Posts Tagged ‘interactive-fiction’

Freeware garden: Americano

By Konstantinos Dimopoulos on August 19th, 2014.

A typical text-adventure screenshot.

They don’t merely dream of electric sheep these days. They have actually reached the point of loving old books and lusting over good looking if vacuous boys. Yes, today’s androids are indeed different. More sophisticated*. More mature perhaps and definitely more interesting as characters in and of themselves than as intriguing sci-fi concepts to be explored.

Evidently, they are also perfectly capable of enjoying cheery tunes during storms of melancholy and, of course, of savoring an Americano.

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Freeware Garden: Weird City Interloper

By Konstantinos Dimopoulos on August 5th, 2014.

Freeware Garden searches the corners of the internet to highlight one free game every day.

Welcome to C.E.J. Pacian‘s exquisite, fantastical, yet magically oppressed city of Zendon. Welcome to an interactive tale of conspiracy like no other. Welcome to the wondrous world of Weird City Interloper and one of the most memorable and downright engrossing text adventures you have ever played.

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Freeware Garden: (The Aptly Named) 3DTextAdventure

By Konstantinos Dimopoulos on August 1st, 2014.

Freeware Garden searches the corners of the internet to highlight one free game every day.

Sometimes experiments don’t need one of those fancy imaginative titles and, appropriately, 3DTextAdventure doesn’t have one. It’s content with attempting to do what it says on the tin and, crucially, succeeding.

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Freeware Garden: You Were Made For Loneliness

By Konstantinos Dimopoulos on July 29th, 2014.

Freeware Garden searches the corners of the internet to highlight one free game every day.

Elizabeth Simins provided You Were Made For Loneliness with a brilliantly evocative opening illustration, that really sets the game’s mood and acts as a first warning of sorts. A warning followed by further trigger warnings for suicide, depression, and psychological abuse.

You Were Made For Loneliness, you see, is definitely not for everyone, but, for those who can brave disturbing scenes in their texty Twine games, it does offer both food for thought and some great, wild prose by Tsukareta*.

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Wot I Think: Heroes Rise: The Prodigy / The Hero Project

By Richard Cobbett on June 26th, 2014.

They say a picture's worth a thousand words, and in my line of work, I should know. For the dame who entered my office just now though, I only need the one. And it's not like it's going to be 'no.'
‘You are the detective, are you not?'
I nod. That's what it says on the door. ‘Course, the side of it she came in from's not seen much footfall these past days. Not had much reason to go out myself, since getting that special on gin.
‘What can I do for you, Miss-‘
The dame holds up a gloved finger. ‘Mrs,' she corrects. ‘Mrs. Pembrose-Amberley.'
‘Pembrose-‘ I know that name. ‘As in Pembrose-Amberley, the Screenshot King?'
‘My husband went missing three days ago,' she says, lighting up a long white cigarette. ‘I don't think I have to tell you what that means.'
She does not. If the Screenshot King is gone, that means the Textual Revolution may finally have made its move against the graphical bourgeoisie.
‘I'll take the case,' I tell her. We both know it's a formality.

Heroes Rise proudly declares itself the first text adventure on Steam. Pffft. Reading words? On a screen? That someone wrote? Who’s got time for that nonsense, eh? What’s that, Graham? I do what for a living? Ah. I have just been informed that I was just kidding. Who needs graphics anyway? But! Do its first two parts have the power to overclock and fully exploit the most powerful gaming processor in the world, the Intel i7 47YOUR MOIST HUMAN BRAIN? Here’s Wot I Think…

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Heroes Rise: Text Adventures Coming To Steam

By Graham Smith on June 18th, 2014.

It’s 2014. Despite the creative rennaissance enabled by the likes of Twine, text adventures and interactive fiction are one of the few genres yet to experience a commercial revival from the rise of new funding models and digital distribution. There’s still hope, though. Choice Of Games, one of the few companies trying to make a living from making such games, have just announced that their Heroes Rise series is coming to Steam. They’re the first text adventures to join the platform.

So what’s your plan of attack?

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S.EXE: Snowblind Aces

By Cara Ellison on June 6th, 2014.

Ah, mes cheries. This week’s S.EXE is a romantic tale of two hot-shots in a clinch. It’s hard to find well-written romance in games, but it’s also hard to find dialogue that’s naturalistic or flowing… Unless you go to the tenderly-kept gardens of the Interactive Fiction forums, where, somewhat ignored by Gamers At Large, the wordsmiths of choice and nuance solder their delicate meanings together, folding out words, opening up new landscapes purely constructed with the master knowledge of parser instructions or hypertext. So today we’re heading that way to the lovely little romance game Snowblind Aces, a short, replayable adventure in the vein of the Saturday afternoon matinee movie. It stays on just the right side of Indiana Jones cheesiness. It’s parser-based, so get ready to type GET YE FLASKE a lot, or MAKE LOVE TO BEYOOTIFUL WUMAN, and have the game stubbornly refuse to laugh. (Not really: this game is as straightforward as interactive fiction gets.) (Come the heck on!)

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Words & Music: Play 33 Text Adventures Inspired By Songs

By Graham Smith on May 29th, 2014.

“I need you to head down to the bad part of town and check out a StepEasy squattin’ in the industrial quarter. Dame across the street said she saw a lady, she thought it shady somehow. A man came through the window and she was struck down (I mean the lady) old dame thinks, to her doom. But listen, can you do this? I mean with all that happened before–”

ShuffleComp is a competition where people were challenged to create interactive fiction inspired by songs. The result is 33 short games, each based upon a single track. The above quote is from Groove Billygoat, a game inspired by Michael Jackson’s Smooth Criminal, and there are other games inspired by Oingo Boingo, Barenaked Ladies, Genesis, The Byrds, Quantic and a lot more. Most of them are even playable with a single click in your browser.

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SLAMMED! Is Interactive Fiction With Kayfabe

By Graham Smith on November 1st, 2013.

The best there is, was, and ever will be?

I didn’t grow up in a house where wrestling was ever on TV, so WWF was only ever this strange thing that made my friends want to “choke slam” and “clothesline” me, or otherwise do unpleasant things to one another. Yet still I’ve picked up enough residual love from Craig to think this is cool. SLAMMED! is an interactive fiction game about wrestling, and it has a kayfabe stat.
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Mostly Indescribable: Depression Quest

By Adam Smith on February 14th, 2013.

The new interactive fiction game from Zoe Quinn, Patrick Lindsey and Isaac Schankler begins with a quote from David Foster Wallace and a warning. Both of them tightened the knot in my stomach and made me feel a little less sure of myself. I decided that now is not the time to click ‘Begin’. I’ve never lived with depression, at least not my own, but I’ve experienced it through others and know that at least one of those people would be extremely anxious but hopeful when faced with that button. This is ‘game’ as communication, comfort and tool of understanding. I’ll share thoughts on Depression Quest soon. You can play for free or donate, both to the developers and to iFred

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Interacting With Fictions: Guilded Youth

By RPS on December 13th, 2012.


RPS friend and ally Leigh Alexander writes a short series about Interactive Fiction. This is part two.

Oh my god, the sound of a modem dialing.
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Typeface: 2012 Interactive Fiction Competition

By Adam Smith on October 2nd, 2012.

None of the games in this post are about shooting people, even though it contains links to many games that you can play right now. One of them is about making the final payment on your mortgage, an event that becomes a tragicomic fiasco. Another is the exploration of a life through study of a last will and testament. How about picking through a claustrophobic dystopia that might feel disturbingly close to your own midnight thoughts? Getting lost in a world made of puns? No? None of that appeals? Have a zombie then. Be a zombie, a hungry zombie in a world that has a severe brain shortage. Aren’t games imaginative and great? These are all entries in the 2012 Interactive Fiction competition. More details below.

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The Text Adventure Evolved? CYPHER

By John Walker on September 3rd, 2012.

The text adventure, as we’ve known it for years, is finally beginning to evolve. It’s adding graphics, using new techno… hang on, it’s not 1984. And yet, it’s fair to say that the thriving world of Interactive Fiction primarily focuses on the purest form of the genre – just the text, ma’am. Now, I’m not nearly knowledgeable enough about the scene to know if the claims made by CabreraBrothers are definitely the case, but they’re arguing CYPHER is the first text adventure made using Unity3D, and they’re calling it “the comeback of commercial text adventures”.

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