Posts Tagged ‘impressions’

Impressions: Just Cause 2 Multiplayer Mod

By Graham Smith on January 13th, 2014.

Flying boats are one of the mod's best features.

Just Cause 2‘s weapons felt weedy and its missions were mostly repetitive and forgettable. It doesn’t matter. I’ve spent fifty hours floating across the tropical islands of Panau with an infinite supply of parachutes, watching the sun set behind snowy mountains. I’ve flown hot air balloons to mysterious, stormy islands, crashed airliners into the ocean just because I could, and tethered more hapless guards to speeding boats than I can remember.

I’ve just spent the last few days doing all those things in the Just Cause 2 Multiplayer mod, which is now downloadable via a standalone executable in Steam. Let me tell you what (but not wot) I think.
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Impressions: Namco High

By Cassandra Khaw on January 13th, 2014.

Namco High is a browsser-based dating game from Homestuck creator Andrew Hussie, starring a cast of officially licensed characters from Namco’s back catalogue. You can play it for free right now with extra characters available to purchase for a small fee. But should you? We sent Cassandra Khaw back to school to find out. Warning: spoilers for the intro and one of the free characters.

Call me weird but I’d totally play a Dark Souls dating sim. Solaire, I imagine, would be an absolute gentleman; the doe-eyed kind that perforates others in your name while spouting eccentrically wistful lines like, “If only I were so grossly romanceable!”

But he’s not in Namco High and neither are other crowd favorites like the bodice-busting babes of Soul Caliber or the iconic Afro Samurai. Instead, we have a cousin of the Prince from Katamari Damacy as the protagonist and a bevy of halfway familiar characters as potential love interests. Which isn’t necessarily a bad thing. The ship from Galaga, for example, takes center stage as Namco High’s beauty … queen?
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Impressions: The Secrets Of Raetikon

By John Walker on January 9th, 2014.

Ignore the terrible name – Secrets Of Raetikon is absolutely lovely. From And Yet It Moves developers Broken Rules, this serene action explorer gives you wings and lets you fly. Because you play a bird, see. Sorry metaphors. Just out on Steam’s Early Access, I’ve been having a splendid time. Here are my impressions so far.

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Impressions: Rust

By Rich Stanton on January 7th, 2014.

I was hunting a deer with a rock, as you do, when I heard a voice.

“We’re not going to kill you.”

A shot cracked past my head and the deer slumped to the ground. I turned around to see two guys wearing kevlar and toting M4 rifles. Having recently spawned, my offensive options were a stone and some green trousers.

“Take the deer. It’s yours.”

I scurried over to the corpse like Gollum and began hacking it to pieces with my rock. So delighted, in fact, that I didn’t hear the footsteps as one of the pair walked up, took aim, and killed me with a headshot. I heard the laughs though. I clicked respawn, and started over. Welcome to Rust.

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John Vs The Trees: Woodcutter Simulator 2013

By John Walker on January 7th, 2014.

I know a classic when I see it. There it is, near the top of Steam’s list of new games: Woodcutter Simulator 2013. Sure, it’s already out-of-date, and likely won’t feature 2014′s most exciting range of woodcutting innovations, but I was prepared to suck that up and get on. I, as a woodcutter, am burly, powerful, able to take on anything. Look at my rugged frame! My bushy woodsman beard! LOOK AT ME HOLDING A CHAINSAW!

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Impressions: DayZ

By Rich Stanton on December 20th, 2013.

I’m crouching indoors, peeking out of a window at a man in the street. He is carefully searching this row of houses, getting closer and closer, toting an axe and wearing what looks like a clown mask. He’s looking for me. I know this because I said ‘hello’ and there was no response. DayZ is about a zombie outbreak. But there’s a clown at the door, and the undead are nothing next to the living.

Hit the jump.

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Early Impressions: Wasteland 2 Beta

By Alec Meer on December 19th, 2013.

Playing games, especially turn-based ones, at fifteen frames per second is alright for a while, but then I started to feel a bit sick, and every blink I took seemed to last an age. The fine art of pixel-flashing really can do funny things to the human brain when it doesn’t work as intended.

Wasteland 2‘s currently appalling performance (for many, but not all, players) is just one of many reasons that its ‘beta’ tag winds up sounding a little too Mission Accomplished. Which makes this another case of an Early Access game I wish I’d waited longer to play, as right now the experience is much more about trying to stomach the problems than it is enjoying what does, pleasingly, seem to be the alternate-universe Fallout 3 that Wasteland 2′s Kickstarter backers so craved.
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Impressions: Starbound

By Craig Pearson on December 9th, 2013.

Shhhh.
Starbound is a procedurally-generated universe, where you have a ship, a star-map, and an infinite number of planets to visit and plunder. It is a game that makes almost no definition between single and multiplayer, allowing you to bring your character across the void and back again, visiting the same places online and offline, and sharing those worlds with friends. Its first beta just welcomed weary travelers, and though it is missing a framework that would make it an easier game to follow, the foundation is strong. I’ve spent the weekend exploring the stars.
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Impressions: Frozen Endzone

By Alec Meer on December 5th, 2013.

Frozen Endzone is a primarily multiplayer turn-based strategy game about robots playing American Football. Calling it the result of XCOM and Speedball having one hot night together wouldn’t be entirely inaccurate, but it has rather more in common with its acclaimed predecessor, Frozen Synapse. Its beta is out today.

Yes, yes, Friendzone, Cold Arse, jolly good, we’ve all giggled about it enough times now. I’m going to give you thirty seconds to get it all out of your system.

(I really would have changed the game name if I were Mode 7, but I do admire their resolve).
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Impressions: Consortium

By Adam Smith on November 22nd, 2013.

A couple of hours into the pre-release version of Consortium, I realised that I was playing a version of the ‘One City Block’ RPG. The location is an aircraft rather than a collection of streets and buildings, but the philosophy holds up. Create a manageable location, a believable population to inhabit it, and provide the player with enough freedom of expression to define their role in the events that unfold. It’s an unusual sci-fi adventure game with a splendidly credible cast of characters and a strong sense of mystery.

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Impressions: The First Few Hours Of X Rebirth

By Craig Pearson on November 15th, 2013.

Xciting or Xcrement?
X Rebirth is a typical Egosoft game: complex, big, broken in all kinds of ways. I’ve been playing it a bit, as you probably expected. I’ll have a Wot I Think early next week, and you should at least wait until then before thinking about buying it, because thus far it’s been a bit of a mess. Here’s what the first few hours have taught me.
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Take A Boat Ride And Reprogram Reality in FJORDS

By Alec Meer on November 12th, 2013.

How to describe FJORDS without spoiling it? I could say “it is a videogame which contains jumping and doors and sometimes boats”, but that probably wouldn’t make you want to play it.

I could say “it is a videogame about when videogames go wrong, and making the best of that”, but that may make it sound like a mess, or arch, or both.
I could say “it has a certain amount in common with Fez” but as well as that encouraging inaccurate like-for-like comparison rather than simple evocation it’ll lead to a comments thread full of ranting about Phil Fish.
So instead I’ll just say “it is a videogame you have to figure out for yourself, but once you do you’re essentially making progress by turning off the bits of the world which impede you.” But that’s not right either.
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Impressions: Desktop Dungeons

By Alec Meer on November 8th, 2013.

First things first: I had every intention of making this a full Wot I Think, but, um, the game’s so damned tough/ I’m so damned weak that I haven’t been able to progress far enough for that. Impressions it is, then! I may follow up later with thoughts on the later game if I manage to get there in a timely fashion.

I have been posting about Desktop Dungeons for 9% of my entire life. Not constantly, of course, though sometimes it feels like it. Who’d have thought a a clever little one-level roguelike could wind up taking three years to come to fruition? ‘Tis a strange thing indeed to be sat here, offering a judgement of sorts on a free downloadable game I enthused about back in 2010. That free downloadable game is now a far fancier-panted game with a pricetag, which was released yesterday. I’ve been playing it today. All of today.
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