Posts Tagged ‘Humble Bundle’

Interview: Jeff Vogel On Bundles, Graphics And Pessimism

By John Walker on July 17th, 2013.

Jeff Vogel is the man behind Spiderweb Software, the studio that recently celebrated its twentieth anniversary of creating rich, deep RPGs. As a week-long Humble sale draws to a close tomorrow, we dragged Jeff away from writing content for Avadon 2 to talk about the amazing success of the sale and how it will put his kids through college, the changing nature of selling indie games over the years, and how feedback affects the RPGs he creates. You might also be surprised to learn whether he’d opt for flashier graphics if he could.

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Croteam Funding Serious Sam 4… Via Humble Bundle

By Nathan Grayson on June 7th, 2013.

Serious Sam Fisher

After three main series entries and countless spin-offs, it’s a wonder that Serious Sam hasn’t shot all the things yet. I feel kind of bad for him, honestly. He works so hard, but there’s always something else to blast into entrail soup with a cannon ball gun. Ah, the action hero’s burden. ‘Tis truly a heartbreaking thing. So, right then, Serious Sam 4. It’s real! I can confirm that it has at least two guns in it! Also, Sam now looks like the granite-chiseled child of Tom Cruise and Conviction-era Sam Fisher before he got all mean and torture-y. Oh, and most importantly, he needs your help. The latest Humble Weekly Sale is helping fund this radical (but probably not actually very radical at all) reinvention, so you are cordially invited to spend money.

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Humble Bundle 8 Gets Four Games Bigger

By John Walker on June 5th, 2013.

The eighth Humble Bundle boasts an extraordinary line-up of recent indie royalty. Proteus, Thomas Was Alone, Hotline Miami, Capsized, Awesomenauts, Dear Esther and Little Inferno, plus their soundtracks. It seemed like the best one yet. So naturally they’ve added another four games.

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Goodness: Humble Bundle 8 Has Hotline Miami, Proteus

By Nathan Grayson on May 29th, 2013.

I wish people took me seriously every time *I* put on a chicken mask.

You know, I never really thought about it before, but I think Proteus and Hotline Miami are videogame inverses. One’s about languidly strolling around a neon-bubblegum dreamscape paradise while the other’s about blink-and-you’ll-be-on-the-receiving-end-of-it murder in an entirely different kind of neon-bubblegum dreamscape “paradise”. They are one anther’s bizarro twin, eternally opposed but forever intertwined. Also, they’re in the latest Humble Indie Bundle together, which is neat. And neater still? Probably the fact that they’re joined by Little Inferno, Awesomenauts, Capsized, Thomas Was Alone, and Dear Esther. Yeah, eight is pretty great. Or something.

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Wake Sale: Alan Wake Now Humbled And Bundled

By Craig Pearson on May 23rd, 2013.


Do you have between one and infinity dollars? Are you waiting for Alan Wake to be ‘bundled’ up with the expansion and extra materials, where the costs are distributed between the developers and charity? Those are some very specific conditions you have there. Gaming welcomes you, but if that’s your criteria for every game then you might want to relax it a bit. Just buy games in sales and give money to charity, okay? This week’s Humble Bundle sale presents Alan Wake, Remedy’s love letter to Stephen King novels and lovely naps. But it’s more of a nap that a baby has, where it wakes up screaming and smelling of poo, because the bundle also marks the end of Remedy’s work on an Alan Wake sequel.
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Don’t Go Broke Age: The Humble Double Fine Bundle

By Nathan Grayson on May 8th, 2013.

“Double Fine?” someone somewhere has probably said at some point maybe. “Who do they think they are, claiming to be twice as fine as the rest of us? I’m no fool. I don’t believe it for a second.” But, Mr Somewhere, what if you’re wrong? Then you’ll just look silly, your only solace coming in the fact that going off the grid in shame would be simple, given that you have the least Google-able name of all time. Clearly, the only solution to your conundrum is a test. You need to play most of Double Fine’s back catalog, but your gleaming shield of skepticism must be kept aloft. Buying these games full price would only create suspicion that you might harbor legitimate interest. We can’t have that. The solution? A new Humble Double Fine Bundle. It’s offering all of the laugh factory’s PC games except Iron Brigade on a pay-what-you-want basis, and a pre-purchase of Broken Age if you’re willing to part with $35. Exceedingly strange, vaguely arousing video after the break.

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Humble Android 5 Also On PC, With Added Hexagons

By Alec Meer on March 5th, 2013.

Here’s a clever idea: instead of paying £30 for a game, or getting it for free then buying lots of little extra bits, or helping to fund it pre-release, what about paying what you want for it? For instance, as part of a bundle of other games? Next big thing, you mark my words.

Team Humble’s just gone live with its first ever experiment using this payment model. For some reason they’ve put a ’5′ in the title, but I’m pretty sure that refers to how many cups of tea they drank while putting it together. They’ve also put ‘Android’ in the title, even though the games are all available on PC too. Silly-billies! Read on to find out the contents of this bundle – oddly, the most famous name in there is one of the optional bonuses rather than at its core.
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Not To Be Confused With Molyjam: Mojang’s Mojam 2

By Alec Meer on February 20th, 2013.

Notachalade

As we all know, the free-to-play Facebook game Minecraft 2: Steve’s Magic Garden launches its Kickstarter on Christmas Day this year, published by Activision, funded by the Bulgarian mafia and available exclusively on Origin. But given that’s just a reskinned FarmVille clone that they’ll knock out in five minutes, what are Minecraft-makers Mojang spending their time doing in the meantime?

One of those things is their second Mojam, wherein the Scandi-devs splinter into small groups, rope in famous friends such as Vlambeer, Wolfire and Grapefrukt, and frantically try to make new, teeny games within a strict time limit. Humble Bundle are once again in on the act, with a pay-what-you-want deal for the resultant games, all proceeds going to good causes. By which I don’t mean another platinum hat and diamond-tipped beard-trimmer for Notch.
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‘Tis The Season For Humble Bundle And Indie Royale

By Nathan Grayson on December 20th, 2012.

The holidays are a time of indecision. Who should you visit? What ugly, uncomfortable seasonal sweater should you wear? Which deity(s) should you dedicate your hedonistic blood celebrations to (aside from Horace, of courace)? And, most importantly, what will you buy before/after your relatives shower you with socks or rocks or whatever it is that passes for a universal gift these days? But it doesn’t end there. Oh no. There are, after all, 927.45 trillion videogames to choose between, so you may as well just start sobbing and curl up in a fetal futility ball right now. Unless… no, no. That’s crazy. But maybe… no. It’ll never work. Ah, what the hell: bundles! Both Indie Royale and Humble Bundle have new offerings up, and they’re quite tempting, if I do say so myself.

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THQ Consider Picking Up A Penguin

By Alec Meer on December 17th, 2012.

In the grim darkness of the far future, there is only Ubuntu

This is admittedly a bit of an “ooh a thing may be happening sort of at an unknown point in the possible future”, but I’m frankly quite fascinated by the moves THQ are making as they battle to fend off moneypocalypse. The Humble THQ Bundle was divisive, what with it not involving the DRM-free indie games that Humble has become synonymous with, but one thing it seems to be is a sign of THQ striving to court a PC audience after long years of being very much console-focused. The PC-only Company of Heroes 2 appears to be a very big deal for them (and Metro: Last Light too, a preview of which I’ll bring you later this week), but now they might maybe perhaps possibly be going one further – they’re talking about Linux support for their games. This is not the usual MO of a large publisher.
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Latest Indie Royale Bundle Has Indie Games In It

By Alec Meer on December 5th, 2012.

Royale with cheese. I don't know what I mean by that.

As opposed to not-indie games. Apparently there’s controversy when bundles aren’t indie, though I’d appreciate the ill sentiment more if Indie Royale did it, what with the whole indie in the title thing.

Anyway: the line-up for the Indie Royale Winter package is Greed Corp, Hamlet, BIT.TRIP Runner (isn’t that in everything now?), Conquest of Elysium 3, Leave Home and They Breathe. Seeing as I ruined basically hit-attraction techniques by putting all those names above the cut, I’m going to stuff some videos of each of those games below instead. Then I will be high on hits, beyond my wildest possible hit-based dreams. (I don’t have any hit-based dreams, I’m not Rupert Murdoch even if I am almost as crabby).
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THQ’s Not So Humble Revenue Boost

By Alec Meer on December 3rd, 2012.

THQ comes out of the cold, etc

The internet had itself a good old shouting match about the concept of a pay-what-you-want bundle for mainstream, traditionally-published games rather than indie games, but whatever the ethics of that particular drinking receptacle-based meteorological event, it appears the effects have been highly significant. Beleaguered publisher THQ has seen a 40% jump in its stock price in the wake of its Humble Bundle, having so far brought in $3.25 million – and with nine days left to go, too.
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Wait, What? – The Humble THQ Bundle [Updated]

By Nathan Grayson on November 30th, 2012.

Update: I got in touch with the Humble Bundle folks to find out more about how this out-of-nowhere partnership came about. See what they had to say after the break.

Original: I was incredibly tempted to begin this post with a joke about how the charity slider on this Humble Bundle is redundant, because THQ is already basically a charity. That would be mean, though, so I opted to– oops, I already did it. Hm. Shame backspace was never invented. Anyway, the latest bundle of densely packaged humility puts the spotlight on a decidedly non-indie THQ, but oh well. Indie’s a pretty terrible word when it’s used to write off great games because they weren’t coded by a half-person team in a garage-bedroom constantly beset by subarctic winds and ravenous wolverines. So, right then, let’s take a look inside.

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