Posts Tagged ‘Impire’

Imp-rove Impire With Some Free DLC

By Craig Pearson on April 18th, 2013.

Cheese!
Did you dig Impire? Are you still delving deep into Paradox’s dungeon management game? Then this story is for you. Paradox are releasing an ore-ful lot of DLC for free, and they demond you play it. There’s a vein of new single-player, multiplayer, and customisation content being released for Impire. Please don’t take it for granite.
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Wot I Think: Impire

By Alec Meer on February 19th, 2013.

Impire is a strategy-management game about building an evil underground lair, from Blood Bowl and Game of Thrones devs Cyanide.

If I was mad, I would write this entire piece without once referencing Dungeon Keeper. I am not mad.
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State Of Mine: Impire Scenario Playthrough

By Adam Smith on February 5th, 2013.

I played Impire last week, although my hands-on time just about saw me through the tutorial so I didn’t get to summon any truly horrible minions. My dungeon was packed with scurrying imps of various sorts though and, later, with heroes too. The brief hands-on session revealed Impire to be a solid take on dungeon management, with a neat incorporation of simple overworld missions and combat that is more engaging than it first appears. It’s also an attractive game and while you’ll have to wait a couple of days for my full impressions, you can watch a few minutes of playthrough footage from the first scenario right now, which gives a good look at the all-important interface.

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Underground Metal: Impire

By Adam Smith on January 25th, 2013.

Impire is apparently due for release in early Q1 2013, which translates as ‘soon’. I’ll be seeing more of the game, which revolves around those PC staples of dungeon construction and monster management. During my brief look at the game, I was impressed by the impact the animations had on the impartation of character. The minions were already polished little blighters, likeable in a comically cruel sort of way. The overworld missions should add some longevity and tactical depth to the tunnelling and torturing. I shall be seeing more of the game in the very near future soon and will report back then. In the meantime, here’s a new video with music that may have come from Fred Wester’s personal collection.

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Managing Expectations: Impire And A Game Of Dwarves

By Adam Smith on August 24th, 2012.

Impire is quite a lot like Dungeon Keeper and it may well be worthy of the comparison. A Game of Dwarves, however, doesn’t have very much in common with Dwarf Fortress, apart from the dwarves and the tunnelling. In fact, it has more in common with Impire but there are huge differences between the two and I reckon it’s all about their personalities.

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Impire Imposes Impactful Impassioned, Er, Trailer

By John Walker on August 15th, 2012.

Impetuous

So Impire is Dungeon Keeper with slightly more strategic combat, right? That’ll do. As we know it’s coming from Cyanide Studios, they who brought us Chaos League and Game Of Thrones: Genesis, and being published by Paradox. You can read a bunch about it from Nathan, here. There’s a new trailer showing a good range of the different styles of play below.

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Paradox’s Plan To Finally Squash Its Bug Problem

By Nathan Grayson on August 9th, 2012.

Paradox has made an unlikely business out of almost exclusively publishing wonderfully off-kilter PC exclusives, but it’s not all sunshine and (Wars of) roses. Stability has never been the Swedish conglomerate’s strongsuit, and games like Sword of the Stars II, King Arthur II, and Magicka have generated an ugly cloud of bugs that swarms around its reputation, slowly but surely devouring goodwill bit-by-bit. But, contrary to how things might appear, Paradox is very, very aware of this. So after a nice, long chat about DLC, senior producer Gordon Van Dyke and I caught up again – both to follow up and to discuss the fairly drastic measures Paradox is taking to squash its bug problem once and for all.

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A Day In The Dungeons Of Mount Paradox

By Nathan Grayson on August 2nd, 2012.

Recently, Paradox descended upon San Francisco with fire and sword, and – in the process – trapped me inside an honest-to-goodness dungeon. Admittedly, it looked a lot like a quaint yet upscale bar/music venue, but I knew the score: each and every journalist there was tethered to a row of diabolical calculation machines, and the loudspeakers crushed our spirits by first blaring Iron Maiden – the music of revolution – and then quickly giving way to Bon Jovi. Eventually, with patience and planning, I escaped. But by then, six hours had passed, and I was a different man. While there, however, I composed a series of letters, unsure if I’d ever see the light of day again.

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Important: Paradox And Cyanide Are Building An Impire

By Jim Rossignol on July 27th, 2012.

Look - a reference!
Paradox have announced that they will be publishing a new manage-baddies-in-dungeon sort of title from Cyanide. The game, which will be called Impire, features the machinations of micreant Imps, who must be kept happy if your realm of evil is to be kept in working order. The central character is a “demon imp” who can be customised up as you play. Needless to say, your demon imp and his minions will fight waves of baddies handsome good guys as they arrive in your subterranean realm, and you can also send raiding parties to the surface for loot.

The game will feature co-op options, and should appear early next year. First trailer below.
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