Posts Tagged ‘impressions’

Impressions: Unclaimed World

By Alec Meer on April 3rd, 2014.

Unclaimed World is a sci-fi colony sim game that took to Steam Early Access a few days ago. Right now it’s only a fragment of the full game, so everything’s subject to change and expansion, but its science-led approach drew to me to trying its initial public release anyway.

I’m a sucker for science-heavy science fiction games right now. This perhaps has much to do with understanding very little science. Where, as a child, science seemed dull, as an ill-informed adult science now seems to be magic. I revel in my ignorance. SCIENCE. So it is that the idea of my stranded spacefarers in Unclaimed World creating a cooking pot out of bits of crashed spaceship, or a fishing from an alien tree, is a more thrilling accomplishment to me than Johnny SpacePecs sacrificing his own life to defeat the ancient curse of Skeletron or Ian Soldier blasting the entire empire of Big Evil Bastards to smithereens with the fabled Garglelator 9000. That guy just built a saucepan out of litter. That guy is now my hero.
Read the rest of this entry »

, , , .

11 Comments »

Impressions: Ether One

By John Walker on April 3rd, 2014.

First-person adventure Ether One aims to explore a difficult subject – dementia – through storytelling and puzzles. The debut game from indie team White Paper Games is out now, and I’ve had a play. And a struggle. You can read my thoughts below.

Read the rest of this entry »

, , , , , .

21 Comments »

Impressions – Plague Inc: Evolved

By Alec Meer on March 26th, 2014.

Plague Inc: Evolved, an unfinished but solid version of which is out on Steam Early Access now, is a strategy game about wiping out humanity.

At first I felt terrible, as the red dots denoting infection spread across the United Kingdom, into France, across the sea to Norway, and then the deaths began to roll in.

Then I grew annoyed at Iceland’s panicked closing of its airports. I frowned as my bacterial infection withered in the African heat.

Then I smiled as migrating birds carried the plague to the other side of the world, as the lights gradually went out in Canada, as Germany’s infrastructure collapsed in the wake of the mounting fatalities, and as China’s extinction dealt a savage blow to global research for a cure.
Read the rest of this entry »

, , , .

82 Comments »

Early Impressions: Warlock 2 – The Exiled

By Adam Smith on March 20th, 2014.

Warlock II is everything I wanted from a sequel to Masters of the Arcane, which, as I’ve implied before, felt like the decent gig before a killer afterparty. Taking place across the fragments of a broken world, it’s 4X strategy in a compact form, as dense as a spoonful of iridium and seemingly built from the ground-up to avoid the cycle of ‘End Turn’ clicking that is a hallmark of the genre. I’ve spent a few days with a near-complete build and have many thoughts to share.

Read the rest of this entry »

, , , , , , .

35 Comments »

Impressions – Elite: Dangerous Alpha

By Adam Smith on February 21st, 2014.

The current alpha for Elite: Dangerous offers a linear series of combat missions, with a narrative through-line about illegal toxic waste dumping, megacorp mercenaries and accidental collisions with asteroids. That may well be how the final game plays out for some people but I’m more likely to spend my time exploring the farthest reaches of the galaxy, looking for unusual sights and making a few spacebucks by trading with whatever life exists at those penultimate frontiers. As such, the alpha only represents a very small portion of the Elite that I hope to play when all is said and done. With that in mind, here are my impressions of several hours in space.

Read the rest of this entry »

, , , , , , , .

102 Comments »

Impressions: Drunken Robot Pornography

By Alec Meer on February 20th, 2014.

Drunken Robot Pornography is an FPS/bullet hell mash-up in which you wear a jetpack and shoot a whole load of robots, while your own robo-suit makes a whole load of quips. It’s out now, and I played a bit of it earlier.

Was that giant mecha-octopus-thing wearing a top hat? Maybe I imagined it. Everything moves so fast, it’s gone (i.e. dead, or has deaded me) before I get a chance to look at it. It’s like a canal ride by speedboat. “Was that a duckling? Wait, did we just pass a castle? Is this Manchester already? Oh God, watch out for that…” [DEAD].

Only with a jetpack rather than a boat. And in the future rather than on a quiet waterway. And with huge, deadly, robots rather than ducks and Manchester. Er. Okay, look, Dejobaan’s Drunken Robot Pornography is a first-person bullethellish shmup that throws more at the screen than there’s possibly time to see, and tries extremely hard – too hard, perhaps – to be funny. Oh bollocks, I think I’ve just written my conclusion right at the start of this piece.
Read the rest of this entry »

, , , .

14 Comments »

Impressions: How To Fly A British Space Caravan Into Battle

By Brendan Caldwell on January 31st, 2014.

The LHS Bikeshed is a project that has transformed a battered old caravan into a space shuttle simulator. Players enter the caravan, take a seat at one of the three stations and prepare for launch. We sent Brendan and some old friends along to see how well they would fare in the dark reaches of space.
Read the rest of this entry »

, , , .

28 Comments »

Impressions: Serena

By John Walker on January 29th, 2014.

Serena is perhaps the most peculiar tribute anyone could pay to a person. A dark, gruesome adventure game, portraying loss and misery, named for someone who went through tough times at the hands of a prize jerk. I mean, flowers work too.

It’s also free, designed to show off Senscape’s Dagon engine built for their Kickstarter success, Asylum. Senscape being the new company headed by Agustin Cordes, he of notorious horror adventure, Scratches. And Serena being a game made by him, with contributions from a whole bunch of other indie adventure developers, including Space Quest’s Scott Murphy and John Mandel.

Read the rest of this entry »

, , , , , , , .

10 Comments »

Impressions: Faif

By John Walker on January 28th, 2014.

I adored Puzzle Quest. But I’ve yet to truly adore anything else that’s followed in its wake (including Puzzle Quest 2), with the exception of 10,000,000. There is something spellbinding about 10m’s distillation of the concept, simplifying the combination of match-3 with RPG, down to this fast-paced compulsive madness. (Having finished it twice, I’d like to remind creator Luca Redwood to RELEASE THE NEW CONTENT SOON.)

And then out of Ludum Dare comes Faif. Yes, Faif. It’s the idea minimalised even further. It’s in development now, but playable as that process goes along. New elements are being regularly added, or tweaked, and it’s free to follow along.

Read the rest of this entry »

, , , , , .

14 Comments »

Impressions: Neo Scavenger

By Adam Smith on January 17th, 2014.

It seems like only a few days since the last write-up of an RPG created by former Bioware developers. Neo Scavenger is actually the work of a single man, Dan Fedor, and it’s a less lavish production than The Banner Saga. This is a brutal game about survival in a harsh world. It’s also one of the best single player turn-based RPGs I’ve played for a long time.

Read the rest of this entry »

, , , , , , , .

34 Comments »

Impressions: Next Car Game

By Adam Smith on January 16th, 2014.

It’s been a long time since the FlatOut series last left a good impression. When development duties moved away from Bugbear, the franchise played a game of chicken with an eighteen-wheeler and turned into an unhappy metal pancake. Now, the originators of the smashing racing spectacle are back with the thrillingly titled Next Car Game. Having pulled into the pitstop of Steam Early Access yesterday, is the cars wot go smash simulator a bare-bones heap of junk or a rough but ready machine of destruction? Read on.

Read the rest of this entry »

, , , , , , .

34 Comments »

Impressions: Just Cause 2 Multiplayer Mod

By Graham Smith on January 13th, 2014.

Flying boats are one of the mod's best features.

Just Cause 2‘s weapons felt weedy and its missions were mostly repetitive and forgettable. It doesn’t matter. I’ve spent fifty hours floating across the tropical islands of Panau with an infinite supply of parachutes, watching the sun set behind snowy mountains. I’ve flown hot air balloons to mysterious, stormy islands, crashed airliners into the ocean just because I could, and tethered more hapless guards to speeding boats than I can remember.

I’ve just spent the last few days doing all those things in the Just Cause 2 Multiplayer mod, which is now downloadable via a standalone executable in Steam. Let me tell you what (but not wot) I think.
Read the rest of this entry »

, , , , .

30 Comments »

Impressions: Namco High

By Cassandra Khaw on January 13th, 2014.

Namco High is a browsser-based dating game from Homestuck creator Andrew Hussie, starring a cast of officially licensed characters from Namco’s back catalogue. You can play it for free right now with extra characters available to purchase for a small fee. But should you? We sent Cassandra Khaw back to school to find out. Warning: spoilers for the intro and one of the free characters.

Call me weird but I’d totally play a Dark Souls dating sim. Solaire, I imagine, would be an absolute gentleman; the doe-eyed kind that perforates others in your name while spouting eccentrically wistful lines like, “If only I were so grossly romanceable!”

But he’s not in Namco High and neither are other crowd favorites like the bodice-busting babes of Soul Caliber or the iconic Afro Samurai. Instead, we have a cousin of the Prince from Katamari Damacy as the protagonist and a bevy of halfway familiar characters as potential love interests. Which isn’t necessarily a bad thing. The ship from Galaga, for example, takes center stage as Namco High’s beauty … queen?
Read the rest of this entry »

, , , , .

47 Comments »