Posts Tagged ‘Intoxicate’

Afterfall: Reconquest Episode 1 Is AfterOut ReNow

Afterfall: Reconquest screenshot

Fans of gritty black-and-white shooters and fans of ridiculous compound words can at last cease their generation-long struggle, because at last there is something that provides for both parties. (Er, if you don’t count MadWorld, although that wasn’t entirely shooty.)

Afterfall: Reconquest Episode 1 [official site] has launched, promising a story-oriented bundle of post-apocalyptic shooty action. You know what that means: industrial ruinporn, the re-emergence of nature, mutants and raiders trying to kill and eat everyone, etcetera. Read the rest of this entry »

Impressions: Afterfall: InSanity

Is that the most awesomely right angled kick in history or do my eyes deceive me?

Afterfall: InSanity is an independently developed, Unreal powered third person action-horror game. It’s available to preorder for a mere $1 at the moment, but unless 9,980,000 more copies are sold before release on November 25th you’ll rather dubiously end up paying the full amount of $33.90. I’m not making that massive figure up by the way, though I am rounding it to the nearest 10,000. The $1 will go to charity at least. So, fancy donating some money? Good on you. There’s loads of charities out there. But I’m here to tell you about the game.

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Why Not Just Call It Afterfall?

Grim dark grim dark grim dark grim dark grim dark grim dark grim

Oh dear, I really am very grumpy today. I fear for how misanthropic my posts will be come this day’s end. Let all quail before my bloodless semi-wrath! Next is Afterfall: InSanity, which we last posted about almost a year ago and which manages three notations in my Almanac of Cliche within seconds of watching its pre-launch trailer. Number 1! Forgettably meaningless Something: Subtitle naming structure. Number 2! Pointless grammatical abuSe in its title, usually intended to make the name stand out in write-ups (e.g. RAGE, F.E.A.R.). It is thus our job to only ever refer to it and similar offenders using standard sentence structure, and resist the foul case-mangling of these marketeers. Number 3! Random, insensible whispering as an attempt to induce terror.

The Polish-made, Unreal engine-based horror shooter has just had a November release date stuck to it, and features guns, screaming, the sounds of metal on flesh, heavy rock and some manner of robot. Doesn’t look like my kind of thing, because I am 32 years old. Perhaps it’s of more interest to you?
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