Posts Tagged ‘igf’

They Could Be Heroes: IGF 2012 Finalists

By Alec Meer on January 10th, 2012.

Who's that guy?

Aaaaand hot off the presses is the rather long list of exciting finalists for this year’s exciting Independent Games Festival. A truly corking selection of indie games here, and a chance to take bets, guesstimations and wild speculations on what might go home with a gong or two. They haven’t nominated my game, I note. Maybe I should have actually made one.
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New Introversion Project, Subversion Delayed

By Adam Smith on October 17th, 2011.

The city sleeps for now

It has been five years since Introversion last entered the Independent Games Festival, with Darwinia, and the studio have just announced that they have entered their latest game into IGF 2012. However, the submitted game is not Subversion, the stylish, procedurally generated urban heist sim that the team have been working on, which is now on indefinite hiatus. Instead, there is to be an entirely new game, of which we know nothing, apart from the fact that it isn’t a sequel to a previous game. Chris Delay was candid as ever in explaining the decision and his words and more of mine are here to enlighten you.

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In Order To Have A Good Time: Continuity

By John Walker on March 22nd, 2010.

It's sliding tile rehabilitation therapy.

Today, because someone told me to, I’ve taken a look at the winner of the Student Showcase from this year’s IGF. It’s called Continuity. It’s one of those Good Ideas.

It’s a cross between a sliding tile puzzle and a platform game. If you’ve been a long-term sufferer of mediocre-to-crap adventure games, the words “sliding tile puzzle” should drive a spike made of terror directly into your heart, but fear not, it’s not that way at all. Instead you must find variant ways the small scenes can be perfectly aligned (from one of four sides) to others, thus allowing your little stick man to move from one to the next. In pursuit of keys.

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IGF Winners! Monaco’s Gamble Pays Off

By Kieron Gillen on March 12th, 2010.

And the IGF winners have been announced and Monaco is the belle of this particular gaming ball, picking up two awards, including the Grand Prize. The incredibly atmospheric Limbo also picked up two awards, for Visual lookitude and technical prettiosity. The Grand Prize winner takes home $20,000 (Count ‘em) dollars, with all of the other categories bringing home $2,500. Except for the D2D one, which is 10K. A run down of all the winners follows. Well done all. And lend us a fiver.
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The (Mostly) Complete IGF Factor 2010

By Kieron Gillen on March 11th, 2010.

We're getting a lot of mileage from this stolen image.
The awards start at 6:30 tonight, so it’s time to draw a close to our project of the last few weeks. We’ve interviewed all those who have been nominated for the short list (Except Shatter who I only realised was coming to the PC too late to arrange an interview and Heroes of Newerth, who just couldn’t be bothered answering in time and the student competition folk.) So – in a few hours time, when you want to know about who these winners are… this is where to look. Unless the winners are Shatter or Heroes of Newerth, then you’re right out of luck. Links to all interviews follow, plus – bonus – my speculation on who’ll be picking up the gongs tonight…
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IGF Factor 2010: Miegakure

By Kieron Gillen on March 10th, 2010.

Miegakure is one of the most enigmatic designs in all of the IGF. It’s a competition which has been known for highlighting brain-bending designs. Not many have actually gone as far to be based around the conceptual headflips of a 19th century novella. Marc ten Bosch’s Experimental Gameplay Workshop presentation at last year’s GDC was widely commented upon. This year, he’s picked up a nomination in excellence in design. And now, he’s speaking to use. Read on.
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IGF Factor 2010: Owlboy

By Kieron Gillen on March 9th, 2010.

RPS are big fans of Owls – they’re wise! Athena digs them! That freaky neck thing! We’re not so fond of boys – they’re made of slugs and snails and similar material. So we have mixed feeling about the approaching lusciously-retro-formed platformer. Let’s over-come them, because it looks beautiful as hell in a gotta-a-visual-arts-nomination-in-the-IGF way. You’ll find our interview with Adrian Bauer of D-pad studio about the artist-probably-being-called-Owlboy below, along with footage – or maybe talon-age, if we’re being appropriately owl-like. Love those owl guys.
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IGF Factor 2010: Joe Danger

By Kieron Gillen on March 8th, 2010.

I first saw Joe Danger about a year ago, in a fairly awful pub just off Soho. I liked it so much, I gave Hello Games pretty much every useful contact in my big bag of games journo-names. It’s a high-concept bike game for people who thought Trials 2 a little too trialing. It’s picked up a nomination for technical excellence and the grand prize in this year’s IGF. And it’s totally coming out on the PC. No, really. We take the opportunity to sit down and talk to Hello Games’ Managing Director Sean Murray and avoid Danger! Danger! High Voltage! gags.
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Shank Deffo On PC, Picked Up By EA Partners

By John Walker on March 5th, 2010.

Maiming at dusk - always lovely.

Speedypost: Shank, the really very splendid-looking 2D action platformer that’s currently in the running for the Visual Art Excellence award at the IGF, has been confirmed as coming out on PC as well as PSN and XBLA. There’d been doubts before, so hip hip hooray – all three, with EA Partners doing the publishing. Which is rather splendid news. I know this because IndieGames tells me so. You can read Kieron’s interview with Klei, the makers of Shank, by clicking here, which is a thing you should do.

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IGF Factor 2010: Star Guard

By Kieron Gillen on March 3rd, 2010.

Minimalist, beautiful, vicious. We loved Star Guard when Alec first played it, and it remains lovable now. It’s picked up a nomination for Excellence in Design, and – of all the shortlisted game – is the standard bearer of arcade-brutality mixed with modern-accessibility. We sit down to talk with Loren Schmidt about all things Star Guard…
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IGF Factor 2010: Enviro-Bear 2010

By Kieron Gillen on March 2nd, 2010.

It is, quite simply, the best Bear-based driving sim of all time. It’s picked up a Nuovo nomination in this year’s IGF. It’s time to meet up with Justin Smith and give him a great big Bear hug…
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IGF Factor 2010: Super Meat Boy

By Kieron Gillen on March 1st, 2010.

He’s a boy! He’s made of meat! He’s super! He’s Super Meat Boy! He’s up for the Audio and Grand Prize at this year’s IGF! He’s made by Edmund McMillen and Tommy Refenes (aka Team Meat)! We’re talking to them! Like, right now! MEAT! MEAT!
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IGF Factor 2010: Shank

By Kieron Gillen on February 26th, 2010.

You were excited when John brought this up last week. As is only right. Shank is one of the most visceral games in this year’s IGF, and picked up a nomination for Visual Excellence for its efforts. We took time to talk to Jamie Cheng of Klei to find out about the origins of this love-letter to the idea of classic brawlers.
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