Posts Tagged ‘interactive-fiction’

Have You Played… Aisle?

By Adam Smith on November 12th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Aisle is one of my favourite games. It’s a snapshot of a life in progress that unfolds into a complex character study that you can guide toward tragedy, farce, drama, thriller or romance. The confines within which it operates – a text adventure in which a single action can be taken on each playthrough – are as strict as any I can think of, but from the restrictions of that stage it gestures toward distant cities and a storehouse of memories. You should take some time to play it right now.

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Boo: The Uncle Who Works At Nintendo

By Adam Smith on November 11th, 2014.

Michael Lutz made My Father’s Long, Long Legs, which just so happens to be one of my favourite Twine games, and his latest release is right up in the top ten as well. The Uncle Who Works At Nintendo is a horror game that plays on schoolground jealousies, feelings of inadequacy and experimental Nintendo hardware. There are multiple endings, some of which aren’t quite as alarming as others, and the whole story takes place in the few hours leading up to midnight during a sleepover. Best played with headphones on, although sound is atmospheric rather than intended to startle in screamer fashion.

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Freeware Garden: [R]espawn

By Konstantinos Dimopoulos on November 5th, 2014.

That's [R] not R.

Javy Gwaltney, the person responsible for both You Were Made For Loneliness and the (commercial) The Terror Aboard The Speedwell, has returned to his post-cataclysmic science fiction universe with a new Twine-powered text adventure: [R]espawn. A freeware sequel to those games that can perfectly well stand on its own.

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Freeware Garden: Lights Out Please

By Konstantinos Dimopoulos on October 29th, 2014.

That's some excellent Twine typography, that is.

Lights Out Please is a collaborative, text-driven horror game that features 13 disturbing stories by 13 diverse authors.

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IFComp 2014 Ballots Open, Lots Of Unusual Free Games

By Graham Smith on October 6th, 2014.

O, glorious IFComp. The interactive fiction competition has been running since 1995 and at times during those 19 years has felt like the last stalwart keeping the community ticking over. Now the genre is more healthy than its been in a long time, and voting for this year’s entries has just begun. Would you like to be Galileo’s assistant and sneak his banned book out of the country for him? Would you like to play a “randomized fantasy begging sim”? Would you like to be an interstellar diplomat trying to satisfy the snooty etiquette of a blob-alien?

This is a lot of free games to play from a lot of talented writers and designers.

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Freeware Garden: The Price of Freedom – Innocence Lost

By Konstantinos Dimopoulos on October 2nd, 2014.

Illustrating posts on text adventures can be infuriating. Please, devs, make some cover art! Please?

Created for the latest Spring Thing compo, The Price of Freedom: Innocence Lost is a choose-your-own-adventure styled piece of interactive fiction that, somehow, wasn’t created in Twine and, rather emphatically, went on to win this year’s competition. Also, it’s very, very good.

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Freeware Garden: Capsule

By Konstantinos Dimopoulos on September 9th, 2014.

A starship the size of Wales looks a bit like this.

I am slowly yet surely discovering that I adore illustrated interactive fiction. I believe I could take the thing and live with it on a desert island, where I’d fish and cook and it’d provide me with stuff like Capsule. Ah, yes, it would be a lovely exercise in calm, enlightened misanthropy.

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Freeware garden: Americano

By Konstantinos Dimopoulos on August 19th, 2014.

A typical text-adventure screenshot.

They don’t merely dream of electric sheep these days. They have actually reached the point of loving old books and lusting over good looking if vacuous boys. Yes, today’s androids are indeed different. More sophisticated*. More mature perhaps and definitely more interesting as characters in and of themselves than as intriguing sci-fi concepts to be explored.

Evidently, they are also perfectly capable of enjoying cheery tunes during storms of melancholy and, of course, of savoring an Americano.

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Freeware Garden: Weird City Interloper

By Konstantinos Dimopoulos on August 5th, 2014.

Freeware Garden searches the corners of the internet to highlight one free game every day.

Welcome to C.E.J. Pacian‘s exquisite, fantastical, yet magically oppressed city of Zendon. Welcome to an interactive tale of conspiracy like no other. Welcome to the wondrous world of Weird City Interloper and one of the most memorable and downright engrossing text adventures you have ever played.

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Freeware Garden: (The Aptly Named) 3DTextAdventure

By Konstantinos Dimopoulos on August 1st, 2014.

Freeware Garden searches the corners of the internet to highlight one free game every day.

Sometimes experiments don’t need one of those fancy imaginative titles and, appropriately, 3DTextAdventure doesn’t have one. It’s content with attempting to do what it says on the tin and, crucially, succeeding.

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Freeware Garden: You Were Made For Loneliness

By Konstantinos Dimopoulos on July 29th, 2014.

Freeware Garden searches the corners of the internet to highlight one free game every day.

Elizabeth Simins provided You Were Made For Loneliness with a brilliantly evocative opening illustration, that really sets the game’s mood and acts as a first warning of sorts. A warning followed by further trigger warnings for suicide, depression, and psychological abuse.

You Were Made For Loneliness, you see, is definitely not for everyone, but, for those who can brave disturbing scenes in their texty Twine games, it does offer both food for thought and some great, wild prose by Tsukareta*.

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Wot I Think: Heroes Rise: The Prodigy / The Hero Project

By Richard Cobbett on June 26th, 2014.

They say a picture's worth a thousand words, and in my line of work, I should know. For the dame who entered my office just now though, I only need the one. And it's not like it's going to be 'no.'
‘You are the detective, are you not?'
I nod. That's what it says on the door. ‘Course, the side of it she came in from's not seen much footfall these past days. Not had much reason to go out myself, since getting that special on gin.
‘What can I do for you, Miss-‘
The dame holds up a gloved finger. ‘Mrs,' she corrects. ‘Mrs. Pembrose-Amberley.'
‘Pembrose-‘ I know that name. ‘As in Pembrose-Amberley, the Screenshot King?'
‘My husband went missing three days ago,' she says, lighting up a long white cigarette. ‘I don't think I have to tell you what that means.'
She does not. If the Screenshot King is gone, that means the Textual Revolution may finally have made its move against the graphical bourgeoisie.
‘I'll take the case,' I tell her. We both know it's a formality.

Heroes Rise proudly declares itself the first text adventure on Steam. Pffft. Reading words? On a screen? That someone wrote? Who’s got time for that nonsense, eh? What’s that, Graham? I do what for a living? Ah. I have just been informed that I was just kidding. Who needs graphics anyway? But! Do its first two parts have the power to overclock and fully exploit the most powerful gaming processor in the world, the Intel i7 47YOUR MOIST HUMAN BRAIN? Here’s Wot I Think…

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Heroes Rise: Text Adventures Coming To Steam

By Graham Smith on June 18th, 2014.

It’s 2014. Despite the creative rennaissance enabled by the likes of Twine, text adventures and interactive fiction are one of the few genres yet to experience a commercial revival from the rise of new funding models and digital distribution. There’s still hope, though. Choice Of Games, one of the few companies trying to make a living from making such games, have just announced that their Heroes Rise series is coming to Steam. They’re the first text adventures to join the platform.

So what’s your plan of attack?

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