Posts Tagged ‘Interstellaria’

Babylon Zoo: Interstellaria Trailer Introduces Playable Races

By Graham Smith on May 29th, 2014.

So pretty.

FTL is a fine template for all sorts of games, though there seems to be little trying to mimic its mix of tactics, exploration and dynamic storytelling. Maybe Interstellaria will scratch that same itch. Its ship-management is side-on and it has simple, Starbound-ish building and planetary exploration parts, but it’s also focused on diplomacy, trade, exploration and fleet combat in a vast explorable galaxy. The latest trailer is below, showing new ships, the first batch of playable alien races and more.

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DevLog Watch: Trees, Religions, Spaceships

By Graham Smith on March 24th, 2014.

Games are varied, no?

GIFs aren’t only the internet’s favourite medium for sharing slapstick animals. They’re also a tool for democratising promotion and marketing. Can’t afford the time or money necessary to edit together a slick trailer? Don’t worry, a three-second GIF may better convey what’s smart, cool and interesting about your game.

Or if your game doesn’t have animation just write really long posts detailing the making of it anyway. Whatever. DEVLOG WATCH GO.

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Space Sims: Get In ‘Ter Interstellaria, It Looks Stellar

By Graham Smith on November 19th, 2013.

It's starbound to be kickstarted at this point. (pause for laughter)

As we rush torwards some sort of videogame genre singularity, it becomes harder to write brief descriptive sentences which aren’t just lists of adjectives. Let’s do Interstellaria. It’s a side-srolling 2D space simulation sandbox role-playing game where you can land on planet surfaces to perform puzzle and action platforming. “Ohh,” you say. “One of those.” It’s also on Kickstarter. “Oh,” you say. “One of those.”

It’s also almost entirely funded with 17 days to go (“Ohh! One of those!”) and it has a soundtrack by Chipzel, who did the music for Super Hexagon. There’s a trailer below.
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