Posts Tagged ‘Increpare’

Activate The Three Artefacts And Then Leave

By Quintin Smith on November 15th, 2010.

Ah, the working week hasn’t begun until we’ve posted a dreadfully sinister indie game. Courtesy of the Indie Games blog, Activate the Three Artefacts and then Leave has you navigating an ominous, claustrophobic environment using your mouse, the WASD keys and by listening out for sounds, though that description doesn’t convey the game’s nightmarish atmosphere. It plays a bit like the hallucination of a sedated hospital patient who’s been left staring at white ceiling tiles. Videogames! Go play.

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Increpare: Indie Developer Needs Cash, Badly

By Kieron Gillen on August 19th, 2010.

This happens to me all the time.

You know Increpare? Aka Stephen Lavelle? He’s one of the hyper-prolific game creators on the British indie scene. We’ve blogged about a couple of his games before (The historian game Opera Omnia and the Mass Effect 2 parody Starfeld), but he does a whole lot more. His presentation at World of Love basically involved him just talking to everyone in the audience about what they were up to. He also basically worked in the industry as a coder in the games industry and doing it solely as a job – because he saved his creativity for churning out games. Anyway – the reason why I’m posting is that he’s just been made redundant and has put up a request for donations. If you’ve ever dug any of his games, now would be a good time to throw some Internetcoins in his direction. And if you haven’t, go to Increpare‘s site and be bewildered at where to start. I’ve just played Whale of Noise, based around one of our aquatic mammal sorts learning notes to sing to separate its body into increasingly distantly placed parts. And The Terrible Whiteness of Appalachian Nights features stuff so horrible I can’t even show you a screenshot. And the pictured Beatification is just plain odd. What have you found?

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Mass Defect: Starfeld

By Kieron Gillen on February 11th, 2010.

We had one fitted in RPS' cave, but it broke within the week.

I started the day with a micro-webgame which one Mr DMcCool discovered over at the Indie game Blog. “As far as I can tell its a hilarious minimalist critique of Mass Effect,” says DMcCool, which sounds so much the sort of thing I’d write, I’m just going to quote it. Tricky moral dilemmas! Memorable characters! Upgradeable characters! Questionable and repetitive gameplay! Shocking twists! It’s Starfeld.

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Prologue To History: Opera Omnia

By Kieron Gillen on March 20th, 2009.

RPS is increasingly beardy again.
I’ve been meaning to play this seriously for a few weeks now, and it looks as if it’s never going to happen with my current work and gaming schedule. So I think it best I draw your attention to it, if it hasn’t been already, and sit back. I can’t remember if Robert Yang pointed me at Opera Omnia over at IndieGames first, or whether it was Jim – either way, it’s the sort of experimental, novel game which really isn’t like anything else I can think of. It’s a puzzle game based around you playing a historian, trying to create theories which would explain how a situation come to pass. You make simulation models explaining migration patterns, and is based around reversing the usual ways of thinking. As in, how could this have come to pass? Honestly, it’s very abstract, very strange and certainly worth playing and thinking about. Get it from here.

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