Posts Tagged ‘Incus games’

Of Mice And Gamepads: The Future Of Controllers

If I’m going to be dull and reductive about it, playing videogames works like this: we tell a game something through an input device – say, a gamepad, motion contoller, touch screen or keyboard – and get a response back in the form of images or sound. It’s like a conversation, but it’s shaped by the devices we use to talk. Without the Wiimote, there is no Wii Sports. Without the touch screen, there is no Fingle or Bloop.

If I don’t own the relevant controller, then I can’t play these games. But what if the controller doesn’t even exist? Many games are impossible to conceive of because we don’t have the hardware to act as muse. Are we living on a junk diet of gamepads and mice – or a rich land of controller plenty?

Let’s have a chat with a few developers and see wot what they think.

Read the rest of this entry »

, , , , , , , , , , , , , , , , , , , , , , , , , .


See No Evil: Three Monkeys Is A Game Of Blindness

The last game I played that was just based on the player’s hearing was The Blind Monk’s Society, which I hilariously chose to play because it has no graphics and RPS was protesting SOPA at the time. It was a torturous joke on the blackout, see? The concept was good enough for me to hope that something of its ilk comes along properly, to take sound and build a world with it. I’m happy to report that it Three Monkeys does just that, picking up the notion and running with it. Trailery bits and dev chat beneath.
Read the rest of this entry »

, , .