Posts Tagged ‘interactive-fiction’

S.EXE: Snowblind Aces

By Cara Ellison on June 6th, 2014.

Ah, mes cheries. This week’s S.EXE is a romantic tale of two hot-shots in a clinch. It’s hard to find well-written romance in games, but it’s also hard to find dialogue that’s naturalistic or flowing… Unless you go to the tenderly-kept gardens of the Interactive Fiction forums, where, somewhat ignored by Gamers At Large, the wordsmiths of choice and nuance solder their delicate meanings together, folding out words, opening up new landscapes purely constructed with the master knowledge of parser instructions or hypertext. So today we’re heading that way to the lovely little romance game Snowblind Aces, a short, replayable adventure in the vein of the Saturday afternoon matinee movie. It stays on just the right side of Indiana Jones cheesiness. It’s parser-based, so get ready to type GET YE FLASKE a lot, or MAKE LOVE TO BEYOOTIFUL WUMAN, and have the game stubbornly refuse to laugh. (Not really: this game is as straightforward as interactive fiction gets.) (Come the heck on!)

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Words & Music: Play 33 Text Adventures Inspired By Songs

By Graham Smith on May 29th, 2014.

“I need you to head down to the bad part of town and check out a StepEasy squattin’ in the industrial quarter. Dame across the street said she saw a lady, she thought it shady somehow. A man came through the window and she was struck down (I mean the lady) old dame thinks, to her doom. But listen, can you do this? I mean with all that happened before–“

ShuffleComp is a competition where people were challenged to create interactive fiction inspired by songs. The result is 33 short games, each based upon a single track. The above quote is from Groove Billygoat, a game inspired by Michael Jackson’s Smooth Criminal, and there are other games inspired by Oingo Boingo, Barenaked Ladies, Genesis, The Byrds, Quantic and a lot more. Most of them are even playable with a single click in your browser.

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SLAMMED! Is Interactive Fiction With Kayfabe

By Graham Smith on November 1st, 2013.

The best there is, was, and ever will be?

I didn’t grow up in a house where wrestling was ever on TV, so WWF was only ever this strange thing that made my friends want to “choke slam” and “clothesline” me, or otherwise do unpleasant things to one another. Yet still I’ve picked up enough residual love from Craig to think this is cool. SLAMMED! is an interactive fiction game about wrestling, and it has a kayfabe stat.
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Mostly Indescribable: Depression Quest

By Adam Smith on February 14th, 2013.

The new interactive fiction game from Zoe Quinn, Patrick Lindsey and Isaac Schankler begins with a quote from David Foster Wallace and a warning. Both of them tightened the knot in my stomach and made me feel a little less sure of myself. I decided that now is not the time to click ‘Begin’. I’ve never lived with depression, at least not my own, but I’ve experienced it through others and know that at least one of those people would be extremely anxious but hopeful when faced with that button. This is ‘game’ as communication, comfort and tool of understanding. I’ll share thoughts on Depression Quest soon. You can play for free or donate, both to the developers and to iFred

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Interacting With Fictions: Guilded Youth

By RPS on December 13th, 2012.


RPS friend and ally Leigh Alexander writes a short series about Interactive Fiction. This is part two.

Oh my god, the sound of a modem dialing.
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Typeface: 2012 Interactive Fiction Competition

By Adam Smith on October 2nd, 2012.

None of the games in this post are about shooting people, even though it contains links to many games that you can play right now. One of them is about making the final payment on your mortgage, an event that becomes a tragicomic fiasco. Another is the exploration of a life through study of a last will and testament. How about picking through a claustrophobic dystopia that might feel disturbingly close to your own midnight thoughts? Getting lost in a world made of puns? No? None of that appeals? Have a zombie then. Be a zombie, a hungry zombie in a world that has a severe brain shortage. Aren’t games imaginative and great? These are all entries in the 2012 Interactive Fiction competition. More details below.

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The Text Adventure Evolved? CYPHER

By John Walker on September 3rd, 2012.

The text adventure, as we’ve known it for years, is finally beginning to evolve. It’s adding graphics, using new techno… hang on, it’s not 1984. And yet, it’s fair to say that the thriving world of Interactive Fiction primarily focuses on the purest form of the genre – just the text, ma’am. Now, I’m not nearly knowledgeable enough about the scene to know if the claims made by CabreraBrothers are definitely the case, but they’re arguing CYPHER is the first text adventure made using Unity3D, and they’re calling it “the comeback of commercial text adventures”.

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The Legend Ascends: Heroes Rise

By Adam Smith on July 19th, 2012.

DO NOT READ THIS UNLESS YOU ARE OVER THE AGE OF 18 AND NEVER WANT TO BE AROUSED AGAIN

From the same stable as Choice of the Dragon, which gobbled up a swathe of Alec’s free time back in 2010, comes Heroes Rise: The Prodigy. It’s a textual choose your own adventure game with character stats, customisation and combat, taking place in a world of advanced technology and celebrity superheroes. You can play a great deal for free but the full version will set you back the half pint price of £1.99. But did it distract me from listening to imaginary Bane and Batman voices having a gruff-off?

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Wot I Think: Endless, Nameless

By John Walker on July 18th, 2012.

Troll. DO YOU SEE?

I’m so glad I don’t review books for a living. When discussing a game, you have to be careful to avoid both narrative and mechanical spoilers as best you can, but generally there’s a great deal to talk about around these. But I’m not sure the editors of the Times Literary Supplement would take kindly to my describing how easy it is to turn a book’s pages, as I desperately find ways to avoid ruining the story for anyone who might want to read it. I often feel in a similar situation when reviewing adventure games, and never more so than when talking about interactive fiction. Yes, there are mechanics to discuss, of course. But really, with text on a screen, it’s tougher. And when that game has a crucial twist in the opening hour, er, you’re screwed. So it’s with this in mind that I suggest you go play Adam Cadre‘s Endless, Nameless before you read beyond the point I’ll clearly mark below. I’ll not ruin the entire game, of course. But, well, play it first.

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Absent Heroes: Choose Your Own Interview II

By Cara Ellison on July 16th, 2012.

I had a sweet time making the last Choose Your Own Interview, so this time I collaborated with long time Interactive Fiction heroes Adam Cadre, Emily Short and Andrew Plotkin to make you something special. The following is a heady mix of RPS fanfic, Interactive Fiction love letter, and slight autobiographical tendencies. Your secret content this time comes courtesy of a guest appearance by someone we all know and love. Enjoy, and keep me updated on your own adventures in text. Now let’s get really drunk. There must be a bar around here somewhere?

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They Might Be Giants IF Tribute: Apollo 18+20

By Adam Smith on April 2nd, 2012.

They are fighting in space

How many people like They Might Be Giants’ 1992 album Apollo 18? I think I count six raised hands. This next question is just for those six then: do you also like interactive fiction? OK then. That one handsome fellow jumping up and down, waving his arms, this is the post written specifically for you and me! In fact, it’s possible I’m jumping up and down in front of a mirror. No matter. A gathering of wordsmiths have created a textual adventure for each track of Apollo 18, celebrating its 20th anniversary. They’re all short, mostly clever, often funny and you can play them online or download them.

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Type-casting: Interactive Fiction Awards

By Alec Meer on November 28th, 2011.

Use 'working class poverty' on 'middle class conscience'

Edit – this isn’t the IF awards, but rather a specific one for short IF. Sorry for the confusion.

Interactive fiction – or text adventures to the 80s-raised layman – quietly continues to thrive in its own brainy corner of the internet. But where to start? Well, the annual Interactive Fiction Competition conveniently rounds up the best of the best for lazy people like me. The 2011 results are now in.

Taking the main gong this year is Taco Fiction by Ryan Veeder, which is an agreeably wry and downbeat tale of a feckless gunman attempting to rob a dirty fast food joint.

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Never Say Never: Maybe Make Some Change

By Adam Smith on October 10th, 2011.

It turns out that typing shoot [person] is a lot harder than clicking a mouse button

Maybe Make Some Change has certainly caused a change here, in my brain and my general emotional wellbeing. Despite the fact that it’s a Monday and a thin and sickly rain is scratching against the windows trying to chill my soul, I was actually feeling pretty good about half an hour ago. Not so much now. This is a game that may make you think or may simply make you angry or sad, but it certainly won’t make you say “By golly, that was a fun old time”. It’s a piece of interactive fiction (sort of) about this event, which took place in Afghanistan last year. You can experience it now or read my scrambled thoughts below.

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