Posts Tagged ‘infinity ward’

OK, Seriously, Are They Going To Kill Call Of Duty Dog?

By Nathan Grayson on June 18th, 2013.

A dog. A big, tongue-lolling lug of a beast with dog feelings and adorable, kicky-leg dog dreams is the most exciting thing to happen to the world’s biggest shooter franchise in years. We live in strange times. But let’s face it: the poor pooch probably won’t be around for long, will he? I mean, these types of situations have a way of ending tragically for all creatures with more than two legs – at least, if other action games/movies are any indication. How’s Infinity Ward feeling about Call of Duty: Ghosts, though? Will they stick with the cliche? As part of a wide-ranging (read: dog) interview on a variety of topics (read: the dog), I asked the question (involving the dog) on everybody’s mind.

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Easily Riled: COD – Ghost Dog Trailered

By Adam Smith on June 10th, 2013.

nothing to see here

The E3 videos for COD: Ghosts, or COD: DOG as we really should be calling it, are apparently ‘gameplay reveals’. There’s very little in the way of revelations though, unless the idea of following a dog as well as a man is the sort of overhaul that might make the war-tour appear to you. I reckon dogs improve everything by at least 25%, with the exception of cookery classes and intimate physical moments, but I’m still not particularly interested in wandering behind one during a war. The first video shows precisely that – at one point a character says he’s getting depressed and at the point I felt the sort of empathy that David Cage dreams of evoking. The second video involves scuba diving but, regrettably, the dog is gone by that point. You can watch them below.

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Call Of Duty: Ghosts RPS EXCLUSIVE Dogshot Gallery

By Nathan Grayson on May 21st, 2013.

'Come on, troops! To battle! We can't just run away with our tails between our legs or roll over. Well, not unless they scratch our tummies first. Hah. That's dog humor, you see.'

Call of Duty has a dog now. Not just one that attacks you in multiplayer, either. This one’s yours, and it’s meticulously mo-capped to boot. While last year’s edition was all about DRONES DRONES DRONES (and occasionally horses), Call of Duty: Ghosts is trying to tell a Truly Human And Emotional Story about “underdog” military men and their, er, actual dog. Apparently an “apocalyptic” event has left America’s army in tatters, so the Ghosts must strike from the shadows against some mysterious, overwhelmingly superior force. Naturally, explosions ensue, and lots of things fall down in cool ways. It’s all being brained up by Oscar-winning Traffic scribe Stephen Gaghan, which is maybe significant but probably not. But enough silly facts. After the break, you’ll find Ghosts’ first trailer, a drool-worthy RPS ‘SKLOOSIVE dogshot gallery, and probable proof that the dog is the centerpiece of the entire plot.

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Shock And Rah, Rah, Rah – Call Of Duty: Ghosts Is Real

By Nathan Grayson on May 1st, 2013.

This is now probably the world's wealthiest lower jaw model.

The moon follows the sun, the early bird gets the worm, the alienated orphan becomes a vigilante superhero, and there is a new Call of Duty. These are all natural processes that feed the cacophonous, utterly meticulous system that is life. Do not fear them, for without their clockwork-like churning, we would simply cease to be. So then, what exactly is Call of Duty: Ghosts? Well, it’s not Modern Warfare 4, for one. Infinity Ward’s developing again, but this time, it’s headed into sorta kinda vaguely new-ish territory I guess. Utterly insubstantial teaser thing (because ghosts, obviously; or the obnoxious, backward-building nature of hype cycles) and a scant few details after the break.

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No Fireworks: Activision Infinity Ward Lawsuit Settled

By Nathan Grayson on June 1st, 2012.

The sounds that gun is making are not bangs. No, they are whimpers.
Apologies, lovers of metal-mangling, flesh-rending trainwrecks. I’ve got some bad news for you. The no-holds-barred modern battlewarfront of words between Activision and former Infinity Ward heads Jason West and Vince Zampella – which has been brewing since 2010 – won’t be going to court. After the lawsuit reached a fever pitch of $1 billion in demands, Polygon‘s reporting that the two sides have opted to settle.

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COD: It Was The Best Of Times, It Was The Rag Of Times

By Alec Meer on April 24th, 2012.

Sepia FTW

My digi-sighing about the initial marketing tease for the latest Call of Dudebro reminds me of a long time ago, in a galaxy far, far away (Somerset, at least) when I was still conjuring genuine excitement about what a new CoD might entail. Before they were cranked out anually, when the series’ creators still had full creative control, when Call of Duty 4: Modern Warfare’s singleplayer turned out to be an ambitious, spectacular and occasionally surprising epic and not an unsmiling, absurdist, arrogant snack alongside DLC-crazed multiplayer. When the series was relaxed and playful enough to include an unlockable ragtime mode.
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Wot I Think: Modern Warfare 3 Single Player

By John Walker on November 18th, 2011.

Follow follow follow follow follow follow follow.
Yes, this is a touch late. As you’ll know, Activision aren’t really ones for providing review code ahead of launch to the likes of us, and then by the time we had it to play, Skyrim was out. You’ll understand. But I’ve persisted, and now finished the campaign for the third of Infinity Ward’s Modern Warfare games, and thus shall tell you wot I think.

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Modern Warfare 3: Steamworks, LAN, VAC, Etc

By Jim Rossignol on October 21st, 2011.

Try to look cool!
Infinity Ward have posted a heap of information regarding the PC version of Modern Warfare 3 over here. Highlights include some details on how the dedicated servers will work – “Dedicated Servers, allowing players to find and filter via an in-game server browser or set-up their own Dedicated Server for complete control, without being restricted by any 3rd party hosting requirements. If looking for a Dedicated Server to join, if you choose not to set up your own, you can filter and favorite by Ping, Map, Gametype, Hardcore Variants, Voice, Password, and many other options” (such as RCON) – and also graphics: “including enablingand disabling of new rendering features such as SSAO, you’ll also be able to modify DOF, Shadows, Anti-Aliasing, Texture Resolution and more.” It will have Steamworks integration, with VAC as the anti-cheat system, and will also support LAN play.

That is a lot of stuff!

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MW3 Multiplayer: I Feel So Old

By Alec Meer on September 6th, 2011.

Yeah, I can't hear now either

Oh my word, I need a nap after this. I feel like an octogenarian who’s just been played a Lil’ Wayne record. It’s so noisy, so fast, so violent. COD multiplayer has become increasingly excessive over the years, and Modern Warfare 3′s looks as though it’s thrown in everything it can think of – it looks so very far away from simply sniping dudes in one-storey buildings. I can’t keep up with all that! I’d need to mod DX3′s invisibility aug into it, just so I can hide in the corner, terrified and weeping.
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Call Of Duty: MW3 Allows Multiple Players

By Adam Smith on September 2nd, 2011.

It's all so modern
There’s a lot to be gleaned from the Call of Duty: Modern Warfare 3 Multiplayer World Premiere Trailer, though after typing out the cumbersome title I’m loathe to write anything else due to intense fingercramp. I’ll say this for it though: it manages to make combat look exciting, dramatic and bloody horrible, sometimes simultaneously. There’s lots of shooting, which I expected, lots of killing, which I also expected, but also large, spinning fuchsia dogtags, which I certainly didn’t expect. Admittedly, it is mostly man-shooting though. There’s evidence of all kinds of new as yet unexplained details, from strike packages to proficiency. What does it all mean? I’m going to say that men will use packages to strike other men in their proficiencies. Or some other combination of those words. You heard it hear first. Discuss and dissect below. Oh, and do look out for the particularly unpleasant Claymore-alike, the Bouncing Betty. Ouch.

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InfiniRaveHammer = Modern Warfare 3?

By Alec Meer on January 21st, 2011.


Oh look, another headline with a question mark in the title. That’s journamalisming for you. Can we have some less ambiguous news now please?

So – Black Ops 2, World At War 2, Modern Warfare 3 or some other two to three word summation of conflict? Until now, we had no idea what this year’s Call of Duty game would be. We also had no idea there would be another Call of Duty game this year. It just seemed so very unlikely that this series would continue. Apparently it will, despite catastrophically low sales, rock-bottom reviews and perennially empty servers. Whouldathunkit. The LA Times thinks it knows what’s up. Modern Warfare 3 it is, allegedly. So who’s making it?
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Infinity Ward Staff Sue Activision For $125m

By John Walker on April 28th, 2010.

A scene outside the courts earlier today.

A while back, on a slow news day, I wrote a spoof story about there being only one man left at Infinity Ward. I’m started to wonder if it was prophecy. The Modern Warfare developers are rapidly running out of employees as more leave, many to join Respawn Entertainment, the new studio started up by former Infinity Ward top dogs, Vince Zampella and Jason West. The total number of IW employees who have now jumped ship or been pushed, at the time of writing, is 28. That leaves 75 remaining. And now things are getting even more strange, with 38 Infinity Warders, calling themselves the Infinity Ward Employee Group, filing a lawsuit against Activision for up to $125 million.

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Very Modern Warfare: Respawn Partner EA

By Kieron Gillen on April 13th, 2010.

It's as if I designed a website. Except I'd add nob gags.

Shortly after the news of the legal barrage starting, news breaks that the ejected Infinity Ward heads Jason West and Vince Zampella have formed a new company – the wittily named, minimialistically site-d Respawn – which will partner with EA to produce their next game. Eurogamer’s long interview with West and Zampella reveals few facts – there’s much they can’t comment on, either due to legal reasons or because their company hasn’t even offices or staff yet – but manages to entertainingly capture the mood of the pair right now. The key fact is: whatever they create will be theirs, rather than the publisher’s. But what to expect? “Well, we hope that it will be a fresh and new experience that will surprise people, but we’re not going to make Boom Blox or something, it’s going to be a big huge game,” says West. I dare speculate that it’ll involve a weapon sticking out of the bottom right of the screen.

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