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Posts Tagged ‘instant-action’

Instant Action: Fallen Empires Beta

Posted by Jim Rossignol on June 25th, 2008.

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The browser-based multiplayer 3D shooter is go. Instant Action unveiled the Fallen Empires: Legions public beta earlier today, and I dropped out of our lunchtime TF2 session to play it. I have to say, it was a just-about-acceptable alternative. Fallen Empires is really shaping up to be something special, and I definitely feel a multiplayer FPS renaissance coming on. What’s most thrilling, however, is that it’s running on another tab in the same browser I’m using to write this post… More after the jump.
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Fallen Empires Trailer

Posted by Jim Rossignol on May 6th, 2008.

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We’re going to be talking a lot more about Instant Action in the coming weeks, but the game I’m most interested in right now is still in the beta stages. Hopefully, the late beta stages as Fallen Legions been “Coming Soon” for quite some time now. The idea of a freshly reduxed Tribesalike game does tickle my fancy. After the jump: that new video.

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Instant Action: Hey, Nice Tribes Clone

Posted by Jim Rossignol on February 21st, 2008.

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What do you mean, am I colourblind?
2008 is going to be the year when decent 3D action games are integrated directly into the web. That’s the message from GarageGames Instant Action service. (Confirmed by that whole Quake Live thing too, eh?)

In a low key demonstration of their web-based gaming hub on the GDC expo floor, Tim Aste, the lead designer director of Tribes-like jetpack shooter Fallen Empire: Legions, revealed some compelling aspirations for the web service. Aste explained, as two impressively acrobatic jetpack combatants engaged in rocket-battles on screens either side of him, that their fast-paced 3D shooter operates entirely within a web browser, and as such can be updated instantly and dynamically, as well as downloaded and played on any PC with a 3D card and a broadband connection. System specs, said Aste, would be suitably low, and the price for play just a few dollars. Tribes for lunch? I think so.
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