Posts Tagged ‘Interactive Fiction Comp’

S.EXE: Creatures Such As We

By Cara Ellison on December 5th, 2014.

mooning

When Max Payne, the dark bullet-time Sam Spade-‘em-up game came out in 2001, I thought it possessed a most ingenious game meta-narrative moment. (I was sixteen, and I was easily wowed.) If my memory serves correctly, at one point our raspy-voiced Phillip Marlowe stand-in Max is injected with an overdose of the drug Valkyrie, a heroinesque substance, and hallucinates for a few levels. At one point he remarks in horror that he can see his own health bar. He’s in a nightmare, he’s in a video game.

I am now twenty-nine and really difficult to please, but I can say confidently that Creatures Such As We is an elegant, intricate meta-narrative about player emotional investment and romancing non-player characters. Max Payne would do a Keanuface at it.

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Freeware Garden: HHH

By Konstantinos Dimopoulos on October 23rd, 2014.

Hugo’s House of Horrors, the parser driven shareware adventure game I played back during the dark days of the 5.25″ floppy, was a demented and, many would argue, nonsensical game. It did have a charming, odd, b-movie feel to it, but it played like a drunken person’s Maniac Mansion. For some weird reason though, and despite forcing me to smash a pumpkin just to grab a key, I still fondly remember it.

Now, appearances aside, the freshly crafted HHH is neither a new installment to the Hugo’s House of Horrors series nor a straight up remake, though it does use the original’s all-over-the-place EGA graphics. Also, it’s very very clever.

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Freeware Garden: Hill 160

By Konstantinos Dimopoulos on October 20th, 2014.

Horror.

Very few games attempt to convey the complete and utter terror of war, to avoid any sort of jingoism, and to still create a sense of desperate excitement. Even fewer succeed. Hill 160, rather impressively, is one of the latter. What’s more, as one 2014’s more traditional IFComp entries, it accomplishes that using nothing more than text.

Glorious, evocative text that paints an atmosphere of complete dread.

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Freeware Garden: Zest

By Konstantinos Dimopoulos on October 14th, 2014.

Shotgun!

Being a Lemonista in Sufferette City during the year’s hottest week doesn’t really sound like the ideal thing to do. Not when you have a drug addiction to support, face a severe lack of funds and are battling with the notion of religion. Then again, splashes of humour aside, Zest really isn’t trying to be a jolly game.

It’s about depression, drugs, metaphysics, personal hygiene and the many irritations of being a wage slave; humour just fits there because, frankly, it fits everywhere.

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Interacting With Fictions: Eurydice

By RPS on November 30th, 2012.


RPS friend and ally Leigh Alexander writes a short series about Interactive Fiction. This is part one.

Interactive fiction was my first love, before the arms race. I’m the war bride waiting at the docks for the great return. In the meanwhile, there’s the Interactive Fiction Comp, my annual love letter, the missive that lets me know that the singular creature I adore above all others is still alive and well.

I played many of the contestants in the run-up to last week’s big announcement, and I have four games I want to talk about. Three of them — the one I like best, the one I found the most touching, the one that won overall – placed in the judges’ top three. Then there’s the one that went overlooked.

For today, let’s go with the one I like best; it lets me keep talking about lost love and how bad we want it back.
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