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Posts Tagged ‘Indie Fund’

Wot I Think: Q.U.B.E.

By Adam Smith on January 9th, 2012.

A glover, not a fighter

An uncanny piece of scientific equipment. A series of sterile test chambers. A first-person puzzle game that demands spatial awareness and the precise handling of increasing combinations of elements. It’s Q.U.B.E. and this is Wot I Think.

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Q.U.B.E. Unfolds A Demo On Steam

By Jim Rossignol on January 7th, 2012.


Spatially clever first-person puzzle game Q.U.B.E. now has a demo, and you can get it on Steam. It’s the first game from the Indie Fund guys, who I interviewed here. I believe Adam is working on a review of Q.U.B.E. at this very moment, so we should have his thoughts on the game very soon. In the meantime why not have a play of the demo and formulate your own?

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Indie Fund Is Open For Business

By John Walker on July 7th, 2010.

how apt.

What would you do if you’d made an indie game, and suddenly found yourself impressively wealthy as a result? Build a castle out of diamonds? Buy a zoo just so you can eat all the animals? Or would you create an angel investment fund so you can help other indies get their projects off the ground? That’s the excellent choice that a number of successful indies (you can find out more about who in Alec’s piece from March), and the Indie Fund project is now alive.

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What Goes Around… The Indie Fund

By Alec Meer on March 2nd, 2010.

I adore this film, and I'm not afraid to say it

Some indie games make a lot of money. Most don’t. Worse, many never even get off the ground because they have no funding. The freshly-announced Indie Fund means to change that – it’s an angel investment group set up by some of independent gaming’s greatest current luminaries (the likes of 2D Boy, Jon Blow, Flashbang…) and intended to help the next generation of indie devs get started on making wonderful toys for us lot to play with. I.e. more Worlds of Goo, more Braids, more Audiosurfs, more Solium Infernums… This is a good day. A fantastically, wonderfully, bloody good day.
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