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Posts Tagged ‘Interstellar Marines’

Bullseye! Interstellar Marines’ Boot Camp

Posted by Alec Meer on January 12th, 2010.

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The preview/hype campaign for Zero Point’s upcoming ‘AAA indie’ shooter Interstellar Marines continues to be interesting. Following on from their Unity-powered 3D scene thinger, they’ve now made a browser-based minigame to show off some of the tone and feel of the thing. Sure, it’s just about shooting pop-up targets – an FPS tutorial stage writ large – but they’ve made it more than the sum of its cursor-onto-cardboard-face parts.
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The Vault: Interstellar Marines Preview

Posted by Jim Rossignol on October 12th, 2009.

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Zero Point Software have released a clever new preview asset of their game, using the Unity plugin. It’s a kind of “3D screenshot” that they’re calling The Vault. You can go in and have a look around, and see some of the titular marines in 3D, frozen in time fighting some manner of shark monsters. It’s pretty neat, and the dates on the vault walls suggest that more of these 3D vignettes will be revealed in the coming months. The sci-fi co-op shooter has been in development for quite some time now, so we’re hoping this indicates the start of a more concerted reveal of just what’s going on with the title the studio are calling a “AAA Indie” project.

Folks who can’t be bothered installing Unity (and given the amount of cool stuff it’s throwing up now, you probably should be bothered) can get a taste of the vault via a new teaser trailer which I’ve posted below.
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A Stand Up Fight: Interstellar Marines

Posted by Kieron Gillen on July 2nd, 2009.

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It's Thunderbird 2!
Hmm. Interstellar Marines is an indie-developed high-sheen FPS which is… well, I’m intrigued for a load of reasons. Partially because it looks novel (Talking about trying to do a realistic first-contact alien event) and partially because of its route to market. The short version – for more read the press coverage – is that in 2006 they used a high-end game engine to do a demo, which got attention, they turn away from major publishers in favour of indie-dev… which makes the engine too expensive, so they’re moving over to another one. Which they can’t show in game footage publicly. Yet. It’s also got an interesting development philosophy - interesting in that it manages to be both self-deprecating (in its insistence on the import of the community and attention) and self-aggrandizing (not least in calling it “AAA Indie”. As in, if they’re AAA indie, what are everyone else?). Do read. Those videos they can show are below…
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