Posts Tagged ‘impressions’

Impressions: The Crew – Wild Run

The Crew has always underwhelmed. Promising a ‘best of’ of the United States, it delivered a game world that didn’t feel much bigger than rivals like Fuel. Promising an always-online world of competitive and collaborative racing, in random and bespoke crews, it delivered a broken buggy mess in which on release we never managed to see a single other player in the game world with us. On top of that, its driving was plain, never exciting, never involving.

But now The Wild Run DLC [official site] is out, with a promised graphical overhaul and a bunch of new content to flesh out its echoey maps. Is it making a better second impression? I’ve mucked about in it for a few short hours.

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Impressions: Dragon Fin Soup

The story for desperately poor role-playing game Dragon Fin Soup eventually stumbles into view a couple of hours or so in. When it arrives, it turns out it’s about having no bloody memory and your bloody family you can’t remember is probably involved with some bloody thing and there’s this bloody enemy who wants to get you. Grief.

Unfortunately, what at first glance appears to be a cutesy top-down RPG with intriguing procedural missions turns out to be a dry, dreary, and most of all, glitchy bore.

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Wheels Of Aurelia Is A Narrative Driving Game

Everything that’s interesting about Wheels of Aurelia [official site] sounds brilliant. It’s a “narrative driving” game in which you steer a sports car down the coast of Italy in the 1970s, while simultaneously steering the game’s punkish lead Lella in conversation with her passengers. I’ve been playing its beta.

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Impressions: Spiritual Supreme Commander Sequel Ashes Of The Singularity

There are this many things on my screen: lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots.

And most of them are exploding.

Ashes of the Singularity [official site] isn’t made by the same people as Supreme Commander (or, for that matter, its forebear Total Annihilation), but there’s no denying what it’s trying to be.

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Impressions: Star Wars: The Old Republic – Knights of the Fallen Empire

Star Wars: The Old Republic [official site] feels like it has lived in the shadows of its ancestors, Star Wars Galaxies and Knights of the Old Republic, doomed to be eclipsed by their legacy. But after a night of playing, when what was meant to be a quick dip into the new expansion turned into a full-blown binge until little rays of dawn peeked through the curtains, I reckon The Old Republic is close to stepping out of that shadow.

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Impressions: Sword Coast Legends (Singleplayer)

We’ll have some thoughts on the multiplayer portion of just-released, latter-day Dungeons & Dragons RPG Sword Coast Legends [official site] – including the all-important DM mode – very soon, but while RPS gathers its party to sally forth, I thought I’d share some initial impressions on singleplayer.

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RPS Asks: What Do You Think Of The Steam Controller And The Steam Link?

The first Steam Controllers and Steam Links are being delivered to those who pre-ordered. I received mine on Friday and spent a few moments this weekend playing with them. We’re not yet ready to offer reviews of either, but that doesn’t mean we can’t have a nice chat about it. Do you have a Link or a Controller? If so, what do you think?

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Impressions: Star Wars Battlefront Beta

I want to learn the ways of the multiplayer first-person shooter and become a headshot Jedi like I wasn’t a late-30s father. So I’ve been dabbling in Star Wars: Battlefront [official site]’s three-map beta, keen to see if’s really as spectacular as the marketing Death Star has implied.

Yeah, OK, that’s Star Wars.

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Impressions: Read Only Memories

Not being at all expert in Japanese gaming, I’m always very self-conscious of my extremely limited vocabulary for the matter. So you’ll forgive me when my best comparison for the sort of game we have here with Read Only Memories [official site] is the Phoenix Wright series. A dialogue-led adventure, with point-and-click elements. Conversations scroll and blippity-bloop across the bottom of the screen, occasionally punctuated by daft sound effects and shaking screens. There are probably terms for this.

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Impressions: Else Heart.Break()

The entire time I’ve spent with Else Heart.Break() [official site] I’ve had two concurrent thoughts:

– I think this game is probably extraordinary
– I am not having any fun playing this game

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