Posts Tagged ‘interactive-fiction’

Storyseeking: Interactive Fiction Competition

By Adam Smith on October 5th, 2011.

It's the thing
I’ve been taking a look at some of the games in the 17th Annual Interactive Fiction Competition and though I’m not going to refer to these as “the cream of the crop”, having not harvested the entire crop yet, they should fulfill a variety of your text-based needs. With storytelling in games high on the agenda today, it’s a particularly interesting moment to look at the different ways narrative can be explored through interactive prose. Far from fetch quests and attempts to second-guess a limited vocabulary, interactive fiction at its best can allow a reader-player to discover stories in all kinds of interesting ways. This way to words about words.

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Splice Of Life: Cryptozookeeper

By Adam Smith on September 21st, 2011.

I couldn't bring myself to put a picture of words

You find some odd things, poking around the dusty corners of the internet. Take Cryptozookeeper, a darkly comic splatterpunk interactive fiction adventure with grisly Pokemon type elements. It sounds like an unholy abomination of game types but for the most part it’s a narrative interspersed with fairly conventional puzzles. The story isn’t conventional at all though. It starts with a courier collecting some alien DNA from a rundown shack containing a large one-eyed man and his pet bear-dog, Puzzle, and swiftly becomes increasingly deranged. Later on you’ll be merging DNA to make battle-beasts even more uncanny than a duckbilled platypus but first you just need to deal with that bear-dog. The game is free to download although there is a deluxe copy for sale, which comes on discs in a box like olden times.

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Text To Speech: Andrew Plotkin Interview

By Quintin Smith on November 5th, 2010.

It's been a good day for staring eyes. Gotta go for the hat trick...

If I had to compare RPS’s relationship with interactive fiction to something, it would be an ex-girlfriend upstairs that we drop in on when the weight of the world has got us down. IF is always there for us, waiting, pouting, fascinating, erudite, a bit sexy (but not very sexy).

Earlier this week we heard about IF author Andrew Plotkin’s plan to quit his job and write IF full time. He created a Kickstarter page with the aim of raising $8,000. That was five days ago. To date he’s received a total of $18,862, with two people pledging more than $1,000. I got in touch with him to ask about the project, his new game, and why he’s so hooked on IF. In return, he made me look up Higgs boson. I am no smart. If you’re at all curious about IF, this is a must-read.
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IF Author Raises $10,000 In One Day

By Quintin Smith on November 2nd, 2010.

ask andrew plotkin for money

Next, another tale of glitz and glamour from the PC’s drug-soaked, rock-n-roll interactive fiction community. And by “another” I mean “possibly the first, ever”.

Highly respected IF author Andrew Plotkin (Spider and Web, Shade and much more) wants to make the switch to writing IF full-time. He created a Kickstarter page, saying that if he raised $8,000 in a month he’d proceed across the rocky tundra of self-employment and start making IF games for iOS devices (a pledge of $25 or more WILL get you a PC version on CD, though). What happened next? Well…
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Interactive Fiction Comp 2009 Judging!

By The Monster That Killed Kieron on October 3rd, 2009.

Hullo! These e-mails keep on coming. Some highly-edible-sounding chap called Stephen mails news with news that Interactive Fiction Competition 2009 has started judging. That means that the – oooh! – upwards of 20 games can be downloaded by anyone, and then voted on by anyone with fingers still able to interact with a computer keyboard (i.e. Not Kieron, whose fingers were amongst the first things to go. They’re so moreish!). If you’re looking for opinions on them… well, last time around, Kieron linked to Emily Short’s blog as a good source for that kind of thing. So I’ll do it too. Seriously, this games journo thing is as easy as taking candy (and their tiny, defenceless heads) from babies. Toodles!

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New Game Journalism: GDC The Text Adventure

By Kieron Gillen on May 5th, 2009.

I do like that pixel art.

This is really neat. Picked up from Indie Games. They had Jim Munroe go to GDC with a press-pass and write up his experiences in the form of a text adventure. It’s actually more of a text-based game than a text adventure (i.e. you shouldn’t be having any problems with the parser as long as you REMEMBER the instructions at the start), and actually somewhat splendid. You can play it online in Java here, for the java-hating here and for those who use an IF interpreter, its actual code is here. And some more explanation follows…
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Spandau Ballet Sits and Starts Singing about Gold

By Kieron Gillen on January 28th, 2009.


The mysterious Bill sends this to us this, though worries it may prompt “Old” comments from the thread. We fear not people who say Old, because we have the delete function. It’s Champion of Guitars. It’s Guitar Hero… but Interactive Fiction. It may be satire. Go play!

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IF Comp 2008: Violet

By Kieron Gillen on November 19th, 2008.

Yeah, screenshots totally don’t work with Interactive Fiction, do they?

The IF Comp 2008 awardsresults were announced a couple of days back. It’s… well, I don’t pretend to be anything other than a casual observer of gaming’s one true art-subculture, but seeing their yearly competitions is something which always makes me happy, even if I barely touch any of the actual games. That said, I was following Emily Short’s takes on the entrants, and given her rep, I wasn’t surprised that her three stand out games ended up comprising the top three (Albeit not in her chosen order). Namely: Violet, Nightfall and Everybody Dies. I’ll try and give the two runners up a proper play in the next few days, but here’s my take on the victor. It’s really rather neat.
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Put On Your Judging Wig: IF 2008 Is Running

By John Walker on October 9th, 2008.

The 14th Annual Interactive Fiction Competition is well under way, with simple downloads to get you all the games and all the interpreters you’ll need, in two easy bundles, as well as on bittorrent.

There’s 35 games in the finals, and once you’ve signed up you can contribute to judging them. So go take a look, and let us know your impressions. Cheers to Erlend for reminding us about this.

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Groundhog Day: Aisle

By Alec Meer on July 25th, 2008.

AND IN THE GAME

There’s more Interactive Fiction in the world than there are mad hobos, but Aisle stands out as both an approachable entry point to the form and as a fascinating, deeply affecting experiment in its own right. It’s from way back in 1999, so I can’t hope to defend against snotty cries of “OLD!”, but I’m guessing few of you will have played it. More of you should.
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Milliways: The Lost Infocom Game

By John Walker on April 18th, 2008.

As it happens, I’ve recently been playing some Infocom text adventures. Guess what: Infocom were really rather good. Guess what else: there was one rather significant game they never released. And you can play some of it.

The late, great Mr Adams.

In a remarkable find by waxy.org (linked via the magics of QT3), amongst a complete archive of Infocom’s work is the game Milliways: The Restaurant at the End of the Universe, the unreleased sequel to one of the most famous and adored IF games of all time, Adams’ own Hitchhiker’s Guide To The Galaxy. This was discovered on the somehow aquired “complete backup of Infocom’s shared network drive from 1989.”

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