Posts Tagged ‘igf 2010’

IGF Winners! Monaco’s Gamble Pays Off

By Kieron Gillen on March 12th, 2010.

And the IGF winners have been announced and Monaco is the belle of this particular gaming ball, picking up two awards, including the Grand Prize. The incredibly atmospheric Limbo also picked up two awards, for Visual lookitude and technical prettiosity. The Grand Prize winner takes home $20,000 (Count ‘em) dollars, with all of the other categories bringing home $2,500. Except for the D2D one, which is 10K. A run down of all the winners follows. Well done all. And lend us a fiver.
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The (Mostly) Complete IGF Factor 2010

By Kieron Gillen on March 11th, 2010.

We're getting a lot of mileage from this stolen image.
The awards start at 6:30 tonight, so it’s time to draw a close to our project of the last few weeks. We’ve interviewed all those who have been nominated for the short list (Except Shatter who I only realised was coming to the PC too late to arrange an interview and Heroes of Newerth, who just couldn’t be bothered answering in time and the student competition folk.) So – in a few hours time, when you want to know about who these winners are… this is where to look. Unless the winners are Shatter or Heroes of Newerth, then you’re right out of luck. Links to all interviews follow, plus – bonus – my speculation on who’ll be picking up the gongs tonight…
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IGF Factor 2010: Enviro-Bear 2010

By Kieron Gillen on March 2nd, 2010.

It is, quite simply, the best Bear-based driving sim of all time. It’s picked up a Nuovo nomination in this year’s IGF. It’s time to meet up with Justin Smith and give him a great big Bear hug…
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IGF Factor 2010: Super Meat Boy

By Kieron Gillen on March 1st, 2010.

He’s a boy! He’s made of meat! He’s super! He’s Super Meat Boy! He’s up for the Audio and Grand Prize at this year’s IGF! He’s made by Edmund McMillen and Tommy Refenes (aka Team Meat)! We’re talking to them! Like, right now! MEAT! MEAT!
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IGF Factor 2010: Shank

By Kieron Gillen on February 26th, 2010.

You were excited when John brought this up last week. As is only right. Shank is one of the most visceral games in this year’s IGF, and picked up a nomination for Visual Excellence for its efforts. We took time to talk to Jamie Cheng of Klei to find out about the origins of this love-letter to the idea of classic brawlers.
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IGF Factor 2010: Closure

By Kieron Gillen on February 24th, 2010.

It’s one of the better traveled routes for IGF games. First, a flash-game that shows the core mechanic. Then, a full game expanded from that core. So following finalists like World of Goo and Crayon Physics Deluxe, we have Closure. We adored its initial web release and are eagerly anticipating the full version, which has been shortlisted for Technical Innovation, Sound and the Nuovo Innovation Award. We stumbled in the dark until we found creator Tyler Glaiel and got a little closure…
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IGF Factor 2010: Limbo

By Kieron Gillen on February 22nd, 2010.

Click to make bigger! Missus!
Limbo is the definition of a Dark Horse, both obviously in its striking visual style and because the scarcity of details about how you actually play the thing. It’s a puzzle platformer, and that’s about all we know. However, it’s impressed the hell out of the IGF judges who’ve played it, leading to it being shortlisted for both the Technical and Visual Arts awards. Our interview with Lead Designer Jeppe Carlsen and footage of this enigmatic game follow…
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IGF Factor 2010: Trauma

By Kieron Gillen on February 19th, 2010.

Trauma is unusual, and blistering with potential. It puts you as a girl, surviving a car accident, trying to piece together her identity via experiencing photograph-formed visions. Beautiful, unconventional and hauntingly atmospheric, I can’t wait to play the finished game. As it’s been shortlisted for Audio, Visual Design and the Seumas McNally Grand Prize in the IGF, I suspect I’m far from not alone. An interview with developer Krystian Majewski and footage of the game in action follows…
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IGF Factor 2010: Rocketbirds: Revolution

By Kieron Gillen on February 18th, 2010.

It's really a game that's a gift to pun-creators, innit?

We’ve talked about the Flashback-with-a-fowl of Rocketbirds: Revolution before. Since then, it’s been nominated for three IGF awards – Excellence in Audio, Visual art and the Seumas McNally Grand Prize. As the big night approaches it’s time to sidle up to Ratloop Asia and desperately resist any chicken-based gags. The interview and Mark the Intern of ScrewAttack.com explaining the game follows…
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IGF Factor 2010: Aaa(Snip!-Ed)

By Kieron Gillen on February 17th, 2010.

Of all the IGF finalists so far, AAA(Snip!-Ed) is the one which RPS has written most about. We loved it when we reviewed it. We loved it when Dejobaan answered your comment thread questions in a little video. We loved it when we interviewed them. We loved it in our end of year round-up. And we love it now, when they’ve recieved a nomination for excellence in design, taking it as an excuse for yet more coverage. Interview go! Interview go!
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IGF Factor 2010: A Slow Year

By Kieron Gillen on February 16th, 2010.

Ian Bogost’s A Slow Year is “A chapbook of game poems for Atari VCS, PC, and Mac”. As in, it’s primarily developed for the VCS – being released in a limited edition cartridge – with the other two system being ports. It’s picked up a nomination for the IGF Nuovo Award. It will inevitably drive some people mad by its mere existence. Good. Some people exist to be annoyed. Your annoyance is a barometer of whether culture is progressing or not. It’s available later this year. Until then, we talk to its creator about A Slow Year…
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IGF Factor 2010: Cogs

By Kieron Gillen on February 15th, 2010.

I want one of these.

How beautiful, how wonderful can you make a sliding puzzle game? With a steam-punk flourish, Lazy 8 Studios’ Cogs shows exactly how far the genre can be pushed. Comrade Walker – our official master of puzzles – totally adored it upon its release. Now that it’s picked up a nomination for Excellence in Design, we thought it time to talk to their Rob Jagnow about all things indie-games. Footage and chattage follows…
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IGF Factor 2010: Monaco

By Kieron Gillen on February 12th, 2010.

Part of you wants to be upset with Pocketwatch Games. Why haven’t they given us 2009’s Unknown Pleasure Venture Dinosauria yet? That part is soon quashed when you see what Andy Schatz is working on. Monaco is a four-player co-op stealth game that’s been shortlisted for both the Design and the Seumas McNally Grand Prize. Minimalist graphics. Exciting theme. Stealth. This one has RPS written all over it. Our interview with Andy, and footage of Monaco follows…
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