Posts Tagged ‘How To Be A Tree’

A Real Tree-t: How To Be A Tree Looks Amazing

By Nathan Grayson on June 5th, 2014.

I hate being presumptuous, but I never really thought there was much to being a tree. Stand in one spot for (possibly) hundreds of years, absorb nutritious, delicious sun and water, play host to all sorts of scurrying furballs – it seemed like a pretty cushy gig.

How To Be A Tree, however, suggests that I was devastatingly incorrect. Sometimes trees get shot at by tanks while terrorizing hapless cities. Other times lasers attempt to impede their progress. It’s rough, man. No wonder trees have such thick skin. It’s the only way to endure ceaseless scorn from a world that just doesn’t understand. There’s a trailer of this wonderful oddity (that Graham took a look at a couple months ago) planted beneath the break’s loamy soils.

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DevLog Watch: Trees, Religions, Spaceships

By Graham Smith on March 24th, 2014.

Games are varied, no?

GIFs aren’t only the internet’s favourite medium for sharing slapstick animals. They’re also a tool for democratising promotion and marketing. Can’t afford the time or money necessary to edit together a slick trailer? Don’t worry, a three-second GIF may better convey what’s smart, cool and interesting about your game.

Or if your game doesn’t have animation just write really long posts detailing the making of it anyway. Whatever. DEVLOG WATCH GO.

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