Posts Tagged ‘indiegogo’

Tactical Terraforming: Imagine Earth

By Adam Smith on April 17th, 2014.

Imagine Earth’s demo reminded me of Project Godus, which is a bit like having a face that reminds me of the kid who used to bully me at school and showed up a decade and a half later in the toilets of a dingy nightclub, horribly drunk and tearfully apologetic. In both situations, the unintended reminder inspires a mixture of anger and pity that I’m choosing to call ‘angety’. Initially, Imagine Earth was a catalyst for ‘angety’. I played on though, clicking and collecting resources through the tutorial, and soon enough I was enjoying myself. The playfields are smaller than those in Godus and rather than expanding simply for the sake of it, Imagine Earth’s colonies must be balanced and controlled. Take a look, or try the demo now.

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Look Here: SightLine Is Worth A Peek

By Craig Pearson on April 12th, 2014.

Take a good look, as it's all about to change.

I would like more games to recognise that they have absolute control over their environment, and I want them to use that to mess with me. I also want them to recognise that my agency isn’t an issue in this as well. That’s what SightLine does: it was initially developed as an Oculus Rift, but it can be played without the headcase. It’s first-person puzzle game about what happens to the world when you’re not looking, warping the world as you gaze elsewhere. There’s a short demo on the Indiegogo campaign, and it’s definitely worth playing.

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The National Espresso: Caffeine Demo And Crowdfunding

By Adam Smith on March 31st, 2014.

What is a Monday morning without Caffeine? A dangerous ravine packed with razor-sharp rocks at the end of the weekend’s gleaming superhighway. I don’t function particularly well until I’ve had my first coffee of the day, which is why I’m so grateful to the galaxy’s caffeine miners. Now seeking crowdfunding over at Indiegogo, Caffeine was last featured on these pages when I first spotted a nifty trailer that displayed its sci-fi horror charms to good effect. Since then, a demo has emerged, showcasing the game’s previous incarnation as an Unreal Engine 3 entity. The release version will be constructed using Unreal Engine 4, and takes inspiration from the spooky works of Monolith, including F.E.A.R. and Condemned. New trailer below.

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All Fun And Games: Diplopia, A VR Game For Treating Eyes

By Graham Smith on November 26th, 2013.

Double your pleasure.

We’re still just scratching the surface of what the Oculus Rift can be used for. Diplopia, which has more than doubled its small IndieGoGo funding target with 48 days left to go, is a motion-controlled Oculus Rift game designed to help people with strabismus, also known as cross-eye. As reported by Polygon, it does that by helping re-train people’s brain so that it stops ignoring the weaker eye, and thus improves 3D vision.

Come watch the pitch video and see the power of videogames. Also it looks like a pretty fun first-person Breakout clone.
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At Last, A Game About Animal Farts! Worlds Of Wanda

By John Walker on October 3rd, 2013.

We get sent a lot of email about a lot of games, as you might expect. We can’t post about all of them, so some manner of arbitrary arbitration takes place somewhere inside our brains. Turns out one way to skip to the front of the line is to have the words “collect animal farts” in your game’s opening description. Worlds Of Wanda, you have my attention.

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Abstract Space: Kromaia

By Adam Smith on September 23rd, 2013.

The crowd appears to miss the space sims of old and would very much like to fund new iterations of interstellar conflict simulators. With Star Citizen and Elite: Dangerous both raising enormous sums of cash, it’d be easy to think that only the largest vessels are of interest, but there’s plenty of space to go around, and some of it should be filled with the small and the strange. Enter Kromaia, which is certainly looking rather strange, but also rather large. It has a “navigation system…entirely driven by physical forces…Fluid displacement for novices and, for experts, impossible turns and extreme dodging, combined with boost, while moving over the real speed of sound.” I once bumped into somebody else’s car while moving at 5mph. Novice systems for me.

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Walkabout: The Space Nomads Alpha

By Craig Pearson on June 21st, 2013.


Jim and I have already declared our interest in Space Nomads, a sci-fi shooter that’s a mixture of tower defense and co-op FPS. The simple notion of surviving a bug onslaught in the dead of night and rebuilding your base during the day is definitely something someone somewhere needs to do well. Just once. That’s all we need. And yet I can’t think of one game that does it. Not only is Space Nomads attempting it, but it’s also doing it with an alpha that everyone can play right now. I’ve just had a shot at beating the bugs, and while I can see the potential in it, it definitely needs some work.
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Frightfully Enticing, Alarming Roguelike: Darkwood

By Adam Smith on May 28th, 2013.

Darkwood! It was fright at first sight when I saw the first trailer for your procedurally generated top-down horror shenanigans. There was crafting, barricading of doors, and even surreal and comically unnerving conversations with inanimate objects. The lighting effects created a suitable atmosphere and the darkness was filled with weirdness and tension rather than hordes of slobbering beasties. The game is currently creeping down the Indiegogo route but is more than $10,000 short of its $40,000 goal with only nine days to go-go. New alpha footage may help to win over the doubters.

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What Awaits In Darkwood? An IndieGoGo Campaign

By Craig Pearson on May 14th, 2013.

This isn't horror if you've ever been to a public toilet in Glasgow
Adam’s trousers haven’t been the same since he glimpsed top-down survival horror Darkwood. His favourite britches, woven from Oasis frontman Liam Gallagher’s eyebrow hairs and blessed by Morrissey, are now in a box and buried in consecrated ground. It was the overwhelming flood of terror juice he experienced at the indie RPG’s trailer. If you’d like to help the development team ruin pantaloons everywhere, they now have an IndieGoGo pitch.
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In Brightest Day, In Blackest Night: Schein Demo

By Alec Meer on May 8th, 2013.

Schein like a schtar

Schein‘s a puzzle-platformer looking for crowd-funding. I should probably get a special button fitted to my keyboard which automatically types “a puzzle platformer looking for crowd-funding”, actually. But Schein also has a demo, showing off its light-based conundrums and slightly Limbo-esque vibe, which makes it much easier to say something useful about.
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Feed The Trolls: Ithaka Of The Clouds Crowdfunding

By Adam Smith on February 25th, 2013.

Jonas and Verena Kyratzes have been opening windows onto their Lands of Dream for several years now, with a trilogy of free releases followed by the duo’s first commercial adventure, The Sea Will Claim Everything. For Ithaka of the Clouds, their largest game to date, they have turned to Indiegogo. Backers have already pledged more than half of the $12,000 total and with 28 days left, success is likely. If you haven’t played any of the previous games, you can find them here. I usually feel like I’m missing something – or something is missing me – when I wander in the Land of Dreams, although I do enjoy being in the company of such strong and unusual voices. Thematic details below.

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StarForge Falls Out Of Sky, Lands On IndieGoGo

By Jim Rossignol on October 31st, 2012.


We’ve mentioned the astonishingly ambitious sci-fi combat and building game StarForge before, but now it requires a special nod, because the team behind it are trying to raise some money. Based on the extraordinary range of things they’ve already achieved – take a look at the video below for an illustration of that – I would say these are gents who deserve an even break. Any development team that tries to sell its crowd-sourcing efforts with a video of a multi-blade chainsaw fight on a spacecraft floating above a planet, ending with one of the characters plunging into the clouds below, gets my vote. You can even register on their site to download a WIP alpha build of the game, and see how they are getting on.

In the meantime, watch.
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Kickstarter Katchup – 21st July 2012

By John Walker on July 21st, 2012.

Lots more projects in the loser column this week, although the real plump projects are still in the midst of their runs. Hopefully we’ll be seeing a packed winner column in coming weeks. As ever, if there’s a fund raiser for a game you’ve spotted, or you indeed are hoping to make, let me know via my name above. One thing – unless someone changes my mind, I’ve decided to no longer include any “flexible funding” projects, as offered by Indiegogo. They aren’t in the spirit of the whole endeavour, and are essentially temporary tipjars, with too much risk that donated money will reach developers who fall far short of reaching any useful amount. But that doesn’t mean there aren’t a metric ton of projects to peruse below.

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