Posts Tagged ‘Inside a Star-Filled Sky’

Jason Rohrer Reveals The Castle Doctrine, Part 1

By Alec Meer on January 30th, 2013.

Indie dev Jason Rohrer, creator of Passage, Sleep Is Death, Inside A Star-Filled Sky, The Diamond Trust of London and the near-mythical Chain World is a divisive game designer, because reasons. I personally reckon his stuff is reliably fascinating, bold and often important (including on those occasions that I’ve rather bounced off it), so I’ve been very keen to find out more about his upcoming game The Castle Doctrine. An MMO based around the concept of home invasion and home defence, the nature of the Rohrer’s tenth game has remained cryptic since a guarded reveal last October.

In this first of a two-part interview, Rohrer explains just what this dark multiplayer game of strategy, construction, burglary and cold-blooded murder is, how it works, its amorality and politics, the unenviable living situation and fear of vicious dogs which inspired it, and why the late-in-the-day addition of a wife and kids changed the nature of the whole affair.
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Impressions: Inside a Star-filled Sky

By Alec Meer on February 23rd, 2011.

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Jason Rohrer, he of Passage and Sleep Is Death, has released a new game – Inside a Star-Filled Sky. Rather surprisingly, given his heritage of slow-paced, narrative-heavy games, it’s a shmup.

Rather unsurprisingly, it is far from a conventional shmup. I’ve given it a couple of hours so far, not yet enough to offer a verdict as such, but as there’s quite a buzz around it a few early thoughts seem more than sensible. Here they are.
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