Posts Tagged ‘Ian MacLarty’

Beautiful Nightmare: Doomdream Recreates FPS Dreams

I think of the ultra-bloody mod Brutal Doom as how Doom is to the imagination of an ten-year-old, with all the guts and the gore and the ripping and the tearing. Ian MacLarty’s Doomdream [official site] is a very different imagined take on Doom.

Doomdream’s a curious free little game that MacLarty calls “An impression of my dreams after I’ve been playing Doom all day.” It’s an abstract explore ‘em up that doesn’t look like Doom, yet still feels a lot like it. Have a look.

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Art Failure: Action Painting Pro

Action Painting Pro is a platform game in which the screen becomes a colourful mess as each playthrough works toward its conclusion. Different types of brush can be collected and paint spews from the player in an appropriate pattern, the colour changing as objects are collected. To survive and continue with your masterpiece, you’ll have to manage three resources by springing around the screen across the scaffolding that shifts position after every pick up. The resources are hearts (health), dollar signs (money) and artistic abillity (blue diamonds?). All three are effectively time limits that must be regularly topped up, which creates a nerve-jangling pressure that is only heightened by the nightmarish soundtrack.

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