Posts Tagged ‘impressions’

Impressions: DeadCore

DeadCore snuck up from nowhere. A complete FPS platformer, out on Steam tomorrow, whose terrible name belies a swishy, entertaining and rather tricky game. There’s is no shortage of FPS platform jumping of late, so does DeadCore do enough to stand out?

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Impressions: Mordheim Early Access

Mordheim: City of the Damned has been on my radar since I first saw it at Gamescom earlier this year. An adaptation of one of Games Workshop’s Warhammer Fantasy spin-offs, it’s a tactical game of skirmishing warbands in a chaos-stricken city. I’ve been poking around the city since Early Access began a few days ago and while the foundations are impressive, it’s not quite ready for an influx of new inhabitants.

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Impressions: Rust’s New Version

As of last month, developers Facepunch (headed by Garry Newman of Garry’s Mod fame) declared that what was previously known as ‘Experimental Mode’ is now the definitive version of Rust. It now launches by default on Steam, with an option to play on the old ‘Legacy’ servers instead if you’re not ready for change. Unfortunately, I don’t think the game’s quite ready itself.

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An Hour With… Shelter Dev’s The Blue Flamingo

Jazz Shipman

Surprise! Badger-lovers Might & Delight, they of the lovely/heartbreaking Shelter, just put out a new game. And, er, it’s a shmup. But it’s OK: The Blue Flamingo is a shmup with a lounge music soundtrack and hand-crafted models. 32 feet worth of handcrafted model, specifically, which was then photographed and imported into the game. Even the explosion effects come from filming fireworks.

Quick impressions plus some footage below, jazz-chums.
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Impressions: Sproggiwood

Sproggiwood is a cutesy, silly, top-down turn-based RPG-cum-roguelite. With city building elements. Like buses, eh? I’ve had a good play of it, and can give you some impressions.

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MASSIVE CHALICE: Moderate Impressions

MASSIVE CHALICE (their capitals, not mine) is a Kickstarted strategy-roleplaying game from Psychnoauts, Costume Quest and Broken Age dev Double Fine. (Yes, they do seem to be chucking out a game every other week right now, and not without casualties.) Set in a fantasy kingdom besieged by demonic forces, you must raise and then control a defensive army, ideally sourced from the offspring of your best fighters. I’ve spent some time with the ‘premium backer beta.’
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Retro DayZ: DoomZ Alpha Impressions

“This is a a remake of DayZ but made in a superior engine in which zombies can’t just walk through walls.” I love that. Puritanism in zombie games. If there was a Mojo magazine for games, “Doom is still the best engine in the world” would be its “the Beatles are still the best band in the world.”

I digress. DoomZ really is DayZ in Doom, including the whole rickety, unfinished thing, at least for now. And, to be honest, there is some truth to its obstinate declaration about superiority – but it’s not because of anything to do with walking through walls, and more because of how its appearance affects -and enhances – my survival game mindset.
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10 Days With Windows 10: Is It Worth Installing The Beta?

I’ve spent just over a week with the ‘technical preview’ of Microsoft’s newly-announced Windows 10. This build is unfinished but very much working, and available to all for free, for the time being. Infamously, it was supposed to be called Windows 9, but changed to 10 Because Marketing. Much more than living up to a fabricated number rides on its shoulders, however – can it possibly undo the bad rep of Windows 8?

Well, it’s fine.

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The Magic Circle Hands-On: Visiting Development Hell

The Magic Circle is the first game from Question, LLC, the new studio from Jordan Thomas, he of Thief 3’s The Cradle, BioShock 2, BioShock: Infinite and many more. It’s a systems-driven first-person exploration adventure about a years-in-development game of uncommon ambition, and it’s about rewriting its rules from the inside while trying not to attract the attention of its developers. I’ve played a couple of hours of an early build.

“Attack them, my spider-army!” A horde of chittering polygonal arachnids skitters surges towards a pack of flamers at my command, while I hang back to let them do my dirty work for me. Every single one of them burns to death. Oh, right. Forgot to set the ‘Fireproof’ attribute. I summon their ‘leader’ – in fact an arbitrary member given the Groupthink attribute, which duly shares its traits with all similar entities – and edit its properties. Let’s try this again. “Attack them, my flame retardant spider-army!”
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The Masterplan Early Access Impressions

The Masterplan is a real-time, top-down, strategyesque game about casing the joint then robbing it, using a small handful of silent, surly crooks to smash, grab and take hostages. It’s out on Steam Early Access & Humble now. Clowns to the left of it, jokers to the right, here I am, stuck in the middle with it.
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Impressions – IL-2 Sturmovik: Battle of Stalingrad

Ever since witnessing an unfortunate accident involving a home-built Fieseler Storch and a cement works chimney, I’ve made it a rule never to go aloft in incomplete flying machines. When it comes to incomplete flying machine simulations however, I’m a little less Beardmore Inflexible. 777 Studios and 1C Game Studios claim IL-2 Sturmovik: Battle of Stalingrad is now 70% finished. In an effort to find out what ‘70% finished’ means, I’ve spent the last few days yoyoing Yaks, pranging Peshki, and sending He 111s to He ll. Read the rest of this entry »

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Invisible, Inc. Early Acccess Impressions:

Invisible Inc is a turn-based, grid-based, cyberpunkish stealth strategy game from Klei, creators of Don’t Starve and Mark of the Ninja. It’s about secret agents breaking into sinister corporations to steal cash and data. It’s about risking everything and losing everything, but then trying it all again because you’re damn sure you can do better. It’s out now on Steam Early Access, and I’ve spent the last couple of days sheltered within its billowing trenchcoat.
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Impressions: Gabriel Knight 20th Anniversary

Turns out the Sins of the Fathers was having a whole lineage devoted to burning witches and still never inventing smores. Luckily Gabriel is more prepared. If only there was some lava or something around to add that extra sulphur kick. Also, more witches at around 3AM when the munchies really strike.

Reluctant shadow hunter Gabriel Knight returns to the scene of his first case soon, and we’ve played through the first few days (though for this one, we’ll be talking just about a recent build offering a polished up version of Days 1 and 2). Will history repeat itself both inside and out of the game and turn a 90s adventure classic into a modern one too? Here’s some impressions.

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