Posts Tagged ‘impressions’

Infinifactory: Early Access Impressions

By John Walker on January 22nd, 2015.

Oh my goodness, Infinifactory is difficult.

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Impressions: Heroes Of The Storm Closed Beta

By Rich Stanton on January 16th, 2015.

Among my many professional failings is the inability to comprehend MOBAs. I understand the basic mechanics and have tried to enjoy both of the major players: gave LoL a real go for a few weeks then got bored, gave up Dota 2 after seven bewildering hours I’ll never get back. My regret is never reaching or understanding the fun part that must be there. Then I played Blizzard’s Heroes of the Storm.

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Beta Impressions: Petroglyph’s Grey Goo

By Alec Meer on January 6th, 2015.

A little while before Christmas hit like the fist of an angry, to-do list-disrupting god, I took a look at an unfinished version of the new game from Petroglyph, a studio formed out of the ashes of Command & Conquer dev Westwood but who’ve had a bit of a spotty history since. In 2013 they cancelled a Kickstarter due to lack of interest, but they’ve struck back with a new RTS named Grey Goo, a fancy-lookin’ collaboration with Lord of the Rings design/SFX outfit Weta Workshop. It’s a big, glossy sci-fi strategy game, with singleplayer and multiplayer, landing somewhere between C&C and Starcraft. It’s out later this month – these impressions are based on a closed beta.
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Elite Dangerous Impressions, #2 – Finding A Fight

By Alec Meer on December 23rd, 2014.

Continuing a short series in which I get to grips with the newly-released Elite: Dangerous and document my thoughts about the game as I do.

I’d made this pledge to myself – that I’d learn this game without help. It has not been at all easy. Elite Dangerous only wants to impart a bare minimum of information to me, and while a large part of me digs working it out for myself, often I’m hitting brick walls. For instance:
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Insurgency Early Access Impressions: What’s It Like Now?

By Emily Richardson on December 22nd, 2014.

Insurgency is a lot of fun. Following Rich’s great exploratory feature on the highly tactical game last year, I took a look at it for the first time this week and tried to find out more about it, where it’s going and how a year’s further development has shaped it.

At it’s core, Insurgency is a tactical shooter, one that sits between the hardcore realistic works of Arma; the competitive, smart strategies borne of Counter-Strike; and the large-scale war efforts of Red Orchestra. It kind of feels a bit like Battlefield in parts, too.

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Elite Dangerous Impressions Part 1 – Learning To Fly

By Alec Meer on December 19th, 2014.

*my* hands

Elite: Dangerous is out. Somehow that happened after all these years. Remarkable, really. As previously discussed, a full review/Wot I Think of the game we’re not supposed to call Elite 4 will arrive next year. It won’t be from me, as despite my fondest wishes otherwise I can’t spend the Christmas break in a Cobra, but what I can do is whip out my big joystick and give you some initial impressions over the next few days. You can call it a review diary if you like, but I’m more sharing what I think as I go along, not intending that it reach some final judgement. If you’d care to join me, SUIT UP.

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Early Impressions: Lords Of Xulima

By John Walker on December 18th, 2014.

RPG Lords Of Xulima snuck out last month, forgetting to tell anyone it existed, and indeed that it seems rather good. I’ve played the first few hours of the 60+ hour game, and have some early impressions to share with you. For instance, here’s my impression of a games critic:

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A Couple Of Hours With… Dungeon Defenders II

By Alec Meer on December 18th, 2014.

Dungeon Defenders II is a tower defence/action-RPG hybrid, with a very heavy focus on co-op multiplayer, in which your fantasy archetype lays traps and wades into the fray themselves in the hope of defeating waves of marching monsters. Its ‘pre-alpha’ has been out on Steam Early Access for a short while now, and is proving rather popular. I gave it a very quick look to try and find out why.
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Early Impressions: The Crew

By John Walker on December 2nd, 2014.

Ubisoft’s The Crew is now out, via Steam in the US and UPlay and something called “shops” in other parts of the world. Ubisoft, after the PR disaster of trying to impose post-release embargoes on Assassin’s Creed: Unity reviews, have taken the rather bold step of informing customers not to trust early reviews. This is because they’ve withheld review code from journalists until just before launch, and then insisted that no fair opinion of it can be gained until it’s been played for dozens of hours, the end-game reached, on populated servers. Indeed, no fair review could be written in a day – especially one where, surprise, there are server issues – but impressions can certainly be had of those opening few hours. I’ve written mine below.

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Impressions: DeadCore

By John Walker on December 1st, 2014.

DeadCore snuck up from nowhere. A complete FPS platformer, out on Steam tomorrow, whose terrible name belies a swishy, entertaining and rather tricky game. There’s is no shortage of FPS platform jumping of late, so does DeadCore do enough to stand out?

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Impressions: Mordheim Early Access

By Adam Smith on November 27th, 2014.

Mordheim: City of the Damned has been on my radar since I first saw it at Gamescom earlier this year. An adaptation of one of Games Workshop’s Warhammer Fantasy spin-offs, it’s a tactical game of skirmishing warbands in a chaos-stricken city. I’ve been poking around the city since Early Access began a few days ago and while the foundations are impressive, it’s not quite ready for an influx of new inhabitants.

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Impressions: Rust’s New Version

By Matthew Cox on November 26th, 2014.

As of last month, developers Facepunch (headed by Garry Newman of Garry’s Mod fame) declared that what was previously known as ‘Experimental Mode’ is now the definitive version of Rust. It now launches by default on Steam, with an option to play on the old ‘Legacy’ servers instead if you’re not ready for change. Unfortunately, I don’t think the game’s quite ready itself.

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An Hour With… Shelter Dev’s The Blue Flamingo

By Alec Meer on November 18th, 2014.

Jazz Shipman

Surprise! Badger-lovers Might & Delight, they of the lovely/heartbreaking Shelter, just put out a new game. And, er, it’s a shmup. But it’s OK: The Blue Flamingo is a shmup with a lounge music soundtrack and hand-crafted models. 32 feet worth of handcrafted model, specifically, which was then photographed and imported into the game. Even the explosion effects come from filming fireworks.

Quick impressions plus some footage below, jazz-chums.
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