Posts Tagged ‘Introversion’

Have You Played… Uplink?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Uplink was the game that made me realise how effective an immersive user interface can be. You play a hacker and the screen is your screen. Your keystrokes and clicks are the actions, 1:1, of your alterego in the game. From that simple setup, Introversion create nailbiting tension as you evade, infiltrate and see the stakes getting higher and higher.

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Prison Architect’s Halloween Secret Wins Halloween


Oh, this is so good. This is so very, very good.

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Puppies & Performance: Prison Architect Updates

Look at those ears.
If you’ve been playing Introversion’s Prison Architect, you might have noticed that it was a tough game. Like, unfairly tough. And being overall nice peeps, you’d have shrugged and thought “Hey, I’m sure it’ll all work out”. You’re nice. I like you. PA is tough because it’s still in development, and a lot of the mechanics that have been dropped into the prison sketching sim have been a bit skewed towards prisoner activities. That’s been somewhat fixed in the latest update: to give the player more power to detect criminals being criminals, Introversion has added dogs to aid the detection of contraband and escape tunnels. They are SUPER CUTE!
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Shawshank Inception: Prison Architect Alpha 13


Weeeee-ooooooo, weeeee-oooooo, weeeeee-ooooooo! It’s the news alarm! Prison Architect’s latest update has escaped the seemingly impenetrable holding cell of Introversion HQ and come running to us for somewhere to stash the goods. Ha! Little bastard’s going straight back to the hole once he’s told us everything he knows. Like about the new tunneling system that’s forcing prison redesigns the world over or customisable punishment regimes that finally let you create the fascist nightmare of your dreams. You can take a glance at everything we got out of that scum bucket before we sent him off here or video evidence once you’ve been searched.

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Cell-ibrating Prison Architect’s Finest Jails

*Gavel thumps* “Silence! Bring the prisoner forward. Craig ‘Thomas’ Pearson, you have been found guilty of being a rubbish Prison Architect. A most serious offense that resulted in a record number of convicted felons escape your shoddily designed hole. As punishment, you are to spend the morning looking at the Steam Workshop, finding lovely prisons that you can compare your weedy efforts to. Then we’ll shoot you or drown you or something. Be off with you, and may Gabe have mercy on your soul.”
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Avellone, Vlambeer, Introversion On PC Gaming’s Future

All good things must come to an end. Weekends, guitar solos, and – yes – even seemingly unending conversations with a panel of thoughtful game developers. It is nature’s way. And so we reach the third and final part of my chat with Obsidian’s Chris Avellone, Dreamfall’s Ragnar Tornquist, Vlambeer’s Rami Ismail, Introversion’s Chris Delay, and Redshirt’s Mitu Khandaker. This time we discuss clones, competition, diversity, and the future of PC gaming. Also, Ragnar dies horribly. Or maybe he leaves in the middle. I forget. Either way, READ ON OR REGRET FOREVER.

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Avellone, Vlambeer, Introversion On Kickstarter, Greenlight

The megachat continues! At the behest of many, I’m carving it into the Internet’s unforgetting crystalline walls – one hefty chunk at a time – because mere ears could not withstand its relentless auditory onslaught. Last time, I gathered Obsidian’s Chris Avellone, Dreamfall’s Ragnar Tornquist, Vlambeer’s Rami Ismail, Introversion’s Chris Delay, and Redshirt’s Mitu Khandaker to discuss what exactly makes each of them “indie” despite their exceedingly different backgrounds, so you should probably read that and stuff. Done? Then you may now proceed onward to a spirited debate about the increasing uselessness of the term “indie,” Steam Greenlight’s many shortcomings, and the role of Kickstarter for smaller devs vs juggernauts like Obsidian. It’s all after the break.

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Avellone, Vlambeer, Introversion Talk Meaning Of ‘Indie’

Let’s try this again. Earlier this week, I posted the audio from a spur-the-moment indie megachat I put together during Rezzed, but its audio quality ended up a casualty of the fact that everyone at Rezzed never stops screaming. Never. The agony of existence. It is terrifying.

So as a (probably much better) alternative, I’ll be posting a transcription over the next few days. If I did it all in one go, the page would strike the bottom of the Internet and rupture its core (and, you know, take a billion years to read), so here’s part one. In it, Obsidian‘s Chris Avellone, Dreamfall‘s Ragnar Tornquist, Introversion‘s Chris Delay, Vlambeer‘s Rami Ismail, and Redshirt‘s Mitu Khandaker discuss the evolution of the “indie” scene in the gaming industry, the gulf between triple-A and smaller-scale development, and the way Kickstarter-empowered no-longer-triple-A developers like Obsidian and Red Thread are starting to bridge it.

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Avellone, Vlambeer, Tornquist, More In INDIE MEGACHAT

Update: embedding fixed, and download links provided!

Rezzed was a time of magic and wonder. Indie developers of all shapes and sizes mingled with fans and each other alike, and it was nearly enough to make us all forget that we were trapped in Birmingham. Honestly though, it was a pretty strange scene. I mean, on one hand, there were devs like Vlambeer and Introversion – outfits who’ve been relatively small since day one – but on the other, folks like Obsidian‘s Chris Avellone and Dreamfall/Secret World creator Ragnar Tornquist roamed the halls. And yet, all of them could technically be considered “indie” nowadays. So I decided to gather a formidable panel of developers for an impromptu discussion about what exactly “indie” means, indie as a reaction to triple-A, the difference between bigger “born-again” indies like Obsidian and tiny outfits like Vlambeer, publishers, creative constraints, the film industry’s approach to similar issues, diversity, and heaps more.

Head past the break to hear Chris Avellone, Ragnar Tornquist, Introversion‘s Chris Delay, Vlambeer‘s Rami Ismail, and Redshirt‘s Mitu Khandaker chat about all of the things. All of the things.

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Forward The Foundation: Prison Architect Alpha 5

Cook your own damned dinner, then

While I may still be searching my rotten soul for how I really feel about Prison Architect‘s concept and attendant amorality, I remain highly interested in its ongoing development. The fifth alpha build is now available to pre-orderererers, and among its new features are sexy firemen. Well, firemen, anyway.
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