Posts Tagged ‘IGF China’

One For Me, Thanks – Sugar Cube: Bittersweet Factory

By John Walker on February 23rd, 2012.

Run from the tea!

Chinese IGF winner, Sugar Cube: Bittersweet Factory is having a commercial release. From S. Korean indie team Turtle Cream, it’s a 2D platformer starring a cube of sugar, fighting against his fate. But, and I’ll never get tired of typing this, with yet another awesome twist idea. Here each screen exists in two versions, constructed from a grid of tiles that are flipped in blocks of four when the cube walks past them. So as you walk along a platform, you may replace it with empty space, deadly spikes, or key elements to completing the screen. It’s a brain-hurtingly interesting idea, and it looks utterly lovely, as you’ll see below.

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On Tilt: Terra – The Legend Of The Geochine

By John Walker on December 15th, 2011.

It's quite hard to capture tipping something up in a screenshot.

After I posted about the very splendid Void last week, another group from DigiPen Singapore, also finalists in the IGF China Student Prize, got in touch with a link to their entry, Terra: The Legend Of The Geochine. It’s a 3D third-person puzzle game, with the rather splendid feature of being able to tilt the world on a central pivot, as well as run around inside it.

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