Posts Tagged ‘igf factor 2010’

IGF Factor 2010: A Slow Year

By Kieron Gillen on February 16th, 2010.

Ian Bogost’s A Slow Year is “A chapbook of game poems for Atari VCS, PC, and Mac”. As in, it’s primarily developed for the VCS – being released in a limited edition cartridge – with the other two system being ports. It’s picked up a nomination for the IGF Nuovo Award. It will inevitably drive some people mad by its mere existence. Good. Some people exist to be annoyed. Your annoyance is a barometer of whether culture is progressing or not. It’s available later this year. Until then, we talk to its creator about A Slow Year…
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IGF Factor 2010: Cogs

By Kieron Gillen on February 15th, 2010.

I want one of these.

How beautiful, how wonderful can you make a sliding puzzle game? With a steam-punk flourish, Lazy 8 Studios’ Cogs shows exactly how far the genre can be pushed. Comrade Walker – our official master of puzzles – totally adored it upon its release. Now that it’s picked up a nomination for Excellence in Design, we thought it time to talk to their Rob Jagnow about all things indie-games. Footage and chattage follows…
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IGF Factor 2010: Monaco

By Kieron Gillen on February 12th, 2010.

Part of you wants to be upset with Pocketwatch Games. Why haven’t they given us 2009′s Unknown Pleasure Venture Dinosauria yet? That part is soon quashed when you see what Andy Schatz is working on. Monaco is a four-player co-op stealth game that’s been shortlisted for both the Design and the Seumas McNally Grand Prize. Minimalist graphics. Exciting theme. Stealth. This one has RPS written all over it. Our interview with Andy, and footage of Monaco follows…
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IGF Factor 2010: Vessel

By Kieron Gillen on February 11th, 2010.

Strange Loop Games’ Vessel picked up a nomination for a technical award this year, in its fluid-based character-puzzle game with a mass of glorious steampunkisms. We talk to John Krajewski and Martin Farren about it, the IGF and the future…
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IGF Factor 2010: Today I Die

By Kieron Gillen on February 10th, 2010.

We’ve talked about Daniel Benmergui’s poetic work before, when Alec wrote about I Wish I Were The Moon and – relevantly – when John Wrote about this. It’s poetic, short-form work which has been shortlisted for the Nuovo award in this year’s festival. You can play it here, watch the spoiler-filled-video walkthrough below and then read what’s on Daniel’s mind in our interview.
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IGF Factor 2010: Tuning

By Kieron Gillen on February 9th, 2010.

As the Independent Game Festival approaches, I thought a series of short interviews with all the PC-relevant short-listed entries would be an idea. First up is indie-Godhead Cactus who received a nomination for the Nuovo Award for the abstractly beautiful platformer Tuning, which looks like Nebulus as re-imagined by Escher. The interview and footage follows…
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