The Magic Circle is the first game from Question, LLC, the new studio from Jordan Thomas, he of Thief 3’s The Cradle, BioShock 2, BioShock: Infinite and many more. It’s a systems-driven first-person exploration adventure about a years-in-development game of uncommon ambition, and it’s about rewriting its rules from the inside while trying not to attract the attention of its developers. I’ve played a couple of hours of an early build.
“Attack them, my spider-army!” A horde of chittering polygonal arachnids skitters surges towards a pack of flamers at my command, while I hang back to let them do my dirty work for me. Every single one of them burns to death. Oh, right. Forgot to set the ‘Fireproof’ attribute. I summon their ‘leader’ – in fact an arbitrary member given the Groupthink attribute, which duly shares its traits with all similar entities – and edit its properties. Let’s try this again. “Attack them, my flame retardant spider-army!”
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