Posts Tagged ‘indie’

Paper Sorcerer Is Out, Demoed, Rather Pretty

Every now and then a Kickstarter asks for so little that you wonder if the developers have really thought it through. With such a low target, can they really achieve their goals? Well, RPG Paper Sorcerer could. Asking for only $5,000 back in June 2012, it went on to make rather more with $13,151 in donations. A year later than planned, the game is now out. And it still looks as striking as it did back then. It’s now on Greenlight, of course, and there’s a demo for your judgement.

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Looking For Minyans: Jason The Greek

You may want to be all cynical about it, but I’m not going to be. This enormous influx of adventures via the dreamtubes of Kickstarter isn’t going to produce non-stop gold, but it is going to increase the chances of gold. So rather than rolling your eyes, you, why not enjoy the enough-shit-at-a-wall factor?

Hopefully not shit at all is Jason The Greek. A point-and-clicker that the creator describes as a cross between Star Trek and Jason And The Argonauts, that already has a demo. Attention: you have mine.

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A Walk In The Dark Is No Walk In The Park

Gorgeous shadowy platformer A Walk In The Dark was officially released a year ago. However, via the magic of that green, green light, it’s now launching itself all over again via its appearance on Steam. I’m pretty convinced that Greenlight isn’t working so well, but it’ll be interesting to learn whether these much-delayed indie releases give games a second bite of the money pie.

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QWOP A Load Of This: Probably Archery

Steady... steady...
“This is hard. Hard and stupid.” You are correct, Probably Archery. You are both those things, because that is your reason for existing: to be hard and to be stupid. Probs Arch, as I like to call it, is another of that breed of games that gives you an intimate level of control over bits of your body. In this case, you manipulate both arms independently, while swiveling wrists, and adjusting elbows and shoulders. I think it’s a game of archery, but the ambiguity of the title means I’ll have to check out the demo before making a definitive statement.
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Ye New Sweet Shoppe: Candy Box 2 Is Out Now

Don't drop those candies.

The first Candy Box was the best ASCII-driven, browser-powered, candy-based RPG I’ve ever played. It was, in a way, the most interestingly designed game of 2013. Now the sequel is ready, and you can play it now.
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The Best Game Idea You’ll See Today: Roundabout

The year 1977 was a pretty important one. It was, for instance, the year I was spawned. And that’s it. Those are the reasons it’s so important. It was also, claim developers No Goblin, the year the revolving chauffeur-driven limo was introduced. And so it is the setting for Roundabout, a game in which you must navigate a spinning limousine through an open world. Oh goodness, yes.

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It’s (Spaces)hip To Be A Square: Emerald Looking Great

As someone who never fell in love with Thomas, Emerald is the first time in a long while that I’ve felt such an emotional connection with a geometric shape. This brief, but replayable game combines a very simple maze-like puzzler with some remarkably effective, affecting moments that tone how you’ll want to approach the game itself. And it’s not yet finished. A successful Kickstarter means the game will be expanding, for which there are only 11 hours left to go.

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Place Planks And Plunder: Pixel Piracy

grappling hooks!
I have been on a mission to reclaim the RPS piracy tag. I want happy stories about pirate games when you click on it, and not sad stories about games being pirated. I took a break, because of Assassin’s Creed IV’s ridiculous video spam, but I am delighted to direct your attention to Pixel Piracy. It puts you in charge of a pirate crew in a procedurally generated Caribbean.
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Impressions: Full Bore

It’s widely accepted that there are far too few porcine-digging games. Full Bore is one attempt to redress this gap, an open-world puzzler in which you, a burrowing boar, must explore the piggy mines and solve piggy puzzles. I’ve had a piggy look.

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Allegorical Horror: The Last Cargo

I hope he's not cross.
Like Minesweeper, Tetris, and 18 Wheels of Steel: American Long Haul, “The Last Cargo is the result of the experience of a man exposed to the debilitating power of religious indoctrination.” It is a survival horror where the player faces the burdens of forced belief in a building built of his own faith; a ramshackle tower of creeping horrors, shadows, locked doors. It is an intriguing setting with an even more intriguing premise: the player’s imposed faith has rendered him unable to walk, so he must use a wheelchair.
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