Posts Tagged ‘impressions’

Impressions: Hack RUN

Hacking games remain far too few and far between, and often make the mistake of veering into far too complicated territory for the newb to enjoy. Hello, I am the newb. In fact, it’s not since Uplink that I’ve enjoyed the process. I’m not sure if that’s changed with Hack RUN [official site]. A super-simple command prompt-led hacking sim, with a nice amount of detail around the edges, and around the web. It’s been around a while, and has a bunch of sequels on iOS, but has just showed up on Steam which is where I first spotted it.

Read the rest of this entry »

, , , , .

13 Comments »

Impressions: The Masterplan

I instruct my character to walk into a late night kiosk, a toy gun in his pocket and the vaguest plan fluttering around his mind (TAKE ALL OF THE MONEY). The door that leads to the stockroom is locked. There’s only one staff member on duty and no guards whatsoever. Outside, on the street, there’s a payphone that could be used to call the police but there are no alarm buttons or security cameras.

A customer arrives and I point the fake gun at him, backing into a corner so that I can cover the cashier as well. They both raise their arms in surrender. I instruct the customer to bludgeon the cashier until he’s unconscious and then take his key. With the stockroom open, I take everything I can carry and lock the customer inside, next to the slumbering clerk. The simplest of The Masterplan’s [official site] heists executed to perfection.

Read the rest of this entry »

, , , , .

5 Comments »

Impressions: Color Assembler

It’s a bold move when your options screen requires a working understanding of your game mechanics. Bold, and daft. But I’m going to forgive Color Assembler this enormity purely because its ataraxic atmosphere lulls me back into a state of imperturbable calm. I’m even forgiving how bloody confusing it is.

Read the rest of this entry »

, , , , .

6 Comments »

There Will Be Bucks: Oil Tycoon Sim Turmoil

If I have a weakness, other than being so unspeakably beautiful that I inadvertently make all other humans feel awful about themselves, it’s that I’m highly susceptible to games in which the primary purpose is to accrue money. That’s not the sort of person I want to be. I want to be the sort of person who helps people. Yet dangle a glorified beancounter in front of me and I’m lost. I still fire up Adventure Capitalist from time to time to see how many greenbacks have backed up during my absence, then exit it immediately with a faint, sick sense of accomplishment. These Cookie Clickerlike don’t even require me to do much of anything: they just feed more bottomless hunger for more. 19th century oil rush sim-ette Turmoil, out on Early Access next week, at least asks me to build crazy pipework before I can roll around in dollar bills.
Read the rest of this entry »

, , , .

8 Comments »

First Impressions: The Witcher 3: Wild Hunt

Ideally, you’d be looking at the review right now. Unfortunately, due to code not showing up til Sunday and then problems getting it to run, I’m only just digging into The Witcher 3 [official site] myself. The full verdict will be with you as soon as possible, though it’s a big game and I don’t want to do it or you the disservice of rushing through it just to throw words at the screen. However, here’s a few thoughts from my first few hours of witching, on the opening hours, on the controversial graphics, and my displeasure that it features hair technology that hasn’t been named “TrissFX.” Such a wasted opportunity.

Read the rest of this entry »

, , , .

146 Comments »

Impressions: Highlands

I fought all the way to my enemy’s doorstep, but now here I am, ten minutes later, back where I started and with an insurmountable force at my door. I started playing Highlands [official site] because of the hand-drawn artwork, but its turn-based tactics are harder than they first appear.

Read the rest of this entry »

, , , , .

8 Comments »

Impressions: Rainbow Six: Siege Closed Alpha

Pip and Graham have breached the barricades of Rainbow Six: Siege‘s [official site] closed beta and gathered in the rubble discuss whether the dust they’re breathing is asbestos or the-best-os.

Graham: I might have shared this before, but I think Peter Gabriel wrote a song about my favourite thing in Rainbow Six: Siege.

Read the rest of this entry »

, , , , , .

23 Comments »

Impressions: Standpoint

First-person puzzlers are still a rare enough treat that it’s always worth perking up your ears when one comes along. While Standpoint – out on Steam today – is far more of a pure puzzler than the likes of Portal or the Talos Principle, it’s as smart as either. I’m not yet halfway through, because my flipping goodness, it’s hard. But here are my impressions so far.

Read the rest of this entry »

, , , .

4 Comments »

Valve’s Vive VR Prototype Is Better Than The Oculus Rift’s

I’ve used the Oculus Rift DK1, HD and DK2 for hours and hours and enjoyed my time with each of them immensely, but on each occasion, I’d feel some sense of relief upon taking the headset off. Relief that my head could cool down, relief my eyes could relax, relief that I hadn’t thrown up.

When my twenty minutes with Valve and HTC’s Vive came to an end, I felt no relief. Instead, I only felt disappointed that I couldn’t continue exploring the 3D painting demo or playing with the specially-designed Portal 2 vignette.

Read the rest of this entry »

, , , , , , .

121 Comments »

Impressions: Catacomb Kids

My average life expectancy in Catacomb Kids [official site] is measured in minutes. I’ve died within seconds of starting a run through the procedurally generated Spelunky-like, clobbered by monsters or reduced to a blood puddle by swarming piranhas. The first couple of minutes are the hardest part, as I struggle to make sense of my situation and abilities, and if I survive for a couple of levels, I’m likely to die because I deserve to rather than because the game decides to kill me.

Maybe it’s not the game. Problem is, I’m a cat. Curiosity kills me.

Read the rest of this entry »

, , , , .

19 Comments »

Impressions: Oscura – Lost Light

Every now and then, like for instance whenever we communicate, Kieron Gillen and I disagree about things. One of the things we both think the other is most wrong about is Limbo. Kieron wrongly thinks it’s an unfair game, echoing the failings of Rick Dangerous and its ilk by forcing you to fail. I rightly think it was a statement, an expression through these enforced failures, that crafts a uniquely interesting experience. Oscura [Steam link], despite trying to be a lot like Limbo, is not doing that. It’s doing Kieron’s thing.

Read the rest of this entry »

, , , , .

6 Comments »

Early Impressions: Rimworld

The last few times we looked at top-down sci-fi survival-strategy (is that a thing? Genres are becoming so tricky lately) Rimworld it was merely flirting with the idea of being genuinely playable, but recent buzz had it that the Rimworld was now inhabitable at last. It doesn’t take much to convince me to starve to death on an alien world, so I thought I’d check in.
Read the rest of this entry »

, , , , .

64 Comments »

Early Impressions: Offworld Trading Company

Offworld Trading Company is a combat-free, sci-fi real-time strategy game from the lead designer of the sumptuous Civilization IV.

A great concept with a great pedigree – can it possibly be as good as it sounds? But enough about Snickers More Nuts, let’s talk about Soren Johnson’s new game, an Early Access version of which was released this week.
Read the rest of this entry »

, , , , , , .

46 Comments »