Posts Tagged ‘indie’

Galactic Princess Is As Pretty As A Thing

By Craig Pearson on December 4th, 2013.

If you won't tell George Lucas then neither will we
You know, if you’d told me that my freelance career would coincide with the biggest resurgence in space gaming, I probably wouldn’t left my job. I don’t have time for this. Something’s going to have to give if I want to have time to play all these damn games and pay the bills. Galactic Princess is another game of space exploration and expansion, this time rendered in the sort of high-definition pixel art that makes everything look retro and futuristic at the same time. It’s a “spaceship survival sandbox”, one where you’re the captain of a ship and doing what you can to survive. The bad thing you do rhymes with “bravery”.
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Mythmas Time: Apotheon Trailer

By Craig Pearson on December 4th, 2013.


Apotheon is one of the more interesting games on the horizon. It’s a stunningly pretty action RPG set in ancient Greece, where you’ll wander an open-world Mount Olympus as you attempt to overthrow Hera. It’s from Alien Trap Games, who made the splendid Capsized, and they’ve just announced that if you pre-order Apotheon you’ll get Capsized for free.
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Pixel Piracy Devs Pirate Pixel Piracy

By Craig Pearson on December 3rd, 2013.


Well, this is just confusing. The last time I posted about Pixel Piracy, it was part of my drive to reclaim the RPS ‘piracy’ tag. I am trying to steer it away from the choppy waters of people acquiring games they haven’t paid for, and into a calm bay of games about pirates. Pirates of the sea, and not of the Internet. Well, the makers of the Pixel Piracy have stuffed that notion right up: their charming little roguelike (and honestly, while it’s at an early stage it’s completely utterly winning me over) is being seeded on Bit-Torrent, and running the Traceroute program that the NSA loaned me exposed the developers as the seeders. Before you start disconnecting, don’t panic! The devs are only doing this to ensure that pirates receive a safe and reliable version of their game. Thanks, Solidust! You’ve messed my tag right up.
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Better Slate Than Never: Rymdkapsel Coming To PC

By Craig Pearson on December 3rd, 2013.


You know that Game of Thrones is an allegory of the horror of gaming on touchscreens, yeah? What else could “Winter is coming” be about other than the pain and suffering of trying to use a mobile phone or tablet device in the cold? It’s clearly about having your nose pressed against the freezing glass, the horror of a snotty face finger prodding away in a clumsy mockery of what could be done in the days of warmth and plenty. So I am very happy to have the announcement trailer for rymdkapsel, a strategy game that could only be played on iThings and Google gadgets, is coming to the PC. It’ll have a warm welcome and a place around my fire.
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Paper Sorcerer Is Out, Demoed, Rather Pretty

By John Walker on November 25th, 2013.

Every now and then a Kickstarter asks for so little that you wonder if the developers have really thought it through. With such a low target, can they really achieve their goals? Well, RPG Paper Sorcerer could. Asking for only $5,000 back in June 2012, it went on to make rather more with $13,151 in donations. A year later than planned, the game is now out. And it still looks as striking as it did back then. It’s now on Greenlight, of course, and there’s a demo for your judgement.

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Looking For Minyans: Jason The Greek

By John Walker on November 21st, 2013.

You may want to be all cynical about it, but I’m not going to be. This enormous influx of adventures via the dreamtubes of Kickstarter isn’t going to produce non-stop gold, but it is going to increase the chances of gold. So rather than rolling your eyes, you, why not enjoy the enough-shit-at-a-wall factor?

Hopefully not shit at all is Jason The Greek. A point-and-clicker that the creator describes as a cross between Star Trek and Jason And The Argonauts, that already has a demo. Attention: you have mine.

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A Walk In The Dark Is No Walk In The Park

By John Walker on November 11th, 2013.

Gorgeous shadowy platformer A Walk In The Dark was officially released a year ago. However, via the magic of that green, green light, it’s now launching itself all over again via its appearance on Steam. I’m pretty convinced that Greenlight isn’t working so well, but it’ll be interesting to learn whether these much-delayed indie releases give games a second bite of the money pie.

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QWOP A Load Of This: Probably Archery

By Craig Pearson on October 24th, 2013.

Steady... steady...
“This is hard. Hard and stupid.” You are correct, Probably Archery. You are both those things, because that is your reason for existing: to be hard and to be stupid. Probs Arch, as I like to call it, is another of that breed of games that gives you an intimate level of control over bits of your body. In this case, you manipulate both arms independently, while swiveling wrists, and adjusting elbows and shoulders. I think it’s a game of archery, but the ambiguity of the title means I’ll have to check out the demo before making a definitive statement.
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Ye New Sweet Shoppe: Candy Box 2 Is Out Now

By Graham Smith on October 24th, 2013.

Don't drop those candies.

The first Candy Box was the best ASCII-driven, browser-powered, candy-based RPG I’ve ever played. It was, in a way, the most interestingly designed game of 2013. Now the sequel is ready, and you can play it now.
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The Best Game Idea You’ll See Today: Roundabout

By John Walker on October 17th, 2013.

The year 1977 was a pretty important one. It was, for instance, the year I was spawned. And that’s it. Those are the reasons it’s so important. It was also, claim developers No Goblin, the year the revolving chauffeur-driven limo was introduced. And so it is the setting for Roundabout, a game in which you must navigate a spinning limousine through an open world. Oh goodness, yes.

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It’s (Spaces)hip To Be A Square: Emerald Looking Great

By John Walker on October 16th, 2013.

As someone who never fell in love with Thomas, Emerald is the first time in a long while that I’ve felt such an emotional connection with a geometric shape. This brief, but replayable game combines a very simple maze-like puzzler with some remarkably effective, affecting moments that tone how you’ll want to approach the game itself. And it’s not yet finished. A successful Kickstarter means the game will be expanding, for which there are only 11 hours left to go.

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Place Planks And Plunder: Pixel Piracy

By Craig Pearson on October 9th, 2013.

grappling hooks!
I have been on a mission to reclaim the RPS piracy tag. I want happy stories about pirate games when you click on it, and not sad stories about games being pirated. I took a break, because of Assassin’s Creed IV’s ridiculous video spam, but I am delighted to direct your attention to Pixel Piracy. It puts you in charge of a pirate crew in a procedurally generated Caribbean.
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Impressions: Full Bore

By John Walker on October 8th, 2013.

It’s widely accepted that there are far too few porcine-digging games. Full Bore is one attempt to redress this gap, an open-world puzzler in which you, a burrowing boar, must explore the piggy mines and solve piggy puzzles. I’ve had a piggy look.

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