Posts Tagged ‘id Software’

The Story Of QuakeCon’s (Post) Secret Best Case Mod

By Nathan Grayson on August 6th, 2013.

QuakeCon is over. By now, you’ve probably perused several hundred thousand BYOC (Bring Your Own Computer; basically a gigantic, nonstop four-day LAN party) case mod galleries. You’ve seen the competition winners from every conceivable angle. You’ve ogled the Star Wars action figures, giant NES controllers, weathered Fallout terminals, and very uncomfortable fish alike. But come on: that’s standard flashy case mod fare. This one, however, was created on the fly, during the show, by hundreds of attendees. Its core component? Post-It Notes

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Next For id: Maybe Quake, Probably Not RAGE Or New IP

By Nathan Grayson on August 6th, 2013.

Somewhere in the deep, dark, distant future, there exists a world beyond Doom 4. It is a strange and alien place – one in which id has pried the bolts from its lips and… wait, no, it’s never done that. Always “when it’s done.” Always. But still, there are more id games in this far-flung universe, and also I have cool cybernetic laser nostrils. I know, for I have seen it. Briefly, ever so briefly, id creative director Tim Willits took me there. Here’s what he said.

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Gather, Mortals: Carmack Speaks (And id Streams It)

By Nathan Grayson on August 1st, 2013.

CARMACK PUT DOWN THE IPAD WE CAN TALK ABOUT THIS

The day foretold in The Prophecy is finally upon us. Every year, for just a few/ten/fourteen hundred shining hours, the planets are drawn into potentially cataclysmic alignment by the gravitational field surrounding John Carmack’s brain. During this time, all eyes turn to QuakeCon‘s majestically orange-hued stage, where id Software unveils a new Doom 4 logo (NEXT YEAR WE PROMISE) and then Carmack erupts into a Mount Krakatoa of consciousness that cakes the audience in molten genius globules. It is seriously unlike anything you’ll see anywhere else – all at once fascinating and beguiling. Unless you’re incredibly tech savvy in very specific ways, most of it will be entirely over your head. And yet, Carmack makes it downright fascinating, even for my sad, shriveled rain cloud of a brain. The stream starts SOOOOOOOON. 4:30 PM Central/2:30 PM Pacific/10:30 PM London.

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Dying Of The Light: Doom 4 & Rage 2′s Alleged Woes

By Alec Meer on April 3rd, 2013.

The now Zenimax/Bethesda-owned id have been eerily quiet since Rage met a mixed reception and underwhelming sales. I quite liked it, non-ending aside – it might have nothing on BioShock Infinite’s visual majesty, but the people-filled non-combat hubs between its more tunnelish combat were more convincingly alive than Columbia’s Auton population. In any case, Rage wasn’t the combeback Carmack and co needed, leaving us hoping that the in theory forthcoming Doom 4 would be. Half a decade on, there’s neither hide nor hair of it to be seen, and alleged sources close to the project have told Kotaku why that could be. Clearly there’s something in it, as it prompted Bethesda’s Pete Hines to acknowledge that id had indeed switched to making “a new version” of Doom 4 after an earlier one “did not exhibit the quality and excitement that Id and Bethesda intend to deliver.”
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Rage No More: Rage Toolkit Appears

By Jim Rossignol on February 8th, 2013.


Bethblog has word that the Rage tookit has arrived on Steam, along with some serious documentation to speed would-be modders on their way. Carmack has some advice, too, tweeting: “Doing significant work will require patience, because internally we use a 300 core renderfarm for megatexture creation.”

It’d be interesting to see what people could mod in using existing assets, though. If the toolkit gave enough access to get at the inventory and so on then I think there might be a true open world sandbox/economy game in there waiting to get out. But maybe not. Either way, significant work will require patience. And an enthusiasm for Rage.

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Hot Lead: RAGE’s ‘Scorchers’ DLC Suddenly Emerges

By Nathan Grayson on December 15th, 2012.

I want to go to there.

For a while there, I thought we were going to find RAGE on some trashy “What ever happened to… ?” television special. It’d have been huddled in the back of a barely lit trailer, clad in a grease-and-sweat-stained bathrobe and wolfing down an entire carton of metropolitan ice cream. “I coulda been somethin’,” it’d have said between chunky mouthfuls. “I coulda gone places. But then id got all distant, and everyone forgot about me.” Then: warm salty tears, pitter-pattering into the sticky sugar soup below. That depressing reality, however, is no longer our own. After leaving RAGE untouched for a year, id’s finally returned to its not-so-deserted deserts. The result? A brand new, six-area DLC tale called “Scorchers.” Sweet, sweet deets after the break.

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Quake II Is 15, You Are Old

By Nathan Grayson on December 8th, 2012.

I remember when I turned 15. It was pretty unspectacular. I couldn’t drive yet, I didn’t really have much of a party to speak of, and hardly any of the entire Internet used it as an opportunity to fondly reminisce about rocket jumps and murder. But now, Quake II turns 15, and suddenly it gets the royal treatment. Bizarre, right? It really is just the darndest thing. Maybe everyone’s still waiting to leap out and surprise me. I bet that’s it. Any second now. While we’re waiting, though, I suppose we can discuss some crazy Quake II factoids. But only just for a bit. And you have to put on this party hat and pretend to be having fun. I demand it.

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Cyberdemon Monday: Doom BFG Source Code Out Now

By Nathan Grayson on November 26th, 2012.

And one and two and three and get shot and jazz hands. OK, now take it from the top.

Doom 3 BFG Edition didn’t exactly make a graceful landing on PC. For one, it crushed the original version flat as Doom 1′s not-exactly-3D character models – leaving mod users without a convenient front door into Doom 3′s rather impressive library of user creations. Happily, however, id and Bethesda took the resulting outrage quite seriously and relisted Doom 3: The Version From Before Incessant Subtitles Took Over The World in short order. Further, they continued to promise that BFG Edition’s source code was on the way. And now, they’ve delivered.

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So The Wolfenstein Movie’s A Thing Again

By Nathan Grayson on November 3rd, 2012.

Honestly, I don't understand why every World War II movie doesn't end this way.

It’s been interesting to watch Disney’s Wreck-It Ralph get showered with acclaim for being “the best videogame movie ever.” I say that because, well, “best videogame movie ever” doesn’t really mean anything. Heck, most announced films based heavily around games have yet to even reach a point where they could safely be called “existent” – let alone “good.” World of Warcraft, Mass Effect, Deus Ex, and, er, Asteroids are all buried somewhere in Hollywood’s screeching bowels, but will they ever see the light of day? Who knows. And now Wolfenstein‘s rejoining that venerable roster – with the co-writer of Pulp Fiction (the one who wasn’t Quentin Tarantino) attached, no less. I vote for Dwayne “The Rock” Johnson as Mecha Hitler.

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Mod-ern Warfare: Non-BFG Doom 3 Yanked From Steam

By Nathan Grayson on October 24th, 2012.

Mod won't save you now.

Yesterday, we brought you word of a really neat Thief total conversion mod for Doom 3. You probably gazed upon it, felt your excitement glands emit a mucus concoction of pure glee, and downloaded it as quickly as your lovestruck heart could handle. But then you remembered something: Doom 3 was released back when games still came in boxes. Your copy, unfortunately, has probably been devoured by this cluttered meatspace we call reality. Now normally, this would be the part where Steam comes to the rescue. There is, however, one teensy-weensy little problem: vanilla Doom 3′s been abruptly pulled from Steam. You can grab the BFG Edition, but it takes to mods like a Cyberdemon face to, well, a BFG. So I got in touch with id/Bethesda about the issue, and here’s what they said.

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Damn: Doom 3 BFG Mod Support Still Up In The Air

By Nathan Grayson on August 7th, 2012.

Argh! This hurts almost as badly as the prospect of not being able to design my own campaign in which the littlest Cyberdemon finally learns the true meaning of friendship.

Doom 3′s source code has been helping make pioneering advances in the science of monster closets since late last year. You’d think, then, that letting players tinker around in the upcoming BFG Edition’s infinitely-shotgunable innards would be as simple as one, two, flashlight-removal-mod-because-you’re-too-hardcore-for-seeing. Unfortunately, however, that’s definitely not the case. Right now, in fact, even John Carmack’s stumped. See, BFG may look like Doom 3 and sound like Doom 3 and – I verified this during QuakeCon while no one was looking – taste like Doom 3, but its ones and zeroes definitely aren’t the same.

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Doom 3 BFG Edition Reveals “The Lost Mission”

By Jim Rossignol on August 3rd, 2012.

BFG! That was almost funny once.
Lost? Or did this level just forget to get out of bed on the day Doom 3 was released? Either way it’s turned up eight years on for the re-release of Doom 3 dubbed “BFG Edition.” The Lost Mission apparently consists in eight new levels of the full game, although I’ve no idea how long one Doom 3 level actually lasted, so I’m hard pressed to say how much game time that actually adds. I believe there were 26 levels in the original game.

BFG Edition is arriving on October 19th for £20. There’s a trailer for the Lost Missions stuff below.
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So Then, Where’s Doom 4?

By Nathan Grayson on August 3rd, 2012.

QuakeCon is basically a safari. People stalk through the halls of the Hilton Anatole in Dallas, Texas, tracing steps and leading packs of highly trained dogs in search of one mythical creature: Doom 4. Legends tell of a time many moons ago when its logo briefly appeared on a big screen, and in the moment, the hunt was on. So now I tip-toe through the case mod jungles of the BYOC, glancing every which way and– STOP. What’s that rustling around behind that row of NASA-grade supercomputers shaped like characters from My Little Pony? Could it be…? Oh, never mind. It’s just Big Foot. Nothing to see here. I have, however, picked up a few clues.

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