Posts Tagged ‘Human Extinction Simulator’

Endings Game: Human Extinction Simulator

By Adam Smith on August 5th, 2014.

As when I first wrote about the terrifyingly titled Human Extinction Simulator, I feel it is necessary to point out that the game wasn’t grown in the same lab vats as the likes of Pandemic and Plague Inc. In the Extinction Simulator, your role is to prevent humanity’s destruction by working out methods by which alien fleets can be defeated. The simulator takes the form of a turn-based tactical combat game and I’ve been playing an early beta version. Most of the current content takes the form of tutorial type missions but I still managed to fail humanity a few times. I am learning though and enjoying the school of hard alien knocks (not a Mass Effect Mills and Boon spin-off).

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Turn-Based End Times: Human Extinction Simulator

By Adam Smith on April 24th, 2014.

An email landed earlier this week to inform me of the existence of the Human Extinction Simulator. I expected a disease simulator along the lines of Plague Inc so imagine my surprise when tiny spaceships filled my screen, engaged in turn-based combat. HES has one of the smartest concepts for tactical space biffing that I can remember seeing. Having encountered a hostile and overwhelmingly powerful alien species, humanity has developed the Halting Extraterrestrials Strategy program to train officers. The name doesn’t stick.

Recruits call this program the Human Extinction Simulator due to the extensive and often catastrophic scenarios depicted. While most find this amusing, some fear that it might be the actual name of the program.

Oh boy.

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