Posts Tagged ‘id Software’

Phobos Throwback: Doom Reborn Total Conversion

By Adam Smith on September 17th, 2014.

Doom Reborn is a mega-mod, with the sole aim of proving that the shotgun sound effect in Doom is more exciting than the entirety of Doom 3*. To achieve this goal, a team of modders (currently consisting of the contrarily named duo, GameHacKeR and Brent) are reconstructing Doom and Doom 2 in the idTech4 engine. I think they might be on to something. During the hour of footage below, edit: the shotgun can be heard punctuating the action with its signature ‘BOOM CH-CHCK’ the shotgun sound hasn’t been replaced at all**. Some would argue that the shotgun sound was outdone by its own sequel, Doom 2′s super shotgun, which went ‘BOOOM CA-KLUNK-CA’. If memory serves, the Doom 3 shotgun went ‘PFFFFFFFFT’ and the pistol simply uttered quiet apologies whenever the trigger was pulled.

Doom Reborn is pre-beta is available now.

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Quake Live Free, (Let’s You) Die Hard On Steam Today

By Graham Smith on September 17th, 2014.

Quake Live launches on Steam later today. At the time of writing, it’s fewer than 12 hours until the free-to-play variation of Quake 3 makes its way onto the service, after four years running via its own site. Bethesda have released a lovely ‘launch’ trailer to mark the occasion, which acts as a fine reminder of everything that’s great about the game.

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Quake For Noobs: Quake Live Adds Loadouts & Autohopping

By Alice O'Connor on August 28th, 2014.

Zap.

18 is a difficult age, especially for a child prodigy. Even in its game-womb, Quake was praised as the greatest FPS ever. As a baby, all came to coo over it. But by the time it hit high school, people had already turned on poor little Quake. “You used to be cool,” they’d sneer, “what happened to you?” Quake’s early teens were difficult. But then! 18 years old! The series can drink and smoke and go to university and a new city and pretend it’s whoever it wants to be! They’ll like it now!

The latest Quake Live update has added starting weapon loadouts, auto-bunnyhopping, unified ammo packs, and timers for item respawns. You’ll like it now.

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DOOOOOOOOOOOOOOM

By Nathan Grayson on July 18th, 2014.

Update: It’s over. You can read all about it below, though. The short version: it’s Doom, but with ludicrously violent, ultra-fast melee finishers. Not even sure if Bulletstorm was on this level in that respect. Otherwise? It looks ok. Fast combat, linear levels, emphasis on madcap action over scares.

Original: It’s QuakeCon O’ Year again, and you know what that means: Doooooooooom. No, seriously. Despite a Carmack-shaped hole in its heart, developer id Software has promised a big reveal. Apparently it’s for attendees’ eyes only, but I will do my best to convey the big moment with the mightiest BFG of them all: language. Join me below as I semi-liveblog the event from my phone, because there’s no WiFi here and QuakeCon is really weird this year, you guys.

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Doom 4 Reveal Will Not Leave QuakeCon, Apparently

By Nathan Grayson on July 2nd, 2014.

NO DON'T LOOK AT MEEEEEEEEEEEE, I'M NOT READY YETTTTT

So the new Doom game will emerge from its eons-long hellsleep at QuakeCon later this month. That much is known. I don’t think it was unreasonable for people to assume that any and all footage would make its way onto the Internet in short order, given that this is the year 2014. That, however, apparently isn’t the plan. Bethesda and id want to make this reveal special for QuakeCon attendees, so it’s for their eyes only. I guess that means press folks like me will just have to settle for writing about it. Yuck, writing about videogames? It’ll never catch on.

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DOOM 4 Definitely Actually Really Revealed At QuakeCon

By Alice O'Connor on June 10th, 2014.

DOOM over the world.

You know how id Software always used to say they’d tell us more about Doom 4 at QuakeCon? And that they really meant it this time? Then they stopped doing that because they never had anything to say about Doom 4? Well, you guys, they really mean it this time. They mean it so much, they’ve even whipped together a cinematic teaser trailer saying that at QuakeCon this July, they’ll really, definitely, for real have something to say about Doom 4. Or DOOM, as they’re simply calling it now. It’s got a Cyberdemon and everything so they must really mean it.

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So This Is Happening: Zenimax Sues Oculus

By Nathan Grayson on May 21st, 2014.

Given the way things have been going, I suppose this was basically inevitable. In the wake of some very serious John Carmack hardware-related allegations from ZeniMax, the Elder Scrolls, Fallout, and Wolfenstein publisher has dropped a megaton legal bomb. It’s suing virtual reality kingpin (and recent Facebook acquisition) Oculus Rift for “illegally misappropriating ZeniMax trade secrets relating to virtual reality technology, and infringing ZeniMax copyrights and trademarks.” Oculus, meanwhile, continues to claim ZeniMax’s claims are entirely without merit. Claim claim claim clamber clams. Now there’s an idea. Instead of duking it out in a legal cagefight, maybe everyone should just sit down around a nice, fresh plate of clams. Talk things out nice and civil-like while loudly slurping the precious flesh meats of a lowly sea creature.

But no, this is probably gonna be terrible.

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Astoundingly, Total Chaos Is A Doom II Mod

By Nathan Grayson on May 21st, 2014.

Doom II? Did you get a haircut? And also plastic surgery and a name change and a new home and a new family and Silent Hill's fog effects?

Remember Doom II? Remember how it came out in 1994? I’m going to go ahead and assume the creators of Total Chaos don’t, because otherwise they would understand what they’re doing is impossible, and it would immediately poof into non-existence. Oh, and it gets better: the mod’s biggest inspiration is apparently STALKER, which has my gamerly Geiger counter crackling with thunderous glee. Or maybe that’s my regular Geiger counter. I should probably check on that. In the meantime, there’s a very impressive trailer below.

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John Carmack Speaks Out In Support Of Oculus/Facebook

By Nathan Grayson on April 1st, 2014.

Working for id funded my space ship projects, but Facebook will give me enough to establish my own planet.

Depending on which vomit-and-time-encrusted pub on the edge of the Internet you walk into, Facebook’s $2 billion purchase of Oculus Rift is either the worst or most worthy of cautious optimism thing to ever happen. Many developers are on board with the idea. Notch, however, is not. Oculus’ most recognizable faces – all of which now presumably sport company-mandated books – are quite pleased, but what of the notoriously opinionated (if not exactly outspoken) John Carmack? The former id Software tech guru has always marched to the beat of his own drum, so a corporate overlord like Facebook might not seem like his cup of perfectly optimized (for both flavor and caffeination) tea. But if there’s one thing Carmack is always good for, it’s surprises.

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I Did Nazi That Coming: New Wolfenstein Footage

By Craig Pearson on March 20th, 2014.

BJ Blazkowicz is probably regretting his choice of transport. When he clicked on The Trainline’s website and booked his tickets, instead of grabbing a seat in the “Moving HQ of the Aryan Race”, he should have selected “Quiet Coach”. That way the worst that would have happened is the that someone might be playing music on tinny earbuds DESPITE THE CONDITIONS OF THE COACH BEING CLEARLY DISPLAYED. He chose poorly, and this footage of Wolfenstein: The New Order shows the peril of accidentally sharing space with an Aryan matriarch and her pet ED209.

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Hands On – Wolfenstein: The New Order

By Dan Grill on February 24th, 2014.

Update: This article has been updated to reflect the following factual corrections: your co-pilot is called Fergus, not Rufus; the cover system is still present in the game; a painting on the wall was of Deathshed, not the Fuhrer.

“In my dream, I smell the barbecue.
I hear children.
A dog.
I think I see someone.
Someone I love.

These things are not for me.
I move by roaring engines.
Among warriors.
We come from the night.”

Gawp. Yawp. Goggle. B.J. Blazkowicz does beat poetry. This can’t be Wolfenstein? But it is.
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Hoorage! – RAGE Free To Play All Weekend

By Nathan Grayson on November 23rd, 2013.

John Carmack has officially packed his bags and taken a rocket car over to Oculus Rift, now his sole employer until he decides he wants to become the world’s foremost expert on Hyperloops or something. So what better way to celebrate/commiserate than by playing maybe the last game he’ll ever see to completion? Answer: there is no better way. If you are doing anything else, John Carmack will probably never be your friend or spend upwards of five hours giving you breathless life advice. Fortunately, RAGE is free on Steam this weekend. Details below.

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Seismic: John Carmack Officially Leaves id Software

By Nathan Grayson on November 22nd, 2013.

Now who will speak non-stop, almost without breathing, for at least four continuous hours during QuakeCon?

Shock! Awe! Implausibility! Ceaseless insanity! Cats marrying dogs, oceans boiling into a deliciously apocalyptic fish stew!

OK, yeah, actually none of those things. We all probably should’ve seen this coming from a mile away. Earlier this year, John Carmack became Chief Technology Officer at VR megalith Oculus Rift, a position that didn’t seem to leave much time for a second full-time gig at the studio that pioneered both first-person shooters and the practice of naming game companies after Freudian psychological concepts. Bethesda, however, insisted that Carmack would be just dandy pulling double-duty. Predictably, that was a rather significant enhancement to the truth.

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