Posts Tagged ‘Human Head’

Interview: Prey 2’s Oddness, Freedom & Ians

By Alec Meer on May 12th, 2011.

So we already know the broader picture of Prey 2 – a sandbox ‘alien noir’ world, with you as a bounty hunter taking on contracts – and how it’s a far cry from the first game, but what about the details? Let’s ask Prey 2 developer Human Head’s project lead Chris Rinehart and chief creative officer Jim Sumwalt for a closer look at just how the missions, the morality and the money-making works – as well as why they decided to leave the first game’s play style behind, why the themes are similar even if the lead character is not, whether it’s all urban or if things get wilder, and why the hell he’s called ‘Killian Samuels…’
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Preview: Prey 2

By Alec Meer on April 18th, 2011.

I'm sorry I'm not a portal, I'm sorry!

I’m very surprised. Good surprised, not bad surprised. Prey is not a game I feel anything about, to be completely honest. I know it has its fans, but for me it remains part of that mass of id Tech 4-based stodgy shooters which went heavy on bio-mechanical corridor-pounding gloss at the expense of play I found truly engaging, despite early-game experiments with big ideas. Prey 2? More corridors, more textbook murderous aliens, more blamblamblam, no thank you ma’am.

Except it’s not. I was not expecting a game where you spend a significant time without a gun taking up half your screen. I was not expecting an open-world game, inspired more by the likes of Red Dead Redemption and STALKER than by Quake and Call of Duty. I was not expecting a game where your interaction with funny-headed aliens is as much about making moral judgements as it is shooting them. I’m surprised.
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Aliens On A Plane: First Prey 2 Trailer

By Quintin Smith on March 16th, 2011.

Man On The Floor On A Plane! 'I've HAD IT with this man on the floor,' etc

The first Prey 2 trailer has dribbled onto the internet, like a splodge of molten entertainment. You’ll find it contained after the jump, but be forewarned- it’s an entirely live action affair, containing actual humans actually reacting to imaginary stuff. Thanks to RPS reader Gabe “Fear Factory” McGrath for sending this in.

EDIT: Oh, snap! This isn’t useless at all. It corroborates what Kotaku was saying about you playing not a Native American, but a Federal Marshal, and if that’s true- well, in the same post Kotaku say Prey 2 will be an open-world game with you playing a bounty hunter on an alien planet. This game just got very interesting. More details after the jump.

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Update: Prey 2: Not Id Tech 5: Has A Hat: OK?

By Alec Meer on March 15th, 2011.

And they say John is the best investigative journo on RPS

Contrary to the entire games press’ presumption yesterday, semi-unexpected sequel Prey 2 is not going to use the very shiniest, newest version of id Software’s graphics engine, id Tech 5, after all. Bethesda’s Pete Hines waggled his finger at IGN to correct the misconception, claiming that Prey 2’s been on the drawing board for so long that id Tech 5 essentially turned up too late.

Also below: your first-ever image of Human Head’s sci-fi shooter reboot. It features a man with guns. And a hat. Waiiiiiiiiiiiiiiiiiiiiiit.
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