Posts Tagged ‘indieCade’

Hey, Let’s Give David Gallant More Money Than He Needs

By John Walker on September 5th, 2013.

One thing we keep hearing is how generous the RPS community is. We keep seeing evidence of it too, and many developers have published their Kickstarter stats showing RPS readers chucking in the most. You lot are brilliant!

So talking of which, I’ve just noticed that I Get This Call Every Day developer David S Gallant – the guy who was fired from his job because he made a game about it – is fundraising to get himself to IndieCade this year. He’s asked for just C$650. Wouldn’t it be brilliant if he got, say, thousands?

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The 2012 IndieCade Finalists In Full In A Long List

By John Walker on August 23rd, 2012.

The International Festival Of Independent Games fast approaches, happening at the beginning of October. And the Indiecade 2012 nominees have been announced, and it’s an exceedingly eclectic mix, from traditional games to physical fights, board games to books about role-playing. So what more could you ask than my listing them all for you below, with links to those on PC you can play right now? WHAT MORE DO YOU WANT FROM ME?

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Gorilla Hugs Kitten, Activision’s Indie Compo Winners

By Nathan Grayson on June 26th, 2012.

Next year, I imagine Activision will also host a best Call of Duty contest. Winner gets a contract. Everyone else gets sued.

No, for real! See? Amazing, right? Activision’s indie competition, I think, follows a similar pattern – except with slightly fewer kittens and tremendously less publicity. I mean, I hear about the winners (and their $175,000 prizes) and think “Wow, good on Activision for setting such a cool thing into motion.” Then I remember that, no, this isn’t new. And finally, I remember why I didn’t remember: because Activision does a horrific job of giving these things any promotion. I suppose, though, that some is better than none, and so let’s have a look at the winner’s podium, shall we?

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IndieCade Awards And Alternatives

By Adam Smith on October 10th, 2011.

This is an actual photo from the festival - it was so much fun, I bet

I spent the weekend in a haunted watermill, which was pleasant and all, but I would rather have been at the Indiecade festival, battling inanely with invisible weaponry and rearranging boxes with strangers. The whole thing is done with now and that means it’s time for me to take a look at the winners, some of which I’ll cast no more than a sidelong glance at because they aren’t coming to PC. Last time I spoke about IndieCade I named my pick of the entrants as Proteus. Read on to see if the judges paid attention to my words and for a PC-centric awards ceremony of our very own.

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Unlevel Crossing: The Bridge

By Adam Smith on September 22nd, 2011.

this really is disturbingly like my dreams

I missed this video for The Bridge during my roundup of the most interesting IndieCade finalists and I’m sorry that I did, which is why I’m going to share it now. There’s not a lot of information on the game yet, not even a website, but I think it’s safe to say it will have a bit in common with And Yet It Moves. The trailer shows that the game world rotates and then frames the device rather poetically: “The world is much larger when every wall is a floor…” I’m already smitten by the Eschery design and you can be too by watching the trailer, right here. Thanks to Indie Games for bringing my attention to this one.

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Welcome To The Arthouse: IndieCade 2011

By Adam Smith on September 16th, 2011.

It's a logo. I've got nothing.

IndieCade kicks off on October 6th and that’s as good a reason for October the 6th as any I can think of. If you’re not aware of it, IndieCade is a festival, in its fifth year, that aims to celebrate all that is good in the world of indie games. Creators submit games and a roster of finalists is chosen for the event, at which they get lots of helpful exposure, such as these words that I’m writing at this very moment. Now that the 35 finalists have been announced, I’m going to take a look at the most interesting ones. By which I mean most of the ones that aren’t iOS games.

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