Posts Tagged ‘Introversion’

Blimey: Prison Architect Made $100k In 72 Hours

By Jim Rossignol on September 30th, 2012.


Eurogamer are reporting that Introversion’s Prison Architect Alpha access has been a significant success, with $100,000 made in the first 72 hours. There were 2667 sales, with four people opting for the $1000 Warden-creating option. Mark Morris said he and Delay are “absolutely stunned”.

You buy into the alpha here.

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Introversion Unveil Prison Architect’s Alpha Launch

By Jim Rossignol on September 26th, 2012.


Prison Architect is coming along nicely, as I’ve reported previously. Now though, the Introversions – Chris Delay and Mark Morris – want players to help push the design process along, as well as some pre-order money to keep themselves in bread and water. With that in mind, there’s now a tiered pre-order option open, and you can get involved for a price. We talked to them about that at length, and you can read the interview – and watch the videos – below.
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Introversion’s Rezzed Session: Explanations, Demos

By Jim Rossignol on July 12th, 2012.


Introversion used their developer session at Rezzed to explain why they had canned Subversion, and how the technology and ideas from that had become Prison Architect, which was playable at the show. It’s certainly worth a look, and you can watch the session – which includes some footage of Subversion – below. Relatedly, you can also read my take Prison Architect here and here.
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Hands On: Prison Architect

By Jim Rossignol on April 20th, 2012.


This is my second time with a pre-release version of Prison Architect. You can read my first impressions right here. This time I’ve played a slightly more advanced version, albeit one that is not tuned for IGF judges. Fresh thoughts stockaded below.
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Intelligent Demise: The End Of Darwinia

By Richard Cobbett on February 10th, 2012.

They crash them, and their bodies may BURN! They smash them, and they won't return! In new games!

They say you should always be prepared to kill your darlings. Darwinia creators Introversion have taken it one step forward, creating nothing short of a Darwinian snuff movie to mark their transition from little computer people to… prison architects. Yeah, that’s still a little weird. But never mind. Help them celebrate this glorious new age of Not Darwinia by enjoying 2:36 minutes of burning, shooting and stabbing that really puts the ‘aaaaargh!’ into ‘carthasis’.

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Break Into Prison Architect Later This Year

By Craig Pearson on February 8th, 2012.

Jings!
Introversion’s Prison Architect is the mysterious tumour that ate away at Subversion. Wait, that’s a horrible thing to say! Let me get my Men In Black Mind Eraser thing and we’ll pretend I never said – *flash* [Editor's Note - at this point Craig accidentally flashed his own memories. He doesn't know who he is, so we've told him he's Oor Wullie]. Crivens! Thuy sais it’s oot fur a’body aroond September, if yer up for contributin’ tae tha alphu.
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Guvnor’: Hands On With Prison Architect

By Jim Rossignol on November 30th, 2011.


The cancellation of Introversion’s Subversion has at least borne some fruit. Our interview with lead programmer Chris Delay explain that a prison breakout level in Subversion, combined with a visit to Alcatraz, gave rise to an idea for a prison management game, Prison Architect. I’ve been playing some of the IGF build of that game – so far from release, but totally playable – and I’ve written up a few impressions below.
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Introversion HumBundle And Hunt Updates

By Jim Rossignol on November 30th, 2011.


Roving gangs of clever internet-users have tracked down the first Prison Architect video (below) thanks to the clues provided in Introversion’s treasure hunt. The video shows sped up footage of a prison being constructed, with prisoners and guards milling about at high speed. The Introversion-dominated Humble Indie bundle has also been updated so that you get the additional games, now including the excellent Dungeons Of Dredmor, if you beat the average offering for the pay-what-you-wantness, which is currently $3.96.
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Introversion Drop “Treasure Hunt” Clue

By Jim Rossignol on November 25th, 2011.


Hmm! Introversion are up to something. They’ve sent us a mysterious image, which you can see below. They tell us it is part of some kind of treasure hunt thing. PCG have the first image. The email from Introversion reads: “The clues are all from Introversion’s next game Prison Architect, and showcase Ryan Sumo’s amazing art. Some of the clues are buried in the Humble Introversion Bundle.”

Intrigue-o-tron!
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Humbwinia: The Humble Introversion Bundle

By Jim Rossignol on November 22nd, 2011.


The next instalment of boundlessly popular indie pay-what-you-will project, The Humble Indie Bundle, has announced its new bundle, which is dominated by the Introversions, and even contains some prototype things from them, like Subversion’s city generator. Yes, I thought that might interest you. The other games are: Aquaria, Crayon Physics Deluxe, Uplink, Defcon, Darwinia, and Multiwinia.

Trailer thing below!
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Introversion Explain Subversion’s Fate

By Jim Rossignol on November 8th, 2011.


Earlier this week I had a chance to talk to Introversion lead programmer, Chris Delay. He explained a bit about what was going on with the British indie, talking about how the suspended Subversion project had changed their outlook, and how they’re returning to their original approach of being bedroom programmers.

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Introversion Announce Prison Architect

By Jim Rossignol on October 20th, 2011.

Logo!
Introversion’s Chris delay sends word that their new project, Prison Architect, is a game in which you “Build and manage a maximum security prison”. Crikey! Unexpected. But then it was unexpected. That’s the first image up there, too. This is the title the pioneering indie dev are working on now that their procedural heist game, Subversion, has been put on hold.

We’ll be speaking to Chris soon to get some more details.

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New Introversion Project, Subversion Delayed

By Adam Smith on October 17th, 2011.

The city sleeps for now

It has been five years since Introversion last entered the Independent Games Festival, with Darwinia, and the studio have just announced that they have entered their latest game into IGF 2012. However, the submitted game is not Subversion, the stylish, procedurally generated urban heist sim that the team have been working on, which is now on indefinite hiatus. Instead, there is to be an entirely new game, of which we know nothing, apart from the fact that it isn’t a sequel to a previous game. Chris Delay was candid as ever in explaining the decision and his words and more of mine are here to enlighten you.

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