokeback Mountain is going to be tough, or at least very sensitive in this country… it will be very hard to create very deep emotions like sadness or love, things that drive the movies,” he said. “Until games are photorealistic, it’ll be very hard to open up to new genres. We can really only focus on action and shooter titles; those are suitable for consoles now.” He continued, “To dramatically change the industry to where we can insert a whole range of emotions, I feel it will only happen when we reach the point that games are photorealistic; then we will have reached an endpoint and that might be the final console.”

Let’s examine that.

Read the rest of this entry »

, .

201 Comments »