
A whole bunch of people have mailed this in to me or to the RPS address, each one mentioning how Infinity had been forgotten, neglected, or otherwise ignored by everyone else. So perhaps it’s the case that there’s actually a lot of people following this, it’s just that it’s been teetering into the realms of vapourware for so long that no one really dares tp say much about it. The most recent offering was the combat prototype, which didn’t detail the really impressive stuff, such as planetfall or Infinity’s proposed sandbox. Could this latest offering do a bit more to excite? It’s a long slice of footage from a recent tech demo, which Infinity’s creator talks about in detail here. In short, the videos posted below are the most recent footage from the all-encompassing persistent-world space opus that we hope one day will make it to the PC. It’s lavish-looking: startling decents from orbital space to a planet’s surface and back again. If just for the reality of landscape tech, you’re going to want to take a look at this.
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Posts Tagged ‘infinity’
Finite Time: Infinity Footage
By Jim Rossignol on May 3rd, 2010.
Monday Space Shot
By Jim Rossignol on November 17th, 2008.

Afternoon, Internet. You know, it barely matters whether galaxy-spanning sim Infinity ends up being the space game to end all space games, or whether it’s just vapourware. As long as they keep turning out incredible images, like the planets-from-space in this recent devblog, I will be happy. Seriously, go and have a look at the galleries and tell me that the game you extrapolate from those images isn’t a thing of wonder – whether representative of the real thing, or otherwise…
Thanks to Tom for reminding us that Infinity exists.
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- SiHy_ : “Sounds like they'd have a half-way decent game if they removed the primary weapons.” on Wot I Think: Gotham City Impostors
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