Posts Tagged ‘infinite interactive’

Screw Balance: How Warlords Battlecry 3 Blended Genres

By Sin Vega on March 17th, 2015.

There’s this obscure game called StarCraft – you probably haven’t heard of it. It was one of those games that was so well designed that for years afterwards, most that came after its throne were either failed experiments or pale imitations, and even those that succeeded were just more of the same. Here are a few factions, they’re unique but equal; here’s a campaign where you fight each other faction then a civil war, with each level unlocking more stuff. Get unit x to position y, hold your ground for 30 minutes, insert tab A into slot B. You must construct additional… Mylons. Yeah, that’ll do.

StarCraft numbed me to the RTS for years. Everything wanted to be it, but I’d already played it. Even to this day, I find very little to recommend from that era. In a shock twist, however, there’s an exception in Warlords Battlecry 3.

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Neopets Puzzle Adventure – No, Come Back!

By John Walker on June 6th, 2008.

CUTESY!

In case anyone’s wondering how to get a story on RPS, it’s all about jumping up and down and demanding. Eurogamer‘s Tom Bramwell has executed this with grace and finesse, and thus I’m forced to write about the forthcoming Neopets Puzzle Adventure.

It’s the sort of name your eyes glide right past when scanning a list of press releases. The idea of Neopets fills me with a sense of horror (other than reminding me of the happy time I fed my little sister’s Tamagotchi until it died of fullness). But the key words here are, “From the people who made Puzzle Quest, Infinite Interactive.”

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