Posts Tagged ‘indie’

Allegorical Horror: The Last Cargo

By Craig Pearson on October 7th, 2013.

I hope he's not cross.
Like Minesweeper, Tetris, and 18 Wheels of Steel: American Long Haul, “The Last Cargo is the result of the experience of a man exposed to the debilitating power of religious indoctrination.” It is a survival horror where the player faces the burdens of forced belief in a building built of his own faith; a ramshackle tower of creeping horrors, shadows, locked doors. It is an intriguing setting with an even more intriguing premise: the player’s imposed faith has rendered him unable to walk, so he must use a wheelchair.
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Polygons Begone: Spy Party’s New Art Looks Lovely

By Craig Pearson on October 7th, 2013.

SUSPICION!
I think part of the fear I had over playing Spy Party rested on the graphics. I might have overcome the horror of attempting the delicately balanced multiplayer if the characters were welcoming and not blank-faced Doctor Who monsters from the planet Do Not Want. That is a problem that Chris Hecker has been working on for some time, and now we can finally see how the new art looks and plays. The beta just updated with a test level, showing off the new room and a few of the new character models. A video is below.
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Impressions: Risk Of Rain Beta

By John Walker on October 7th, 2013.

At the very centre of the crossroads between roguelikelike and metroidvania lies Risk Of Rain. It is a ridiculously compelling procedurally generated side-scrolling platform survivor-me-do, with multiple characters to play as, single and co-op play, and some of the hardest-hitting deaths I’ve experienced in such games. Recently Greenlit, and due out very soon, I thought I’d plunge into the beta.

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Defect SDK Will Use Your Creations Against You

By Craig Pearson on October 3rd, 2013.


Confusingly titled spaceship builder Defect SDK had me staring at my monitor like a monkey at a monolith. Why are they selling a defective SDK? How is that a game? I asked, but the people of Forbidden Chatroom of Mystery were of no help: Jim only communicates with screenshots of Sir, John is singing this song: “I am best! I am best! I’m the best one of the lot!”, and Adam is from Manchester and scares me. I was left to figure it all out on my own. After calling my dad, we had it sussed: the “Defect” part means the crew of your ship could steal if from you at any moment, and “SDK” stands for “Spaceship Destruction Kit”. No, it’s not a very helpful name, but now I’ve had it explained to me I quite like the concept, and the trailer has some lovely moments
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At Last, A Game About Animal Farts! Worlds Of Wanda

By John Walker on October 3rd, 2013.

We get sent a lot of email about a lot of games, as you might expect. We can’t post about all of them, so some manner of arbitrary arbitration takes place somewhere inside our brains. Turns out one way to skip to the front of the line is to have the words “collect animal farts” in your game’s opening description. Worlds Of Wanda, you have my attention.

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A Cute Puzzle Game: Tri Trailer

By Craig Pearson on September 30th, 2013.

I do love a strangely shaped world
Portal 2 wasn’t nearly as messed-up as it could have been. I loved it, and still pop in now and again to enjoy the physics and writing, but I always wish they’d went further and curly-wurlied the gravity and surroundings. Every time a room was fixed in front of me, I wished the same tech was used to just turn everything upside down, inside out, or that it would twist the testing chambers into odd, broken configurations. I am a very needy person. With that in mind, I’m interested in this Greenlight begging puzzle game, Tri. A FPS puzzle game where you drag out triangular walkways to cross the world.
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Edge Of Eternity Is A French J-RPG? It’s Ambitious

By John Walker on September 27th, 2013.

It’s kind of weird that J-RPG has become a genre, rather than meaning it’s actually from Japan. Edge Of Eternity, describing itself as such, despite being developed in France, by indies Midgar Studio. It’s an extremely ambitious project, a young indie studio looking to create a massive original RPG, with orchestrated live music, turn-based combat, and fire coming out of the developers’ heads. But they’re asking for $200,000. Cripes.

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‘Roid Rage: Space: The Return Of The Pixxelfrazzer

By Craig Pearson on September 26th, 2013.


Space: The Return Of The Pixxelfrazzer is answering a question about gaming that no-one thought to ask. It’s an obvious one, too. Up there with “What is The Doctor’s name?” (The answer is always “Jeff”, btw. Jeff Who, Doctorman.). It asks: “Where was the ship in Asteroids coming from and where was it going?”, then proceeds to answer that in an extraordinary burst of neon, quests, and physics. I started watching the trailer because Space: The Return Of The Pixxelfrazzer is a silly name, but by the end of it I was enthusiastically clicking the Greenlight page. There is a trailer and demo below.
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Hydro-Eclectic: Raindrop Looks Surreal, Dark, Pretty

By Craig Pearson on September 25th, 2013.


I am afflicted with Stalkeritis, so when games pop-up with a vague hint in a Stalkery direction I get a bit excited and need to lie down until my blood pressure normalises. Raindrop looks to be sort of broadly thematically similar with that grim Ukrainian treasure: a survival game set in a post-collapse world following an “event”, where secrets are covered in rust and weeds, and you need to scavenge to survive. That was always what brought me into the world, and the rest was just detail. Amazing, gorgeous, terrifying detail, but nonetheless it was on top of what I wanted out of the game. Watch the teasers below and see if you get the same reaction I did. And if you do, you should probably see the doctor
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Treely Magic: Arcane Worlds

By Craig Pearson on September 24th, 2013.


It’s amazing the difference one change can make. The last time I peeked into the rug-ged world of Arcane Worlds, a game basically built out of memories of Magic Carpet, it didn’t have trees. It was just a barren world beneath a burning sun that you could flood or crack open with spells. That was kind of enough to give me a few hours of fun, though. The latest update, that coincides with it attempting to break through the outer crust of Steam Greenlight, is available to download, and I noticed the worlds are created with a layer of foliage. So I reinstalled it.
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More Alone: Lone Survivor: The Director’s Cut Trailer

By Craig Pearson on September 24th, 2013.


Adam’s many words on Lone Survivor, the excellent horror adventure game from Jasper Byrne, are now completely redundant. A waste of black and white pixels. A pox on the RPS servers. I’ll log-in later and delete them, and then possibly delete Adam and take his place. Why? Well, Lone Survivor is about to receive the attention of a Director’s Cut, which will bring more story, better lighting, as well as bits that were cut for being too elaborate to make properly before the release date. It will re-frame the game. Why kill Adam? I dunno. It’s something to do. An eeky trailer with a strange song is beneath.
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Survivalish: Day One: Garry’s Incident

By Craig Pearson on September 19th, 2013.

Hug?
Day One Garry’s Incident needs a better name. “Garry” is already known in the game world, and then there’s the whole “Incident” thing. I’ve watched the trailer for the survival FPS and that’s putting it mildly, so I’ve helpfully come up with a few suggestions: “Amazonian Zombie Face Tossers”, “Whoops, I Blew Up Your Pyramid”, “Ahhhh! The Top’s Come Off The Mountain”, “Go To Hell, Monkeys!”, “Panther Wrestling”, or perhaps just “Tomb Raider Already Did It (Working Title)”. If from that you’ve surmised it’s a survival game set in a jungle with Mayan influences, you’d be completely correct. The trailer will fill in the rest of the gaps for you.
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Aulroight, How Am Ya? Travelogue Launch Trailer

By John Walker on September 18th, 2013.

I’ve decided on my favourite thing. It’s when American fantasy refers to “the Midlands”. In Travelogue, you can “change the fate of the Midlands”. Oh, if only that were possible. For instance, I would begin changing the fate of the Midlands by dropping bombs on Stoke On Trent until it was entirely obliterated, and then salt the earth on which it stood such that it could never grow again. Then I’d make it the law that if you call anyone “duck” you get your head chopped off. These options aren’t available in Travelogue, a text-led, map-based RPG from Urban Hermit Games.

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