Posts Tagged ‘Id’

Rage: A Hands-On Preview

By Dan Grill on August 2nd, 2011.


(Click the images in this feature for full sized shots.)

I am a ark survivor! A proud child of the late Mother Earth, dispatched into hypersleep to escape the meteor inbound to pummel Gaia. Our deep-buried pod is one of hundreds of such! When we wake we will show that mankind has learnt from the mistakes we made on our original home. We shall spread enlightenment and humility through the stars until the heat death of the universe! I have a spanking new jumpsuit!
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Rage: “The Enemies” Trailer

By Jim Rossignol on July 28th, 2011.


It now seems certain that video previews for Rage will never end (not least because Carmack was again quoted talking about Rage 2 this week…). Even after the game has been released we will, for as long as live, see talking heads from Id pop up to tell us about the value of the story, or the open world, or – in this particular case – the enemies that you are inevitable going batter in bloodied carcasses with a double barrelled shotgun.

Ah, but it’s cleverer than that. This isn’t Doom, you know: the ranks of the enemy contains a sinister cabal called The Authority, and they mean business. Shooty business. They’re not interested in talking to the monsters, no sir. And they’ve got more than sharp sticks. But what are they doing? What do they want? Well, that’s the point of the game’s story, I think. There’s also another glimpse of that gigantic mutant and some details of the animation system in here. Excitingly, we sent our one of our sinister cabal to take a look at Rage recently, so we’ll be able to tell you a bit more about the whole thing at the start of August.
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Id Detail Rage’s Open World, Again

By Jim Rossignol on July 22nd, 2011.


“Open, but directed,” says Tim Willits in this latest look at Rage, referring to the way the player will have scope to explore the wasteland, while being directed down particular paths to complete individual missions. That seems to be generally how folks like their open world, too. Some scope for poking about and exploring, but generally a storyline to follow, too. In fact, the more we see of Rage, the more this seems like Id really know what they are doing.

This latest bit of footage also previews the multiplayer vehicular combat, which looks pretty solid (although personally I’ve never found a vehicular combat game that I’ve stuck with for any length of time, no matter how amusing it initially might be.)
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Hey, Let’s Inspect Rage’s Arsenal

By Lewie Procter on July 14th, 2011.

hot inventory action at 3:05
Rage’s continuing series of video trailers continues today, with a new trailer showing off some of the weapons in Rage. I’m sure they’ve been showing off the weapons for a while now, it’s not news to me that the game has a shotgun in it anyway. Click onward for the video. Read the rest of this entry »

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Mark Rein Says PC Has “Shot By” Consoles

By John Walker on July 11th, 2011.

Mark Rein, loving PCs, yesterday.

Over the weekend, Eurogamer posted a story about how PCs are better than everything else, including new babies and planets with rings. Well, those weren’t quite their words, and nor were they of Mark Rein, VP of Epic, but he said something close. He in fact said that, “We’re at the stage in the life of the consoles where the PC has shot by them in terms of capabilities.”

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Bethesda Presents Rage’s “Legacy Of Id”

By Jim Rossignol on July 1st, 2011.


How does Rage fit into Id’s history? Bethesda attempt to explain in a new video, which you can see below. There’s some new Rage footage, but also footage of a bunch of classic Id games, providing a bit of perspective on where Id went after Wolfenstein. The video has Carmack, Hollenshead and others doing a bit of talking, and there’s a crumb of insight on the megatexture tech, and how that will – apparently – be exploited properly in Rage.

Rage is starting to look interesting, I think.
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DeStroggified: Quake V Might Be Like Quake I

By Alec Meer on June 17th, 2011.

Ain't no party like a Shambler party

Heartening news from Sir Carmack, lord of pixels: preliminary id design discussion about the next Quake game has turned up a hankering to return to the Gothic, semi-fantasy setting and vibe of the original Quake. I don’t know about you, but I’m pretty damned bored of bio-mechanical environs and beasts after id Tech 4′s quad-whammy of Doom 3, Quake IV, Prey and Quake Wars, so something potentially a little weirder rather takes my fancy.
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Get With The Programmer: Carmack Speaks

By Quintin Smith on June 8th, 2011.

He looks relaxed, doesn't he? Carm, you could say.

Code guru, hobbyist rocket scientist and co-founder of iD Software John D. Carmack has been tracked down at E3 by PC Gamer, and they were rewarded by a rather excellent twenty minute interview. With him, obviously. Want to know what he had to say about consoles holding back iD’s work on the PC? Of course you do. It’s after the jump.
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Lawesome: Rage Shows Off The Authority

By Quintin Smith on June 1st, 2011.

I like the perpetually surprised face that those blue dots make. :o

It doesn’t seem right, watching two of the calmest developers you will ever lay eyes on talk about a game called Rage, but that’s exactly what you’ll find after the jump. Apparently intercepted on their way to a bikram yoga class, these two were happy to spend plenty of time answering questions about The Authority, the corporate future-bastards you’ll be fighting in Rage alongside all those grubby mutants. I’m not sure, but I think this game looks prettier every time they release footage of it.
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The RAGE Rave: QuakeCon Is Go

By Alec Meer on May 27th, 2011.

These chaps will find that metal armour very, very sweaty and frankly totally inappropriate for Texas

QuakeCon. QUAKECON. QUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKE-A-CONNNNNNNNNNNNNNNNNNNNNNNNNNNNN. Just saying that name makes me laugh: truly, it is the most testosteroney of all gaming conventions. If QuakeCon and BlizzCon were ever to merge, terrible, terrible things would happen. Fortunately, id’s being owned by Bethesda these days means there’s no risk of that happening. QuakeCon ’11 isn’t far off – the doors open August 4. It’s going to be a big one, because that date means it’s a mere month before RAGE finally ships so doubtless there’s going to be a ton of exciting hands-on access for atendees. And could it maybe, maybe, pretty please maybe entail a first glimpse at Doom 4?

One way to find out (actually there’s two, but ‘watching the internet around that time’ scarcely seems like making an effort): pre-register now.
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Cars & Co-Op: Rage Multiplayer Previewed

By Alec Meer on April 19th, 2011.

Meet Ragin' Rob, second cousin twice removed of Mad Max

And here we were, thinking that an id game might have no multiplayer mode, purely because they’d stubbornly refused to talk about it for years. Non-surprise, non-suckers! At the info-event that led to yesterday’s word-splurges about Skyrim, Prey 2 and Rage singleplayer, I also witnessed the first reveal of the semi-free-roaming shooter’s other modes. Back to deathmatch classic, or up to new things?
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Rage In Motion

By Alec Meer on April 18th, 2011.

They only want your love

I don’t want to do overkill on the latest id game, but I’ve got a ton of info here and one massivo-post wouldn’t be anyone’s idea of a fun time. The hands-on preview is here, but while I pen the next chunk (about the finally-revealed multiplayer modes) here’s a trailer of one of the major singleplayer missions to be getting along with…
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Hands-On Preview: Rage

By Alec Meer on April 18th, 2011.

It’s more complicated than I’d suspected. But then I’d suspected something about as complicated as pouring milk into a glass, going on recent id form. The result is something that both does and doesn’t feel like an id game – it’s got the almost slippery high-speed movement on their pre-Doom 3 titles, it’s got a certain tangible familiarity to weapon-faves such as shotguns and machineguns, it’s got scampering mutant-monsters that seem to pop out nowhere and swipe at your back. It’s also got wide-open spaces, a crafting system, puzzles of a sort, optional objectives and freeform roaming. It’s id but it idn’t.
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