[I’ve been doing a series of Let’s Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era. In a time when young men shout over new action games, I will talk softly over strange old ones. Come along on a visitation of a different era that’s one part meditations on my childhood, one part adventure game criticism, and one part preservation effort. Bonus: Everyone says the quiet talk, lo-fi handmade feel and keyboard tapping triggers ASMR responses. Please enjoy!]
Interplay’s 1988 Neuromancer game is only very loosely based on the William Gibson novel of the same name. As it turns out, legendary acid psychologist Timothy Leary was the one who originally wanted to make a game about the book — he thought escaping into computer games might be the next psychedelic frontier.
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