Posts Tagged ‘interview’

World Of Wuxia: Blade And Soul

What exactly is the incentive for a studio to bring another free-to-play MMO to the West?

Even among fans of these here grind-machines, the approval-rating of MMOs rises and falls with a steadiness usually reserved for politicians. But somehow NCsoft have managed to keep a stable of these games in their portfolio for years. The publishers have announced today that they’re localizing Blade And Soul [official site], its three-year-old free-to-play MMO, for North America and Europe this year, making this the fifth title from the company to launch in Asia before it releases in the West. We decided to take a closer look.

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The RPG Scrollbars: A Quest For Heroes

Heroism is at the core of most fantasy stories, but there’s a difference between being a hero and simply a weapon to be pointed at the world’s biggest threat. When heroes happily loot peasants’ houses and murder their way through problems, do they really deserve their title?

If there’s any developer duo that should know a thing about heroes, it’s Lori and Corey Cole, creators of one of my favourite adventure series of all time – Quest for Glory. (The fourth especially is high on my list of best adventures ever, not least for its villain). In addition to those, they ran a dedicated School for Heroes for a while, and are currently working on the spiritual successor to the original games, Hero-U: Rogue to Redemption – currently in a second Kickstarter after the scope moved from a relatively simple Roguelike on a basic engine into a full-on new adventure. I spoke to them about the complex characters in their games, offering real heroism, and returning to crowdfunding.

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Epic Lute: Brian Fargo On Bringing Back The Bard’s Tale

Looks like concept art. Is actually in-game shot. Except the logo in the bottom left. That would be INCREDIBLY distracting.

Having successfully brought Wasteland back to life with the help of 61,920 of its closest friends, Brian Fargo and inXile Entertainment are turning their attentions to another classic RPG – The Bard’s Tale [official site]. Forget the appalling comedy vacuum from a few years ago, this is The Actual Bard’s Tale IV, both a return to and modernisation of dungeon crawling with a few new tricks up its sleeve. The Kickstarter begins June 2nd, but Fargo gave us a quick preview of what to expect.

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“We’re experimenting with something that nobody’s done before” – Larian On Original Sin’s Enhanced Edition

Divinity Original Sin [official site] is one of the finest and most distinctive RPGs of recent years. That’s quite an accomplishment given the level of competition that exists at what is hopefully the dawn of a renaissance for the genre. When Larian told us that an Enhanced Edition of the game was coming later this year we spoke to Larian’s founder, Swen Vincke, to learn more about what exactly this massive overhaul entails.

Free to people who own the original release but also releasing as a new game on console, PC and Mac alike, it contains much more than visual polish. Quests have been rewritten, new side stories have been added, splitscreen co-op and controller support are in, and full voice acting has been recorded. We discuss all of that, as well as some of the smaller changes, along with some hints as to what’s next for Larian.

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“It’s Like A Storybook Ending” – Jatt On SKT v EDG League Of Legends MSI Finale

This picture is intended to be spoiler-free. One of the teams wins.

The grand final of the League of Legends [official site] Mid-Season Invitational meant time for the matchup we’d been forecasting from the start: SK Telecom T1 versus Edward Gaming.

But far from playing out a foregone conclusion the best-of-5 turned into a nailbiting finale, complete with pocket strategies, huge teamfights and a Faker with his hands on LeBlanc. Shoutcaster Josh “Jatt” Leesman was on hand to discuss *that* result:

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“In retrospect Bengi looks like a god” – Phreak on League of Legends MSI Day 3

Remember back when EU LCS hope was real? THANKS SHEEPY!

Day three was semifinals day at League of Legends [official site] Mid-Season Invitational. With International Wildcard team Beşiktaş and underperforming North American side Team SoloMid eliminated, Europe’s Fnatic headed back to the Rift to duke it out with Korea’s SK Telecom T1 before Taiwan’s AHQ faced off against China’s Edward Gaming.

Shoutcaster and analyst David “Phreak” Turley was on hand to pick through the day’s games with us, starting with the five match back and forth between Fnatic’s chaotic aggression and SKT’s strategising and lust for dragons:

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“This is a guy who plays a different champion pool entirely, some better than Faker” – Quickshot on MSI Day 2

SKT taking on Fnatic

Day 2 of the League of Legends [official site] Mid-Season Invitational brought with it the best games of the tournament so far, when Europe’s Fnatic and LMS’s AHQ took on Korean side, SK Telecom T1. SKT had dominated the first day of proceedings but Fnatic were the first team to ruffle their feathers and it looked like the European side might actually take a win off the Koreans. Meanwhile, at the other end of the leaderboard, North America’s Team SoloMid continued to crumble despite the chants and support from the home crowd.

I sat down with shoutcaster Trevor “Quickshot” Henry to take stock of the day’s proceedings and get his take on the MSI so far. The first question: What the heck is TSM’s problem?

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Nexus Mods On Paid Mods: “This would have caused a rift in Skyrim modding no matter how it was done.”

Robin Scott started building websites to support the modding community in 2001 when he was 14-years-old. In 2007, he started a company to support his site, TES Nexus, as it became the main source for distributing Oblivion mods, and today Nexus Mods hosts “115,674 files for 173 games” and has almost 9 million registered users. If anyone knows what the modding community cares about, and exactly what mods can do for the good of games and gamers, it’s him.

In the wake of Steam’s inclusion of paid-for mods, and just a few hours before their eventual removal, I spoke to Scott about whether creators should be able to charge for mods, how he would have done things differently, and what any of this means for the future of the Nexus. Even in the wake of Valve pulling the system down (for presumed later return), his thoughts are an interesting look at the issues at hand

RPS: Firstly, what do you feel about paid mods in theory? Ignoring their current implementation, do you think there’s a way to do it that good for both developers, mod creators and mod players? Are mods something which should be free on principle?

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Mods, Maxis And Forward Motion: Cities Skylines Interview

In an attempt to learn everything there is to know about our Game of the Month, Cities: Skylines [official site], I spoke to Colossal Order’s CEO Mariina Hallikainen until we both ran out of words. We talked about the game’s extraordinary success and what it means for the future of the 13-person company, the importance of mods, the fate of Cities in Motion, and the influence of dear departed Maxis. Along the way, there are discussions about simulations as educational tools, Colossal Order’s next project, and the importance of a good working environment and the avoidance of crunch.

Most important of all? The origin story of Chirper.

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Dote Night: The Influence Of LoL On Smite

Free yourself from the shackles of laning conventions, Bellona!

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart. THIS WEEK, however, she will be digging into how one MOBA can influence another:

Three lanes, patches of jungle, a bunch of player characters, items and minions, oh – and a base to defend. When you put it in those terms League of Legends and Smite [official site] don’t seem too far apart. But the devil’s in the detail and it’s what you do with that detail that counts. But from watching the first pro season of Smite it felt like a lot had been borrowed, or at least learned from other MOBAs in terms of playstyle– particularly League of Legends. With the second season of Smite well underway I got in touch with Graham ‘Hinduman’ Hadfield – a Smite expert caster with a League of Legends background – to find out how close the two really are and whether Smite is branching out.

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