Posts Tagged ‘Id’

Mein Gott: Wolfenstein Preorders Secure DOOM Beta Access

By Adam Smith on February 19th, 2014.

DOOM is coming but it might well not be called DOOM 4 anymore. I think DOOM 3 was a reboot but perhaps it’s not too early for another. Bethesda send word that preordering the new and spectacularly ridiculous Wolfenstein game will secure access to the beta for the next game in id’s aged series. Presumably that’s DOOM 4, or the artist formerly known as Doom 4. It’s a game that has been far more clandestine than its title suggests would be possible. But, yes, this means that DOOM is happening and presumably happening at some point in the near(ish) future. There’s no word on when the beta will open up but Wolfenstein: The New Order comes out on May 20th/23rd, depending on which side of the Pond you live on. There’s a new trailer below. It made me feel a bit queasy.

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Doom 3 BFG Throws Its Launch Trailer Into The Ocean

By John Walker on October 18th, 2012.

Doom 3 BFG is out in Europe tomorrow. Pulling something of a Dishonored, Bethesda have once again chosen to put out its “launch trailer” in the gap between the US and EU release of the game. So, can you find the love for a game that lacked it all those eight years ago?

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210 Minutes of Direct Access To Carmack’s Brain

By Alec Meer on August 4th, 2012.

There are more brain cells in that fingertip than in my skull :(

It says something about John Carmack’s status in the gaming industry that he can hold a talk that lasts for three and a half hours and the majority of watchers are simply delighted. So, if you’ve got nothing else on for the next 210 minutes, here is said relaxed, cheerful, full-throttle, ad-libbed and fascinating QuakeCon speech in full. id’s brain o’brains chats about the problems with Rage and its messy PC launch, his love-hate relationship with the PC as a platform, those Oculus Rift VR goggles that are getting Kickstarted hearts all aflutter, Doom 3 BFG, 3D displays, just the tiniest smidgen on Doom 4 and, of course, a sustained stream of characteristically uncensored techspeak about the past, present and future of computing. Such as viewing images by firing laser beams directly into people’s retinas. Er…

Impressively, as well as talking for so damned long, he doesn’t sit down until the 90-minute point.
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Resurrection of Resurrection of Evil: Doom 3 BFG Date

By Alec Meer on June 19th, 2012.

Mancubus! Like a succubus, but *a man*

Aha, I was a bit worried this might not see a PC release. Weird on both counts, given PC was originally its lead platform and, well,
it’s a pretty boring game so it’s strange that I’d care. Absent makes the heart grow less exasperated, I suppose. Yes, Doom 3 BFG, complete with new sections, improved levels, tuned controls, added checkpoints and sweet mother of God a mounted-flashlight, will be out on PC. When? MAYBE I’M NOT GOING TO TELL YOU.
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Pinky: Doom 3 Gets “BFG Edition”, Mounted Flashlight

By Jim Rossignol on May 30th, 2012.


Bethesda send word that they’re re-releasing Doom 3, with a few changes. It’ll release with Doom 3 itself and expansion Resurrection of Evil, but there will be seven new levels – constituting “The Lost Mission” – and the feature we were all crying out for the first time around: the “armour-mounted flashlight.” Now you’ll be able to illuminate stuff and shoot at the same time!

BFG Edition will arrive in the Autumn. Trailer below.
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MEIN LEBEN! Wolfenstein 3D In Your Browser, Free

By John Walker on May 9th, 2012.

NEEE HAA HO!

Good heavens, Saturday was the 20th anniversary of Wolfenstein 3D. That makes us all older than the oldest oak tree. The classic robo-Nazi-shooting FPS is credited with having made the first-person shooter a thing that people knew existed, and if you’ve played it recently, you’ll know it’s still brilliant. You haven’t played it recently? Oh, well now you can.

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The Free To Play Quake III Is Now Slightly More Free

By Alec Meer on May 1st, 2012.

This is one of Jim's old screenshots, so don't blame the pitiful 8th ranking on me

I entirely forgot about Quake Live, which is a strange to do. There’s often lamention around these parts that id’s Quakes and Dooms haven’t been entirely well-treated in recent years, and yet there is browser-based Quake III re-release Quake Live alive and well and I believe relatively popular. And free to play. If you’ve held off exploring the not-free elements until now, you have a chance to nose at it without cracking open that much-abused wallet. From now until May 6 2012, which by my maths is 312 years, 4 months and five days away, you can sample all the ‘premium’ bits, bobs, modes and maps for no-pennies. If you’re already paying for premium or pro and God now I’m really confused subscriptions, you’ll get a code for one or two free weeks of free sub to apologise for the great unwashed hordes getting all up in your fancy-pants paid grill.
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Squee: Spider Crossings On Quake Live

By Jim Rossignol on December 22nd, 2011.


You might just recollect my rantings about my favourite Quake III map, Q3WCP9, back in the mists of time. I had sort of resigned myself to the idea that it would never appear on Quake Live. Until now! The Quake Live Christmas premium update has it! Depressingly this means that the maps were only available to free players for a week, a week which ends today. I am sad. It is, however, just enough to push me into taking out a premium account for the hols. Man, I hope I can get some decent CP9 games. I’ll report back.

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Free* Doom 3 Source Code Available

By John Walker on November 23rd, 2011.

You too could craft this face.

Do you know, it was probably to me that John Carmack first revealed he was intending to release the Doom 3 source code. I’m pretty sure. During an interview for PC Gamer in late 2008, I asked him if he’d be continuing his practice of making previous code available once the next big engine was out, and he explained that with Bethesda now owning id he didn’t know if it would be more difficult, but he was “almost certain we will wind up releasing the entire Doom 3 code base once Rage ships.”

So, with Rage safely released, it’s finally happened, and published under the GPL. Not before an emergency recoding of the shadow tech, after BethSoft lawyers got the squits over a possible patent issue.

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Doom 3: The Sourcening Approaches

By Alec Meer on November 1st, 2011.

Don't make me, er, shine my flashlight on you

So on the ball is RPS that the first post even slightly related to spooky goings-on we’ve run this week comes a full day after Hallowe’en. That’s just our shtick – spurning pagan festivals is what we do, as is being too lazy/non-cynical to compile ‘TOP TEN SCARIEST NOSES IN VIDEOGAMES’ posts to farm traffic.

Spooky this really isn’t, but it does concern aged, ultra-darkened, infamous manshoot Doom 3, the long-awaited source code release for which is finally near. “DOOM 3 source is packaged and tested, we are waiting on final lawyer clearance for release,” claimed id tech guru and lover of non-existent drivers John Carmack on the Twitters yesterday. So, in theory, an enormous amount of unfettered access to the still-power id Tech 4 could arrive in modders’ and developers’ hands any day now. I reckon some quite amazing indie/amateur stuff could be created off the back of it.

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Damnation: Doom 4 Delayed Indefinitely?

By Jim Rossignol on October 21st, 2011.

Happy update: Bethesda’s Pete Hines says this rumour is “complete bollocks.” Hooray! Plus, additional denial.

This is pure rumour, but the Big K are reporting that a source inside Bethesda told them the company has made the decision to “indefinitely postpone” development of Doom 4. This move, made at a recent meeting in Dallas, apparently comes as a response to general disappointment with Rage, which was buggy on release and earned review scores of a less than 8/10 average (gasp!)

The story says that the issues surrounding Rage’s launch have resulted in “a serious lack of confidence in the project management at id”. This might be nonsense, of course, but it’s believable nonsense. That said, I am not sure why the company would deny id Doom 4, which seems like a game that would sell no matter how it was managed. Also, Rage seems to be doing okay in the charts, and we all know that it’s money, not review scores, that talk.

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