Posts Tagged ‘Increpare’

Wot I Think: Slave Of God

By Cara Ellison on January 4th, 2013.

Slave of God is a new, free game from Stephen Lavelle, aka Increpare, he of English Country Tune. It is a game about visiting a nightlcub, with all the attendant music, magic and horror. Young Cara paid it a visit.
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Brief Impressions: English Country Tune

By John Walker on August 2nd, 2012.

I love how abstract this is. How it doesn't represent anything in real life.

At RPS, we’re hardy men. Jim can often be seen carrying a shed on his shoulders, packed with all his tools. Alec and Adam run a side business as fix-it gentlemen for logging machines, while Nathan is officially San Francisco’s Sturdiest Man. And I once fixed a tap. But English Country Tune is too much for us. (Well, for me and Jim, as we’re the ones who tried it.) A really beautiful puzzle game that Quinns once sent a biscuit. But by golly it’s hard.

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Deliciously Devious: MMMMMM

By Adam Smith on April 23rd, 2012.

That is my facial expression throughout the many deaths I have endured

The ever-reliable Indiegames.com notices that Increpare, the devilish mind behind English Country Tune and other mind-twisters, has released MMMMMM, a free spike-laden tribute/alternate take/sequel to Terry Cavanagh’s VVVVVV. It’s a puzzle game about trinket collection and spike avoidance, with success being reliant on forward thinking and, of course, gravity manipulation. I was playing for about thirty seconds before diagonal surfaces were introduced and after five minutes I’d become intimate with more spikes than there are atoms in the universe. Sometimes the rules of a game create a sort of synthesis with my mental workings; in this case the two were at war and I was caught in the middle, hoist by Increpare’s pixel petard. Everyone go and beat it then tell me how rubbish I am.

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Lair Liar: Keep Your Word To Complete Promises

By Craig Pearson on February 22nd, 2012.

Can you be trusted?
Being a notorious liar has gave me many opportunities in life: my zeppelin is made of gold, my cat is the last of its species, and I’m typing this from the top of Skull Mountain. But it also made playing increpare’s tiny, dungeon crawler Promises really tough, as you need to keep your promises to snatch the keys to complete the game. I don’t want to spoil it, as there’s only a minute’s worth of game here and because I’m essentially a nice person with some flaws, so instead I’ll write some more lies. In Promises you fight a mega-copter made of the ghosts of old tanks, and if you Google the name of the game three times in a row there’s a small chance the rapture will occur. Look, just play it. I promise I’ll tell the truth below.
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Reprogramming The Dog: Oíche Mhaith

By Alec Meer on December 19th, 2011.

:(

It’s the season of goodwill. Thus there is no better time to play Terry Cavanagh and Increpare’s Flash game about a family who start off swearing at each other and wind up somewhere far, far darker. Unutterably bleak yet strangely moving with it, Oíche Mhaith is an emotionally brutal but deeply compelling and occasionally perversely funny few minutes.
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They Are All Alone: Ludum Dare Picks

By Adam Smith on December 19th, 2011.

Lots of free games! I haven’t played everything entered into the latest Ludum Dare because I do not have all the time in the world, but I did want to try out some of the other entries after Alec looked at Minicraft. No doubt I’ve missed the one game that everyone will be talking about 24 hours from now, the one that forms the basis for Valve’s next major franchise and blows the minds of everyone who plays it. I probably skipped past it because it was called ‘Alone’, which is the theme this time around and therefore the title of 78% of entries. For those who don’t know, these are games designed around the set theme and created in 48 hours. Here are some of them.

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Postmodern Wives’ Tale: Pirouette

By Adam Smith on December 13th, 2011.

Idle chats are my favourite pastime

Walk to the right and talk to dying women. That’s my hastily written but accurate tutorial for Increpare and Starfruit Games’ collaboration, Pirouette. The animation and backgrounds are rather beautiful and the dialogue is chucklesome in its deliberate formality, with a staged quality that seems to laugh in the face of accusations of pretension. These are people, or ideas of people, who speak like exaggerated versions of the expected types. The end seems to have serious intent, or perhaps pretends to, but I was smiling throughout the 10 or 15 minutes it took to play. Pirouette is free and is also available on iPad, which led to Apple categorising it as a book rather than a game. Perhaps that’s a punchline of sorts.

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Now Playing: English Country Tune

By Jim Rossignol on November 27th, 2011.


Increpare’s brain-jammin’ 3D puzzle game, English Country Tune, has been released. The game plays with a bunch of spatial puzzle ideas to create some ingenious challenges. It’s had me going a bit hypnotoad with concentration trying to get through the puzzles. There’s a demo for PC and Mac on the site. You should play it. You really should.

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Unjaunty: English Country Tune

By Jim Rossignol on November 18th, 2011.

The inside of Lavelle's head, yesterday.
Stephen “Increpare” Lavelle has sent over a version of his spatial puzzle game, English Country Tune, and I’ve been playing it. Atmospheric, compelling, and acutely encouraging of the thinking they call lateral, English Country Tune mixes some of the kind of 3D puzzles you might have seen before over the years with some you won’t have seen, and then adds in extra layers of impossible videogame physics and Increpare experimental cleverness. I am currently gnawing on early puzzles that include faked “camouflage” gravity… Yes, it’s that kind of thing. And it’s awesome. That said, despite the name, there are no jaunty folk songs to be found. Not so far, anyway. For gist of the sort of 3D puzzling you’ll be expected to face head below to see the trailer. The game itself will be out via the website a week today, apparently.
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Funny Never Sleeps: American Dream

By Quintin Smith on February 10th, 2011.

Gaze upon my bone shrine to Father Dollar.

American Dream is a collaborative browser game from Increpare, VVVVVV’s Terry Cavanagh, Jasper Byrne and Tom Morgan-Jones that’s made me laugh more than enough to warrant a post. It’s a bit like Oliver Stone’s Wall Street directed by a wet pocket calculator. Set in the 80s, it tasks you with fulfilling the American dream by making a million dollars, though according to Terry it started its life as a game called Killing Spree about “an assassin who spent all his money on designer furniture”. Go play! It’s exactly the kind of oddball thing that I play then can’t help but wonder how it would have turned out with an actual budget.

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It’s Topical Tuesday: Put The Kettle On

By Quintin Smith on November 30th, 2010.

I’m not out protesting. I’m sat at home, absorbing a steady drip-feed of political horror off of Twitter. But now, thanks to inexhaustible indie developer Increpare, I can pretend I’m there! Join me as I lock the toilet, open a window, put on a coat and fire up Kettle, a game which casts you as the police trying to effectively bundle a small crowd into a tight space. I got it off Kieron, who got it off Boing Boing. As he says, it really is a neat little puzzler, albeit full disturbing one-liners from a policeman birthed from MSPaint. Thanks, Kieron. Thieron.

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