Posts Tagged ‘Indie Fund’

Wait For The Drop: Fract OSC To Release In April

By Graham Smith on March 12th, 2014.

Fract OSC is being released! The first-person puzzle game in which you explore the innards of a manipulable, functioning synthesizer is finally breaking out into breakbeats in April. This is good news, if you’ve ever wanted to solve puzzles in a Daft Punk-meets-Myst world, and if you’ve ever wanted to learn how to use real synthesizers but were stopped in your tracks by your inability to inhabit a synthesizer it and control it as all-encompassing machinery.

There’s a new teaser trailer below.

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Indie Fund Ensures Fract OSC’s Final Synthesis

By Jim Rossignol on July 5th, 2013.


It’s been over a year since we had cause to mention first-person music synthesizing game Fract OSC, but I saw the team talk at GDC in March, and it was clear a lot had been happening in that time. Not all of it good. The takeaway message from their presentation, however, was that while they had experienced all kinds of difficulties in the months following their IGF successes, they were finally back on track. That seems to have more than empty rhetoric, too, because Indie Fund, who have been steadily backing many of the most interesting and successful indie projects out there, have announced they are helping bring Fract OSC to neony fruition: “…when Phosfiend Systems sent out the signal that they needed help getting it across the finish line, we jumped at the opportunity to make that happen for them!”

A feast of light and sound await in the most recent trailer, below.
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It’s A Steal: Andy Schatz Talks Monaco, Other Stuff

By Jim Rossignol on February 6th, 2013.


Andy Schatz’ inspired multiplayer co-op heist game,Monaco, is a lot of fun. I’ll describe that fun to you in more detail in another article. For now, though, with the game just a couple of months from release, have a read of my chat with the creator of the IGF-winning game. We talk Indie Fund, Kickstarter, Volcanoes, and the joy of beta testing. Read on!

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In Good Conscious: The Swapper

By John Walker on August 1st, 2012.

My found stuff never looks like this. Just old ibuprofen boxes and snotty tissues.

The Swapper has been in development for a good long while now. We first noticed it in October 2010, and today it’s one of seven games receiving the Indie Fund’s financial support. Today they’ve announced that they’ve had Penumbra’s Tom Jubert writing their game’s story (“leading narrative development”). The 2D puzzle-platformer will apparently discuss such existential questions as whether we have a soul, what is consciousness, and the very nature of our being. Which it’s fair to say is something platformers all too often forget to broach.

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Wot I Think: Q.U.B.E.

By Adam Smith on January 9th, 2012.

A glover, not a fighter

An uncanny piece of scientific equipment. A series of sterile test chambers. A first-person puzzle game that demands spatial awareness and the precise handling of increasing combinations of elements. It’s Q.U.B.E. and this is Wot I Think.

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Q.U.B.E. Unfolds A Demo On Steam

By Jim Rossignol on January 7th, 2012.


Spatially clever first-person puzzle game Q.U.B.E. now has a demo, and you can get it on Steam. It’s the first game from the Indie Fund guys, who I interviewed here. I believe Adam is working on a review of Q.U.B.E. at this very moment, so we should have his thoughts on the game very soon. In the meantime why not have a play of the demo and formulate your own?

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Indie Fund Is Open For Business

By John Walker on July 7th, 2010.

how apt.

What would you do if you’d made an indie game, and suddenly found yourself impressively wealthy as a result? Build a castle out of diamonds? Buy a zoo just so you can eat all the animals? Or would you create an angel investment fund so you can help other indies get their projects off the ground? That’s the excellent choice that a number of successful indies (you can find out more about who in Alec’s piece from March), and the Indie Fund project is now alive.

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What Goes Around… The Indie Fund

By Alec Meer on March 2nd, 2010.

I adore this film, and I'm not afraid to say it

Some indie games make a lot of money. Most don’t. Worse, many never even get off the ground because they have no funding. The freshly-announced Indie Fund means to change that – it’s an angel investment group set up by some of independent gaming’s greatest current luminaries (the likes of 2D Boy, Jon Blow, Flashbang…) and intended to help the next generation of indie devs get started on making wonderful toys for us lot to play with. I.e. more Worlds of Goo, more Braids, more Audiosurfs, more Solium Infernums… This is a good day. A fantastically, wonderfully, bloody good day.
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