Posts Tagged ‘Ice-pick’

Wot I Think – Cargo!

By Quintin Smith on April 27th, 2011.

What, you've never seen a floating potato take a leak before?

Russian developers Ice-Pick Lodge are an inspiration of mine. Operating out of a two bedroom Moscow apartment, their small team assembled Pathologic, one of my favourite games of all time, and monstrous afterlife-simulator The Void, which was among the most interesting games of 2008.

Both of these games were legendarily bleak. Last week Ice-Pick released Cargo! – The Quest For Gravity, and it’s eye-popping colour alone makes it unlike anything they’ve ever done. But precisely what kind of game is it? And is it worth buying? These were tough answers to acquire, but you’ll find them both after the jump.
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A Naked Truth: Cargo Released, Impressions

By Quintin Smith on April 22nd, 2011.

Alec's family reunions were never pretty affairs.

Thanks to everyone who sent this in, tweeted and MSNed me about this. I’d also like to thank you guys for stopping short of throwing rocks through my window.

So, Ice-Pick Lodge, the legendarily high-minded Russian developer behind Pathologic and The Void have just released Cargo, a game I’ve been looking forward to for almost a year. More so ever since I read Tom Jubert’s account of his business trip to visit Ice-Pick’s offices (which is a two bedroom apartment in a Moscow high rise) and I fell that much more in love with the guys. If you haven’t read it yet, do so immediately.

Anyway, Cargo – The Quest for Gravity (previously “Cargo!”), which you can see above and buy here, is a game about… it’s… the… OK, it’s probably best if you just read my account of my first hour of play. It’s after the jump.
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Non-Vanilla Ice-Pick Lodge: Cargo!

By Kieron Gillen on June 4th, 2010.

They’re back. Ice-Pick Lodge, creators of previous art-pop-powerhouses like Pathologic and The Void return, with a new game that should be with us before the end of the year. With only a press-release and some art, it’s hard to get a handle on it – but it’s a radical aesthetic inversion from its none-more-gloomy predecessors. It promises to blend a game with a musical-featuring carnival and hint of the resource-management of some of their previous games, centering around collecting the concentrated happiness element known as FUN. And if that isn’t a meta-gag about people’s usual critique of their games – “Where’s the fun!?!” – I’ll be very surprised. I’m showing the whole press-release below, because it’s a work of art and ambition. Can’t wait to see more, Ice-Pick.
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Devoid: The Void Difficulty Patches

By Kieron Gillen on May 5th, 2010.

I had jokes about being too hard, but they were all unsavoury.

Today is a good day to be John Walker. Only joking. No day is a good day to be John Walker. Except the blessed day you die and it’s all over, thankyouthankyouthankyou. At least today is a day when things become a fraction less miserable. Remember when he reviewed Ice-Pick’s Quinns-favoured oddity The Void at Eurogamer, giving it 7/10. His main issue was that it was “It’s stupendously, unrelentingly difficult.” Anyway, Ice Pick have announced that a friendly modder called Throdax (No really) has made two patches that alter the game to either an easy or medium mode. Baddies are less bad. Sisters are more willing to open. Gardens can be more swiftly replanted. In short, difficulty undifficultiered. Problem solved! Some footage follows…
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Nude Descending A Star: The Naked Void

By Quintin Smith on October 1st, 2009.


I’m scared. Here’s what I fear: I fear The Void is going to be the subject of unjust moral outrage because it features female nudity.
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Wot I Think: The Void

By Quintin Smith on September 29th, 2009.


[It seems to have gone through nearly as many name alterations as the Sugababes have line-up changes. It’s the sequel to RPS-championed Russian existentialist minor classic Pathologic, the game Walker described as Oblivion with cancer. It’s finally translated to English. It’s time to send the man who Butchered Pathologic to see Wot He Thinks of The Void…]
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RPS Interviews Ice Pick Lodge

By Quintin Smith on February 3rd, 2009.


And now, in a feature I like to call Forbidden Discourse: The Oily Fruit of the Broken Heart, we present an interview with Ice-Pick Lodge CEO Nikolay Dybowskiy and all-purpose Ice Pick developer Aleksey “the LxR” Luchin. Ice-Pick are of course the Russian studio responsible for the award-winning Pathologic and The Void, two fascinating PC games.

I could give this chat an introduction about how the attitude that comes across in it gives me hope, but screw it. Instead I’ll just say that this interview proves just how much these guys are Doing It Right.
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Unknown Pleasures 2009: The Void

By Quintin Smith on January 26th, 2009.


Let’s play a little choose-your-own-adventure game. Okay, ready? You’re a small Russian games development studio located deep in the grassy guts of your enormous nation. It is dark. You are likely to be eaten by a grue. In your inventory is: Some designers. Some computers. Two jars of instant coffee. Some asshole has drunk all the milk.

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Gillen Wants Me To Quote Buzzcocks But I Won’t

By Alec Meer on April 11th, 2008.

As kindly linked by one of Pathologic’s developers in our comments thread, here’s the latest trailer for Tension, Ice-Pick‘s intriguing next game. Er – it may be a bit NSFW, depending on whether you sit near to anyone who objects to soft-focus polygon boobies.

The hook is battle via painting, rather than gunplay, using a gesture system apparently similar to Black & White – though it seems rather more expanded and based on a system of visible, physicsy results in Tension’s dreamlike world, rather than simple spell-casting. It’s a fascinating, and at times beautiful, trailer, even if it doesn’t tell us all that much about what we’ll be doing. There’s perhaps as much to scoff at as there is to coo at, but given Quinns’ epic wordgasm about Pathologic, it’s safe to say this is a game we’ll all be following with some interest.

I was going to say something like ‘artful eroticism’, until it got to the tree-humping and giant wood phallus bit at the end. Still, it seems more dignified than the Witcher’s boobie content, eh? Second trailer beneath the cut.
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