Posts Tagged ‘Increpare’

Lair Liar: Keep Your Word To Complete Promises

Can you be trusted?
Being a notorious liar has gave me many opportunities in life: my zeppelin is made of gold, my cat is the last of its species, and I’m typing this from the top of Skull Mountain. But it also made playing increpare’s tiny, dungeon crawler Promises really tough, as you need to keep your promises to snatch the keys to complete the game. I don’t want to spoil it, as there’s only a minute’s worth of game here and because I’m essentially a nice person with some flaws, so instead I’ll write some more lies. In Promises you fight a mega-copter made of the ghosts of old tanks, and if you Google the name of the game three times in a row there’s a small chance the rapture will occur. Look, just play it. I promise I’ll tell the truth below.
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Reprogramming The Dog: Oíche Mhaith


It’s the season of goodwill. Thus there is no better time to play Terry Cavanagh and Increpare’s Flash game about a family who start off swearing at each other and wind up somewhere far, far darker. Unutterably bleak yet strangely moving with it, Oíche Mhaith is an emotionally brutal but deeply compelling and occasionally perversely funny few minutes.
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They Are All Alone: Ludum Dare Picks

Lots of free games! I haven’t played everything entered into the latest Ludum Dare because I do not have all the time in the world, but I did want to try out some of the other entries after Alec looked at Minicraft. No doubt I’ve missed the one game that everyone will be talking about 24 hours from now, the one that forms the basis for Valve’s next major franchise and blows the minds of everyone who plays it. I probably skipped past it because it was called ‘Alone’, which is the theme this time around and therefore the title of 78% of entries. For those who don’t know, these are games designed around the set theme and created in 48 hours. Here are some of them.

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Postmodern Wives’ Tale: Pirouette

Idle chats are my favourite pastime

Walk to the right and talk to dying women. That’s my hastily written but accurate tutorial for Increpare and Starfruit Games’ collaboration, Pirouette. The animation and backgrounds are rather beautiful and the dialogue is chucklesome in its deliberate formality, with a staged quality that seems to laugh in the face of accusations of pretension. These are people, or ideas of people, who speak like exaggerated versions of the expected types. The end seems to have serious intent, or perhaps pretends to, but I was smiling throughout the 10 or 15 minutes it took to play. Pirouette is free and is also available on iPad, which led to Apple categorising it as a book rather than a game. Perhaps that’s a punchline of sorts.

Now Playing: English Country Tune

Increpare’s brain-jammin’ 3D puzzle game, English Country Tune, has been released. The game plays with a bunch of spatial puzzle ideas to create some ingenious challenges. It’s had me going a bit hypnotoad with concentration trying to get through the puzzles. There’s a demo for PC and Mac on the site. You should play it. You really should.

Unjaunty: English Country Tune

The inside of Lavelle's head, yesterday.
Stephen “Increpare” Lavelle has sent over a version of his spatial puzzle game, English Country Tune, and I’ve been playing it. Atmospheric, compelling, and acutely encouraging of the thinking they call lateral, English Country Tune mixes some of the kind of 3D puzzles you might have seen before over the years with some you won’t have seen, and then adds in extra layers of impossible videogame physics and Increpare experimental cleverness. I am currently gnawing on early puzzles that include faked “camouflage” gravity… Yes, it’s that kind of thing. And it’s awesome. That said, despite the name, there are no jaunty folk songs to be found. Not so far, anyway. For gist of the sort of 3D puzzling you’ll be expected to face head below to see the trailer. The game itself will be out via the website a week today, apparently.
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Funny Never Sleeps: American Dream

Gaze upon my bone shrine to Father Dollar.

American Dream is a collaborative browser game from Increpare, VVVVVV’s Terry Cavanagh, Jasper Byrne and Tom Morgan-Jones that’s made me laugh more than enough to warrant a post. It’s a bit like Oliver Stone’s Wall Street directed by a wet pocket calculator. Set in the 80s, it tasks you with fulfilling the American dream by making a million dollars, though according to Terry it started its life as a game called Killing Spree about “an assassin who spent all his money on designer furniture”. Go play! It’s exactly the kind of oddball thing that I play then can’t help but wonder how it would have turned out with an actual budget.

It’s Topical Tuesday: Put The Kettle On

I’m not out protesting. I’m sat at home, absorbing a steady drip-feed of political horror off of Twitter. But now, thanks to inexhaustible indie developer Increpare, I can pretend I’m there! Join me as I lock the toilet, open a window, put on a coat and fire up Kettle, a game which casts you as the police trying to effectively bundle a small crowd into a tight space. I got it off Kieron, who got it off Boing Boing. As he says, it really is a neat little puzzler, albeit full disturbing one-liners from a policeman birthed from MSPaint. Thanks, Kieron. Thieron.

Activate The Three Artefacts And Then Leave

Ah, the working week hasn’t begun until we’ve posted a dreadfully sinister indie game. Courtesy of the Indie Games blog, Activate the Three Artefacts and then Leave has you navigating an ominous, claustrophobic environment using your mouse, the WASD keys and by listening out for sounds, though that description doesn’t convey the game’s nightmarish atmosphere. It plays a bit like the hallucination of a sedated hospital patient who’s been left staring at white ceiling tiles. Videogames! Go play.

Increpare: Indie Developer Needs Cash, Badly

This happens to me all the time.

You know Increpare? Aka Stephen Lavelle? He’s one of the hyper-prolific game creators on the British indie scene. We’ve blogged about a couple of his games before (The historian game Opera Omnia and the Mass Effect 2 parody Starfeld), but he does a whole lot more. His presentation at World of Love basically involved him just talking to everyone in the audience about what they were up to. He also basically worked in the industry as a coder in the games industry and doing it solely as a job – because he saved his creativity for churning out games. Anyway – the reason why I’m posting is that he’s just been made redundant and has put up a request for donations. If you’ve ever dug any of his games, now would be a good time to throw some Internetcoins in his direction. And if you haven’t, go to Increpare‘s site and be bewildered at where to start. I’ve just played Whale of Noise, based around one of our aquatic mammal sorts learning notes to sing to separate its body into increasingly distantly placed parts. And The Terrible Whiteness of Appalachian Nights features stuff so horrible I can’t even show you a screenshot. And the pictured Beatification is just plain odd. What have you found?