Posts Tagged ‘Interceptor Entertainment’

Hold On Daddy, Hold On Mom: Bombshell Delayed

3D Realms and Interceptor Entertainment never will get to make Duke Nukem Mass Destruction, we can finally say with certainity now that lawsuit’s settled, but they appeared to have accepted this years before anyway. The twin-stick shooter was seemingly reborn as Bombshell [official site], an awfully similar-looking game with that flattoped buffoon swapped out for a lady also brimming with rude ‘tude and one-liners. Bombshell was due this autumn, but Interceptor have now announced it needs a little more work and so Shelly ‘Bombshell’ Harrison will be riding out on January 29th, 2016. Oh, and it’s getting an FPS prequel next year too.

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3D Realms & Gearbox End Duke Nukem Legal Battle

A lot has changed in video games across my six years as a professional words person, but Duke Nukem has always been a shambles. In uncertain times, I knew I could always glance his way and groan “Oh no what’s happened now?” I feel a little lost now the legal troubles between old owner 3D Realms and the new Dukelords at Gearbox Software have wrapped up.

Gearbox, 3D Realms, and 3DR owner Interceptor Entertainment have issued a joint statement declaring they’ve voluntarily ended all the litigation, and that Gearbox are “the full and rightful owner[s] of the Duke Nukem franchise.”

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Dud: 10 Minutes Of 3D Realms’ Bombshell

Given that Bombshell [official site] seemingly began life as a Duke Nukem game, before legal battling saw the aging blonde bimbo replaced with a bodacious babe, I’d expected it would be more bombastic. Explosions! Quips! Explosions! Flushable toilets! Explosions! A sense of humour. A bit of a bad attitude. Something. Anything. Instead, its twin-stick shooting looks kinda fun but the wrapping is so dull.

We’ve got our first proper look at the game in a new gameplay trailer coming out of QuakeCon, which shows ten minutes of hot fetch quest action (find a key for a supply crate!) with dull dialogue and no flushable toilets.

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Redesigned From The Character Up: Bombshell

Does ... does that work? Can you just put three barrels and triple the number of holes?

Right. Bombshell [official site]. Originally announced as a sort of replacement project for a cancelled Duke Nukem game due to 3D Realms endless legal troubles, it looked … well, a bit shit. Very 2009 from a graphical standpoint, low-budget 90s from a thematic one. It sort’ve disappeared after that with that initial trailer now deleted and a total re-reveal of the game taking place. Shelly “Bombshell” Harrison has grown her hair out a bit and found some armour with a midriff and trouser bottoms if not a proper chestplate. She and the game are looking a lot cooler and a lot closer to the Diablo-With-Guns-And-Ms.-Nukem that’s presumably the aim.

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Night Of The Living Devs: 3D Realms Relaunches

From what sacrifice does this blood flow?

Names have power, oh names have a terrible power. Names define and names bind, names create and names destroy. No name can ever truly die. Utter those syllables by chance or by mischief and the name returns, just like that, hungry to reclaim its power. When we instinctively shush a burbling baby, it is a primal terror that they might speak a forbidden name. From the mouths of babes, indeed.

But hark, why do the cats wail so? From whence does this gale blow? You press your hands to your ears but cannot keep in the gushing blood nor block out the howling winds and the name they carry:


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Interceptor On 3D Realms, Gearbox, Blood, The Future

It hasn’t exactly been “business as usual” for Interceptor lately. First the Rise of the Triad necromancer stealthily didn’t quite reveal a new Duke Nukem game, and then Gearbox *did* entirely sue them for it. But while the Borderlands creator is flinging around 87 bazillion pieces of supposed evidence to the contrary, Interceptor believes it’s in the clear – especially in light of the fact that it now owns original Duke Nukem creator 3D Realms. What does all of this madness mean for Interceptor’s future, though? Is owning 3D Realms even a good thing these days, what with the stinking stain of Duke Nukem Forever still fresh on its name? And what happens to series like Shadow Warrior, which have been lent out (to great results) to other developers?

Also, Blood. Will there be Blood? Can there be Blood? All that and more below from CEO Frederik Schreiber and new 3DR head Mike Nielsen below.

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Interceptor ‘Not Too Worried’ About Gearbox/Duke Lawsuit

Oh gaming industry, even during the early year release doldrums, you never pull punches on good old fashioned drama. In the red corner, we have Rise of the Triad developer Interceptor, whose burgeoning brand roster now includes the smoldering remains of original Duke Nukem creator 3D Realms, and in the blue corner we have Borderlands developer and current Duke owner Gearbox. Gearbox, of course, is suing Interceptor because of Duke Nukem: Mass Destruction, a gum-assing, kick-chewing ARPG it doesn’t believe Interceptor has the rights to develop. But, in the wake of its 3D Realms purchase, Interceptor has told RPS that it thinks it’s completely in the right.

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A Machine For Gibs: Rise Of The Triad 1.1

I enjoy seeing the Apogee logo pushing its pixels onto the screen at the beginning of every Rise of the Triad trailer. For me, it doesn’t primarily bring back memories of frenzied first-person shooting, although I did enjoy the original ROTT way back when. Apogee are inextricably linked with Wacky Wheels in my mind though, which worries me a little. How much time did I actually spend steering an elephant around an arena-track, his balloon-laden kart spinning and bouncing as I battled for supremacy? Perhaps there will be an updated version next year? If so, I’d appreciate the sort of post-release support ROTT is receiving. A mega-patch has arrived with tweaks and fixes aplenty, as well as five new multiplayer maps. Video below.

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Rise Of The Triad Is Finally Reborn

Rise Of The Triad is back, in aitch dee. The 1994 ultro-violent shooter has been remade by Interceptor Entertainment, and is now available on GOG and Steam… What, you mean, you never played Rise Of The Triad? Let me explain…

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Historical Maps: Rise Of The Triad Classic Editor

The original Rise of the Triad was an incredibly odd game. It isn’t even necessary to talk about the ludicrous gibs or dog mode to reveal the underlying strangeness because the whole thing was weird from top to bottom, beginning with the level design. To anyone who didn’t play shooters in the early nineties, the game’s plot might well lead them to expect areas that resemble coastlines, island lairs and ancient monasteries. Instead, it’s mostly jump pads. Before Duke Nukem 3D and the brilliance of the Build engine, abstraction was the norm. But our imaginations filled in the blanks and provided context. Revisit those times with ROTT 2013’s classic editor mode.

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