Posts Tagged ‘indie’

It’s (Spaces)hip To Be A Square: Emerald Looking Great

By John Walker on October 16th, 2013.

As someone who never fell in love with Thomas, Emerald is the first time in a long while that I’ve felt such an emotional connection with a geometric shape. This brief, but replayable game combines a very simple maze-like puzzler with some remarkably effective, affecting moments that tone how you’ll want to approach the game itself. And it’s not yet finished. A successful Kickstarter means the game will be expanding, for which there are only 11 hours left to go.

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Place Planks And Plunder: Pixel Piracy

By Craig Pearson on October 9th, 2013.

grappling hooks!
I have been on a mission to reclaim the RPS piracy tag. I want happy stories about pirate games when you click on it, and not sad stories about games being pirated. I took a break, because of Assassin’s Creed IV’s ridiculous video spam, but I am delighted to direct your attention to Pixel Piracy. It puts you in charge of a pirate crew in a procedurally generated Caribbean.
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Impressions: Full Bore

By John Walker on October 8th, 2013.

It’s widely accepted that there are far too few porcine-digging games. Full Bore is one attempt to redress this gap, an open-world puzzler in which you, a burrowing boar, must explore the piggy mines and solve piggy puzzles. I’ve had a piggy look.

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Allegorical Horror: The Last Cargo

By Craig Pearson on October 7th, 2013.

I hope he's not cross.
Like Minesweeper, Tetris, and 18 Wheels of Steel: American Long Haul, “The Last Cargo is the result of the experience of a man exposed to the debilitating power of religious indoctrination.” It is a survival horror where the player faces the burdens of forced belief in a building built of his own faith; a ramshackle tower of creeping horrors, shadows, locked doors. It is an intriguing setting with an even more intriguing premise: the player’s imposed faith has rendered him unable to walk, so he must use a wheelchair.
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Polygons Begone: Spy Party’s New Art Looks Lovely

By Craig Pearson on October 7th, 2013.

SUSPICION!
I think part of the fear I had over playing Spy Party rested on the graphics. I might have overcome the horror of attempting the delicately balanced multiplayer if the characters were welcoming and not blank-faced Doctor Who monsters from the planet Do Not Want. That is a problem that Chris Hecker has been working on for some time, and now we can finally see how the new art looks and plays. The beta just updated with a test level, showing off the new room and a few of the new character models. A video is below.
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Impressions: Risk Of Rain Beta

By John Walker on October 7th, 2013.

At the very centre of the crossroads between roguelikelike and metroidvania lies Risk Of Rain. It is a ridiculously compelling procedurally generated side-scrolling platform survivor-me-do, with multiple characters to play as, single and co-op play, and some of the hardest-hitting deaths I’ve experienced in such games. Recently Greenlit, and due out very soon, I thought I’d plunge into the beta.

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Defect SDK Will Use Your Creations Against You

By Craig Pearson on October 3rd, 2013.


Confusingly titled spaceship builder Defect SDK had me staring at my monitor like a monkey at a monolith. Why are they selling a defective SDK? How is that a game? I asked, but the people of Forbidden Chatroom of Mystery were of no help: Jim only communicates with screenshots of Sir, John is singing this song: “I am best! I am best! I’m the best one of the lot!”, and Adam is from Manchester and scares me. I was left to figure it all out on my own. After calling my dad, we had it sussed: the “Defect” part means the crew of your ship could steal if from you at any moment, and “SDK” stands for “Spaceship Destruction Kit”. No, it’s not a very helpful name, but now I’ve had it explained to me I quite like the concept, and the trailer has some lovely moments
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At Last, A Game About Animal Farts! Worlds Of Wanda

By John Walker on October 3rd, 2013.

We get sent a lot of email about a lot of games, as you might expect. We can’t post about all of them, so some manner of arbitrary arbitration takes place somewhere inside our brains. Turns out one way to skip to the front of the line is to have the words “collect animal farts” in your game’s opening description. Worlds Of Wanda, you have my attention.

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A Cute Puzzle Game: Tri Trailer

By Craig Pearson on September 30th, 2013.

I do love a strangely shaped world
Portal 2 wasn’t nearly as messed-up as it could have been. I loved it, and still pop in now and again to enjoy the physics and writing, but I always wish they’d went further and curly-wurlied the gravity and surroundings. Every time a room was fixed in front of me, I wished the same tech was used to just turn everything upside down, inside out, or that it would twist the testing chambers into odd, broken configurations. I am a very needy person. With that in mind, I’m interested in this Greenlight begging puzzle game, Tri. A FPS puzzle game where you drag out triangular walkways to cross the world.
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Edge Of Eternity Is A French J-RPG? It’s Ambitious

By John Walker on September 27th, 2013.

It’s kind of weird that J-RPG has become a genre, rather than meaning it’s actually from Japan. Edge Of Eternity, describing itself as such, despite being developed in France, by indies Midgar Studio. It’s an extremely ambitious project, a young indie studio looking to create a massive original RPG, with orchestrated live music, turn-based combat, and fire coming out of the developers’ heads. But they’re asking for $200,000. Cripes.

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‘Roid Rage: Space: The Return Of The Pixxelfrazzer

By Craig Pearson on September 26th, 2013.


Space: The Return Of The Pixxelfrazzer is answering a question about gaming that no-one thought to ask. It’s an obvious one, too. Up there with “What is The Doctor’s name?” (The answer is always “Jeff”, btw. Jeff Who, Doctorman.). It asks: “Where was the ship in Asteroids coming from and where was it going?”, then proceeds to answer that in an extraordinary burst of neon, quests, and physics. I started watching the trailer because Space: The Return Of The Pixxelfrazzer is a silly name, but by the end of it I was enthusiastically clicking the Greenlight page. There is a trailer and demo below.
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