Posts Tagged ‘interplay’

Back In: Black Isle Being Resurrected By Interplay

Hmm. Well, this came out of nowhere. OK, not entirely nowhere – we are living in the age of Baldur’s Gate: Enhanced Edition, Wasteland 2, and talk of a new Planescape: Torment, after all – but I can’t say I was expecting Black Isle to just suddenly explode out of the suspiciously human-sized birthday cake that is life. And yet, here we are. Black Isle Studios is apparently back. I mean, look at that picture. It’s as clear as day.

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Guest Blog: Interplay’s Wasteland Memories

The remarkable Wasteland 2 crowdsourcing wagon rolls on – it’s currently bagged itself $2.35m across Kickstarter and Paypal, and rising. We’ve already heard from Brian Fargo and Chris Avellone, but today returning Wasteland designer (and New York Times bestselling author) Michael A. Stackpole pens a guest post for us, detailing some of his more memorable experiences when working on the first Wasteland back in the late 1980s.

Read on for map design secrets, the unexpected side-effects of the anti-piracy systems of the time, why Wasteland endures, dehydrated cosplay and how Interplay used to scare old men.
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You Could Be Playing Dungeon Master Right Now

I always saw the bodies top-right as some kind of weird logo.

With Legend Of Grimrock coming up soon, my thoughts turned back to the original Dungeon Master. Released in 1987, a year I mostly spent aged 9, it was for me one of the most defining games of my childhood. Smart, enormous, and terrifying, it was such a stride forward for gaming. But I was pretty certain getting it working on a Windows 7 box was going to be something of a fiddly nightmare. Not so!

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Bethesda Own All Rights To A Fallout MMO

He stares at a future that will never be.

You may remember that last week we brought the news that the legal fusspottery over the ownership of the rights to make a Fallout MMO had come to an end. We just didn’t know which way the nuclear chips had fallen. It seems things fell in Bethesda’s favour, in a fight that now looks rather like Goliath squished David with his fist. Eurogamer are reporting that Interplay have completely lost any rights to make a Fallout MMO, with intellectual property rights entirely belonging to Bethesda. However, there’s a sizable fee of $2 million heading Interplay’s way from Bethesda owners Zenimax, as part of the deal.

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Bethesda/Interplay Argy-Bargy Ends

This is fallout online, allegedly, said a man once

It’s the Duke Nukem Forever of gaming-based legal scuffles, and apparently it’s over at last. We don’t yet know the details – i.e. who’s won, who’s paying who what and most of all who, if anyone, will be releasing a Fallout MMO – but we do know that, after an awful lot of back and forth and he said no he said but he started it but yeah but no a settlement has finally been reached in the long-running Bethesda and Interplay battle.
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Law: Fallout MMO Can Continue To Continue

"This post-apocalyptic frippery shall damage the good name of Baron Bethesda, Sirrah!" "Poppycock, you egg!" &c &c &c

Here’s the story so far. Interplay are developing a Fallout MMO title and Bethesda are attempting to block further development through application of The Law. When their previous injunction failed, Bethesda took things all the way to the United States District Court of Appeals, claiming that the previous court had “misapplied the law”. If it was indeed a misapplication, the very same slip up has occurred once more. Stop misapplying Law, courts, you’re getting it all over the drapes.

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Bethesda Barred From Barring Fallout MMO

I want Interplay to win, but mostly so we can finally get some new screenshots to use

The great and terrible Final Battle between Bethesda and Interplay regarding the latter’s right to create an MMO based on the Fallout licence they part-sold to the former some years ago is still yet to be fought, but the litigation-lovin’ folk at Bethesda have seen a potentially major setback in their efforts to take full control of wasteland adventuring. For a while, the two parties have been locked in snarling battle about whether Interplay are still allowed to make a Fallout MMO, with Bethesda claiming they failed to meet time and budgetary criteria outlined in the original license-selling deal. Interplay have claimed they’ve stuck the agreement, and thus continued with working on said MMO (actually contracting developing Masthead Studios to do it for them). Bethesda tried to stop ‘em, but a US judge has now stopped Bethesda from stopping them. Got that? Read the rest of this entry »

MDK2 HD Via Beamdog In September

What a strange game that was.
Now that is an efficient headline. But just to unpack it a bit: Interplay and Overhaul have remade offbeat 3D action-adventure MDK2 with modernised graphics. They’re going to be releasing it next month for $14.99, and it will only be appearing on Beamdog. Seems like a bit of an odd decision to me, but I suppose the smaller games portals have to find some way to drive traffic to their sites.

We’ll take a fresh look at the game when it comes out. I wonder if it will cling on to the same problems as the original.

Wastedland: The Axed Fallout Movie

Not in the pitch: this guy. Or indeed any power armour

Times were an awful lot easier for Interplay back in 1998. A string of hit franchises, apparent sovereignty of the new RPG kingdom and, it appears, big, brassy enough cajones to start up a film division. While nothing much ever came of this, we now know that a Fallout movie was in the works, based on the first game. Whatever would it have been like? Let’s find out.
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90 People Working On Fallout Online

Anyone remember the recipes at the end of the Fallout 2 manual? Happy days.

The new Edge came sliding through my letterbox today. I was about to cut it up and reassemble it into a huge paper effigy of myself, like I always do, but then something caught my eye. An interview with Interplay’s president, Eric Caen? Ooh. What does he have to say?

Some quite heartening things about Fallout Online, as it turns out.
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