
And that’s as much as I think any human should have to.
By John Walker on March 4th, 2013.
By Adam Smith on February 19th, 2013.

They say history is written by the victors and they quite often go on to say that Churchill said that, but they don’t appear to have any proof of the latter. I’m here to prove the former wrong as well. This is a Europa Universalis IV tale of betrayal and bellicose bastards, in which the losers have the final word, and that word is an obscenity, bellowed across a field of the dead.
By John Walker on January 23rd, 2013.

We’d rather hoped to have brought you a review of Double Fine’s The Cave by now, but unfortunately Sega only made 360 code available before release. And then to make matters dumb, despite its release date being today, and its being out today on 360, the Steam version has seemingly been set for the incorrect date, and is locked until tomorrow morning. Having already completed it twice on the consolebox, I’m in the frustrating position of wanting to tell you wot I think, but completely unable to advise you as to the state of the PC build. So while I hope this might get someone’s attention and have the Steam build unlocked for everyone, below I’ll give you a couple of lines of impressions and tell you to cross your legs.
By Craig Pearson on January 17th, 2013.

Super Motherload puts you in the gravel spattered cockpit of a helicopter crossed with one of the machines that broke into the rebel stronghold in Arnie’s Total Recall. It’s an odd, otherworldy contraption, so it’s only right that it’s also on Mars. You’re there to mine minerals, to dig down into the strata and grab the glorious, shiny loot beneath. I guess the Red Planet is miner celebrity? After a few hours of digging into it, I have some thoughts on the question everyone is asking: does it seam good?
By Craig Pearson on December 6th, 2012.

Forge is proof that not earning your Kickstarter funding isn’t the end of the line. The third-person multiplayer action game fell some way short of a $300,000 cash grab, but regrouping on Steam Greenlight gave it a boost and it managed to launch this week. Here’s what a few hours on the servers has taught me.
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By Alec Meer on November 26th, 2012.

Prison Architect is a management game from Introversion, makers of Uplink and Darwinia. They’re currently running a pre-order system in which you get access to ongoing alpha builds. I’ve been playing virtual, invisible warden in the most recent one, which though lacking several features and an ultimate objective offers a good flavour of this game of construction and containment.
Why? Why do they hate me so? I go out of my way to be nice, to give them plenty of free time and fresh air, to give them varied meals and hot showers. I give them TVs in their rooms. They miss their families, so I build payphones that they might talk to them.
So they smash the payphones.
They smash the TVs.
They smash the showers.
They smash the meal trays.
They smash each other.
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By Nathan Grayson on November 15th, 2012.

BioShock 2: Minerva’s Den was quite a special thing. It viewed the wildly fantastical world of Rapture through a surprisingly personal, down-to-earth lens, leading to one of the more brilliantly understated conclusions I’ve ever seen in a game. It was, then, with tremendous glee that we collectively squealed when we found out that the main thinkers behind Minerva were forming their own independent studio, The Fullbright Company. But what of their first game, Gone Home, which ups the character-driven mystery drama but throws out the undersea cities and drill arms (there’s not even one!) altogether? Can the seemingly simple act of exploring a house make for a good game? I recently got the chance to take a closer look.
By Alec Meer on November 7th, 2012.

SHOCKING AND UNFORGIVABLE REVELATION: I’ve been looking at a videogame on the PlayingStation. Don’t judge me, I just like to sit in a different chair sometimes. And the benefit of the 10-odd hours I’ve spent with Assassin’s Creed III so far does enable me to share some thoughts on what we’re essentially in for when the PC version (maybe – let’s not count our oft-delayed chickens yet, eh?) arrives later this month.
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Something strange in your neighbourhood
By Alec Meer on November 2nd, 2012.

Phantasmaburbia isn’t just a word with far too many syllables in it – it’s also the title of an indie RPG that’s perhaps best described as suburban Final Fantasy. Or teenage Ghostbusters. Or squad-based Poltergeist.
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By Adam Smith on October 26th, 2012.

I’ve spent my Friday evening playing the first hour and a bit of Deadlight rather than gallivanting in a pub. It’s a side-scrolling zombie adventure that was previously a tenant of XBLA. Shades of Flashback, Oddworld and Limbo have helped to keep me here while the world drowns the week’s worries, but is this particular apocalypse anything more than a diversion?
By John Walker on October 4th, 2012.

I am sure I’m not very good at Colour Bind. But Colour Bind is definitely very good at me. This puzzle platformer is as tough to describe as it is to play, challenging you to drive a two-wheeled, invertible vehicle, capable of increasing its size in order to bounce itself around. But driving that flippable car-thing in a world where the direction in which gravity pulls an object is defined by its colour. Got that? No, nor me, and I’ve been playing it.