Posts Tagged ‘IGN’

IGN To Give Free Office Space To Indie Devs

By Quintin Smith on September 15th, 2010.

This is where the magic happens.

In a move industry spokespeople are calling “literally quite nice”, IGN Entertainment, the company whose portfolio of sites includes GameSpy, GameStats and- yes! IGN, is going to offer six months of free office space beside its editorial staff in IGN San Francisco to independent game developers. IGN will get no subsequent stake in either the developers themselves nor the games they make, though presumably the IGN staffers will be peering over the cubicle dividers like Hollywood spies, not to mention getting exclusive reveals, interviews and so on. Any developer with seven employees or less can apply.

Here at Rock Paper Shotgun, we don’t like to be outdone. Upon hearing this news we had a shadowy meeting in the highest tower of the Fortress of RPSolitude, and have decided to make the following offer: Independent PC developers! We want to help. If you are interested in receiving a biscuit, compliments of RPS, no strings attached, email your name and postal address to the address at the top of this post with the subject line “I am poor, and would love a biscuit!”

There is only one packet of biscuits. The biscuits will be distributed on a first-come, first-served basis. This is a real offer. That is all.

EDIT: The biscuit recipients have been selected. Maybe IGN can help the rest of you.

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Edgy: Eyes-On With Brink

By Alec Meer on May 4th, 2010.

As Jim prophesied, so it has come to pass. Yes, I come here to link to a preview of Brink I wrote for another website. To whit, IGN UK, and specifically here. If, hypothetically speaking, I had written the piece in an incredible hurry because I’d stupidly but hypothetically forgotten what day the embargo lifted on, you might hypothetically be able to tell. Hmm. Here’s a non-hypothetical quote:

“Brink’s aim is to tear down the church and state separation of single and multiplayer, so you’re using the same disciplines, chasing the same goals and enjoying the same rewards however you play. This is, of course, the theory: other games are sniffing around the same idea, with Left 4 Dead arguably at the head of this young pack. With Brink though, there’s a real sense of no compromise. This is not two separate modes which happen to be linked by persistent unlocks and experience points: it’s one sprawling action game which you choose to play in your preferred fashion.”

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When Managing Football Isn’t Enough

By John Walker on December 8th, 2008.

The graphics suck compared to Fifa!

Update: As mentioned below, IGN have since removed the review, and replaced it with an apology.

I’m not a fan of watching football. It’s true to say I’d rather spend the afternoon glueing broken glass, rusting shards of pipe, twisted scraps of rebar and smallpox-laced barbed wire all over my front garden, then bellyflop onto the impromptu sculpture from the roof of my house. So Football Manager is not the game for me. However, I’m still reasonably clear what to expect from the consistently loved series. Which brings us to this rather spectacular review from IGN US.

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Left 4 Dead RPS Review Face-Off

By Kieron Gillen on November 19th, 2008.

VIOLENCE

You’d have thought with RPS’ extensive Left 4 Dead coverage, we’d have written all pallid, unattractive men could stand to hammer about zombies tearing flesh. And normally you’d be right. But you forgot about the most potent power-up. Money. Lots of Money. And if there’s one thing that RPS is good at, it’s selling our God-given-lack-of talent for a few tiny coins to spend on crisps. Hence Alec and I have bent to the will of our evil corporate paymasters and reviewed it for them. Now, who reviewed it for IGN and who reviewed it for Eurogamer? Guess, before clicking…
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