I’m rocket-jumping over Helm’s Deep. I’m pinning Nazis to 1940s French churches with catapult bolts. I’m shooting Strogg-homages in metal corridors with a chunky, low-res shotgun, and frankly that much Quake IIiness is enjoyable enough in and of itself that it doesn’t need any era-mixing funny business anyway. I’m finding glitches that transport me – and whichever weapons I’ve accrued – across and through a brief history of first-person shooters, with occasional sidetrips to other eras and genres of gaming.
I’m a gun on legs, because Bedlam is a game all about shooting games that were comfortable with being just that, and about a time when the world accepted they were just that, before cutscenes and quick-time events were put in place to pretend there was something more going on in shooting games than just that.
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