Posts Tagged ‘Introversion’

Minecraft Plus Physics Is Smashing

By Quintin Smith on March 10th, 2011.

*noise of builder sucking air through teeth as he calculates an estimate*

Introversion’s Chris Delay revealed yesterday the project he’s been working at the Cambridge Friendship Club, a weekly gathering of local indie developers. It is, in a nutshell, Delay’s own (voxel-powered) quick’n'dirty take on the Minecraft engine, and then when Delay had gotten it into a workable state he realised he could add rigid body physics (using open-source physics library Bullet) relatively easily. You’ll find the end result below- a video showing what is essentially Minecraft with physics. Go take a look, and thanks to RPS reader “Kieron Gillen” for sending this one in.
Read the rest of this entry »

, .

50 Comments »

See Subversion At World Of Love

By Jim Rossignol on November 30th, 2010.


What a strange headline that is. What it means is this: Introversion’s forthcoming procedurally-generated espionage game, Subversion, was shown at London-based Indie convention World Of Love earlier this year. It was filmed, via the magic of wobblecam, and uploaded for the internet. That means you can watch Chris Delay play through one of the levels, and see polygonal Kieron Gillen and Eskil Steenberg rob a bank, using their charm and their tech. As in games, so in life…

Go, watch!
Read the rest of this entry »

, , , .

72 Comments »

Minecraft Hellshot, Plus Darwinian Invasion

By John Walker on October 11th, 2010.

It's a bit gloomy, eh?

I was worried that people haven’t had an opportunity to complain that we write too much about Minecraft for a bit. So here’s two Minecraft things at once. First up, yesterday developer Notch released a screenshot of the Hell dimension that’s appearing in the Halloween update. You can speculate for yourself what the various block types in here might be – there’s five new ones being added overall. Click on that pic above to see it all biggerised. And below, there’s something special. A video of the biggest Darwinian you’ve ever seen.

Read the rest of this entry »

, , .

99 Comments »

How A Steam Promotion Saved Introversion

By Kieron Gillen on August 23rd, 2010.

Presumably Chris is still using me as a character in Introvresion demos. Plus, Terry VVVVVV and Eskil Love

When Introversion do one of their sporadic candid posts, it’s normally worth reading. Mark Morris’ latest one is no different, talking about their last six months. They knew within an hour Darwinia+ hadn’t done well enough, and eventually they realised they couldn’t go on. Instead, they ended up selling the office, going back down to 3 staff, selling tables and chairs and working from their bedrooms again. However – and for me, the key thing in the story – they still needed some operating funds. Defcon had Steam achievements added, in hope that Valve would let a promotion go ahead. And they did…

This was the game-changer. When we started Introversion we’d had a string of successes and believed we were undefeatable, but it was a long time since we’d had a victory and we really needed one. Right on cue, Valve delivered. The promo exceeded all of our expectations and when combined with our low burn rate (no office or staff now) we had gone from being fearful about paying our mortgages to having a year’s operating capital in the bank.

In other words, on with Subversion. And Chris is continuing his development diaries here. It’s the second time Steam saved Introversion, of course, with Darwinia’s original launch there changing the course of a game which seemed to be not finding an audience.

, , , .

103 Comments »

Develop 10: The Microstudios Panel

By Kieron Gillen on July 21st, 2010.

Hot hot hot developers!

The Microstudios panel proved to be the most controversial and widely talked about at Develop 10, but the exchange of commentary followed by detente wasn’t all that was worth taking away from the gathering, where Beatnik‘s Robin Lacey (Plain Sight), Positech‘s Cliff Harris (Kudos, Democracy, Gratuitous Space Battles), Introversion‘s Mark Morris (Darwinia, Defcon, Uplink) and Hello Games‘ Sean Murray (Joe “They’ll all be in” Danger “if there’s not a PC port”) talked about the state of the Microstudio. Starting with what a microstudio is anyway…
Read the rest of this entry »

, , , , , , , , , , , .

18 Comments »

Be Beside The C-Side: Darwinia Source Code

By Kieron Gillen on July 10th, 2010.

Happy=HP=HP Sauce. Does that work? No, clearly not. I'm going to write a new title line gag. And it doesn't even fit! Man! I suck!
Lewie, when marching into the purely-conceptual RPS office to deliver his beautiful Bargain Bucket also brings news that Introversion have made their source code for Darwinia and Multiwinia available. For thirty quid at the Introversion store you gain access to the full source code to nose at and mod to your heart’s delight, the ability to add your own branches to share, access to the dev-forum. Also, there’s going to be a meta-server for Multiwinia. I have no idea what that means. I hope it means there’s a superpowered server. That’d be amazing. Anyway – good news, I think. Those interested can buy here.

, , .

42 Comments »

Subversion Unveiled

By Jim Rossignol on February 20th, 2010.


Last night at BAFTA in London the handsome men of Introversion sat on stage to chat about their more recent launch, that of Darwinia+ on XBLA. It’s Darwinia and Multiwinia combined for console-dude fun-times. What was a little more interesting, however, was that they did a demo of their next game, Subversion. Chris admits cheerfully that it’s probably a year until they should be doing a demo… but they did it anyway.
Read the rest of this entry »

, , , , .

76 Comments »

If Only We Could Talk To The Introversion…

By Kieron Gillen on January 20th, 2010.

Now, that would be something. AND IT WILL BE. While the 360 release of Introversion’s Darwinia+ isn’t RPS’ business, their launch event at BAFTA crosses over into our world for three reasons. Firstly, it’s a developer Q&A whose topics include “Which is better, Xbox or PC?”. Well, PC, obv. Secondly, I’m actually the chair and will be both prying truth from the Introversion boys and selecting raised hands from the audience. Thirdly, you get a free drink if you buy a ticket. Yay drinks! Anyway, it’s on February 19th and tickets are available now for a fiver each. Do come.

, , , .

27 Comments »

New Version Subversion Bad JPG-Conversion

By Kieron Gillen on December 2nd, 2009.

I iz poetz

Nothing much to add to this, but wanted to show it. Earlier, Introversion twittered a recent shot of Subversion. You’ll see it above, fucked up a bit by our JPGing and expanding of it. Go see the original here. It’s looks both quintessentially Introversion and as beguiling as ever. My money’s still on something Neuromancer-y.

, .

49 Comments »

The Necessary Fantasy Logic

By Jim Rossignol on August 28th, 2009.


In my second post about videogame architecture over on BLDGBLOG, I connect some ideas about the design of videogame cities to the possibilities of procedural generation. It’s a little bit speculative, especially when I start to link Half-Life 2′s Viktor Antonov (whose concept art for The Crossing is above) to Chris Delay‘s methods in Subversion:

“What parameters would we need in order both to understand and create a science fiction Edinburgh, or Sao Paulo, or Vancouver? Identify the necessary fantasy logic within a procedural city-building system and you could recreate cities with their alternate identity in an instant. An accelerated future Moscow, or a retropunk Venice, instantly sprawling out of the monitor.”

Stuff like that.

, , .

47 Comments »

Introversion: “To Our Credit, We Survived”

By Kieron Gillen on June 15th, 2009.

Homeless Darwinians have to set fire to trees to stay warm. Poor Darwinians.

I didn’t notice my Eurogamer interview with Chris Delay at Introversion had been published, until the weekend. It is, strictly speaking, 360-related, in talking about their open-development process with Darwinia+ for Live Arcade. They’re basically showing a load of internal documents and papers from interactions with Microsoft. To quote Chris: “They suggested a few guidelines and we went ahead and pretty quickly stepped way over them and started publishing confidential reports with classified ‘Do Not Publish Outside Microsoft’ written on them”. There’s a lot about Introversion more generally as a company too. The interview was done the day after Chris had posted the 2008 in hindsight piece noting how close Introversion had come to closing and we talk a lot about that and the possibility of a “zombie Introversion”. Which would be sad, in many ways. Go read.

, .

41 Comments »

Introversion On All Things

By Jim Rossignol on April 3rd, 2009.


I’m pretty chuffed with this enormous Chris Delay interview over on Offworld. It’s part of a series of wide-ranging chats I’ve been having with my favourite developers. Sample text:

Rossignol: You’re making programmer art an art style. You’re vindicating that approach: artists don’t have to be there to make games look good.

CD: There’s definitely a look and style to our videogames. I love sharp, vectorised lines, and work towards that. Look at the Darwinians, they’re a classic piece of programmer art that got promoted into the lead character of the game. They’re now our company logo too – what kind of logo summarised our design philosophy?

Go read.

, , .

26 Comments »

Multiwinia Multiplayer Now

By Kieron Gillen on October 26th, 2008.


We’re a little late with this, but Introversion have released a new demo of Multiwinia. And, listening to the major complaint about the last demo, they’ve released it with online multiplayer. In other words, download it and you can play any of the demo levels. Also, if joining a LAN game set up by a player with a full copy of the game, you can play anything. Also, they’ve included Rocket Riot as a new demo game mode. And finally – which is why being a little late is bad – they’re also offering a special deal on Steam where you can buy it for a mere $9.99, and it comes free with the splendid Darwinia. This weekend only though, so hurry if you fancy it, like.

Anyway – gotta run. Back later for the Sunday Papers. You’ll find the press release – including an admission of being wrong on the demo point – beneath the cut.
Read the rest of this entry »

, , , , .

51 Comments »